[ToME 2.2.6 Character Dump] Name : Ygg Age 294 STR: 36 Sex : Female Height 83 INT: 24 Race : Ent Weight 100 WIS: 16 Class : Sorceror Social Class 33 DEX: 20 Body : Player CON: 40 God : Nobody CHR: 15 + To Melee Hit -1 Level 34 Max Hit Points 500 + To Melee Damage -36 Experience 691417 Cur Hit Points 491 + To Ranged Hit 1 Max Exp 691417 Max SP (Mana) 285 + To Ranged Damage 12 Exp to Adv. 840000 Cur SP (Mana) 268 AC 23+123 Gold 110671 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 4 Bows/Throw : Poor Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-144 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 16 (800') Mordor: Level 38 (1900') Barrow-Downs: Level 3 (150') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 46 (2300') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8161 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 37 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : .........32..... Add Dex : ......3..3...... Add Con : .........32..... Add Sear. : .....4.......... Add Tun.. : ..............3. Add Speed : ......3........+ Slay Evil : .............+.. Elec Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+.+.... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : ..+.......+..... Hold Life : ..+............. Res Acid : ......+..+...... Res Elec : +......+........ Res Fire : .......+........ Res Cold : .........+...... Res Pois : ..+............. Res Fear : .........+...... Res Lite : ................ Res Dark : .........+...... Res Blind : ................ Res Conf : .......+........ Res Sound : ...........+.... Res Shard : ......+......... Res Neth : +............... Res Nexus : .........+...... Res Chaos : ..+........+.... Res Disen : ..+...+......... See Invis : ...............+ Digestion : .........+.....+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +....+.......... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 11) - Combat 01.000 [0.300] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Sneakiness 03.700 [0.900] - Magic 38.920 [1.000] . Magic-Device 09.000 [1.000] . Spell-power 34.200 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 09.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 12.000 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Perfect casting * Tree walking [Fates] You may meet a Filthy street urchin on level 1. You may meet a Radiation eye on level 1. You are fated to find a Scroll of Detect Invisible on level 1. You are fated to meet a Giant white ant on level 1. You may find an Essence of Fire on level 1. You are fated to die on level 1. You may find a Rune [Self] on level 14. You may meet a Mangy-looking leper on level 10. You are fated to meet a Giant white mouse on level 10. You may meet a Giant white mouse on level 13. You may find a Dagger on level 1. You may find a Scroll of Satisfy Hunger on level 1. [Character Equipment] a) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+8,+7) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. d) a Light Crossbow of the Haradrim (x4) (+10,+12) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ice troll on level 50 of Cirith Ungol. e) a Ring of Lordly Protection [+13] It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment. You found it in the remains of a Greater mummy on level 29 of Mirkwood. f) a Ring of Slaying (+9,+12) You bought it from the Black Market. k) (nothing) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Luilorien [3,+10] It provides resistance to electricity, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. x) The Pair of Soft Leather Boots of Mithil [2,+22] It sustains your dexterity. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. z) a Draconic quylthulg (480 hp) {) 14 Silver Bolts (3d5) (+5,+4) |) an Orcish Pick of Digging (+11,+14) (+3) [Character Inventory] a) a Tome of the Eternal Flame b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) a Tome of the Everrunning Wave d) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. e) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. f) The Wand of Digging of Thrain (89 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) The Ring of Eglin It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Small Leather Shield of Andol [2,+10] It sustains your intelligence and wisdom. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 12 of Orc Cave. j) The Mage Staff of Brith [Recall] (1d4) (+6,+9) [+2] It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It sustains your wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mage Staff of Brast (1d4) (+3,+1) [+4] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your wisdom. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. l) The Mage Staff of Gwair (1d4) (+8,+11) [+3] It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . b) a Spellbook of Recall c) The Gem of Wisdom It can be activated for gain corruption. You found it in the remains of a Ghoul on level 22 of Orc Cave. d) a Parchment titled ``Magic for the Layman'' It can be activated for high experience loss. You found it lying on the ground on level 3 of Barrow-Downs. e) 5 Sprigs of Athelas f) 2 Potions of Cure Light Insanity g) a Scroll of Artifact Creation h) a Silver Rod of Charging of Polymorph (100/100) i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your constitution. It provides resistance to light, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Gauntlets 'Paurnimmen' [Healing] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 19 of Orc Cave. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. r) a Mage Staff of Wizardry (1d4) (-6,-30)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of It on level 15 of Mirkwood. [Home Inventory - Minas Anor ] a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. b) a Hard Leather Cap of Seeing [2,+6] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It was given to you as a reward. c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Tome of the Mind b) a Fireproof Unholy Tome of the Hellflame c) a Spellbook of Recharge d) a Shimmering mold (145 hp) e) a Potion of *Healing* f) a Potion of Restore Mana g) 2 Potions of Enlightenment h) 4 Scrolls of Summon Never-Moving Pet i) 27 Scrolls of Teleportation j) a Staff of Mana[3|22] (4 charges) k) a Staff of Summon[1|25] (3 charges) l) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 2 of Barrow-Downs. m) The Rusty Chain Mail of Hathranru (-46,-48) [14,-8](20%) It increases your hit points by 20%. It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to light, confusion, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Blue Firebird Egg (stopped) q) a Mage Staff of Power (1d4) (-5,+5) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. It was given to you as a reward. r) a Mage Staff of Mana (1d4) (+2,-7)(60%)