[ToME 2.2.7 Character Dump] Name : Xazar Age 21 Str: 22 31 Sex : Male Height 105 INT: 9 Race : Vampire RohanKnight Weight 81 WIS: 13 Class : Swordmaster Social Class 1 DEX: 19 Body : Player Con: 22 26 God : Melkor Bauglir Chr: 11 12 + To Melee Hit 51 Level 31 Max Hit Points 327 + To Melee Damage 31 Experience 387269 Cur Hit Points -1 + To Ranged Hit 3 Max Exp 387269 Max SP (Mana) 28 + To Ranged Damage 0 Exp to Adv. 480000 Cur SP (Mana) 28 AC 34+34 Gold 192989 Piety 12117 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Fair Blows/Round: 6 Bows/Throw : Excellent Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 6d4+186 Stealth : Fair Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Orc Cave: Level 10 (500') Your body was a Player. You have defeated 2000 enemies. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Ghoulking on level 25 of Mirkwood. You can drain life from a foe. You can use rohir powers. You levitate just over the ground. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your constitution is sustained. Your dexterity is sustained. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 12) - Combat 13.187 [0.900] - Weaponmastery 39.235 [1.150] . Sword-mastery 35.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 03.130 [0.300] . Magic-Device 01.000 [1.150] . Udun 00.000 [0.400] - Spirituality 03.840 [0.400] . Prayer 35.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Dethanc' (E:2036, L:12) (1d4) (+13,+9) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides resistance to electricity and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) (nothing) e) a Ring of Invisibility f) The Ring of Lomion (+4 to stealth) It increases your charisma and stealth by 4. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to fire, cold, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Phial of Galadriel (+4) n) Mithril Chain Mail (-1 to accuracy) [28,+4] o) a Spider Web of Aman [1,+9] (+3 to stealth) p) (nothing) s) (nothing) u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+4] (+3 to stealth) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Spellbook of Curse {!k!v!d!s} b) a Potion of Berserk Strength c) 4 Potions of Cure Critical Wounds d) 3 Scrolls of Word of Recall {!*!*} e) 10 Scrolls of Satisfy Hunger {@r0} f) a Staff of Identify[1|15] (15 charges) {50% off} g) a Staff of Sense Hidden[6|12] (12 charges) h) a Staff of Recovery[2|12] (7 charges) i) a Dagger of *Slay Evil* (1d4) (+8,+4) (+2) j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) a Guisarme of Slay Evil (2d5) (+4,+4) l) 18 Sheaf Arrows of Wounding (1d5) (+9,+11) m) a Mage Staff (1d4) (+0,+0) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sharp Dagger of *Slay Animal* (1d4) (+5,+4) (+2 to stealth) It increases your intelligence and stealth by 2. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Valdarbon's Automatic Alchemist It can be activated for decreasing Wisdom. You found it in the remains of a Black orc Shaman on level 18 of Mirkwood. b) The Clay Tablets of Antiquity It can be activated for cure fear. You found it in the remains of a Dark elven mage on level 17 of Mirkwood. c) Tenser's Mechanical Magician It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 10 of Orc Cave. d) 99 Potions of Water Curing {quest} e) a Scroll of Remove Curse f) 3 Rings of Fear Resistance g) an Amulet of Infravision (+2) h) an Everburning Torch i) a Dwarven Lantern of Fading (with 6106 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Black orc on level 18 of Mirkwood.