[ToME 2.2.7 Character Dump] Name : Montaje Age 22 STR! 40 Sex : Female Height 71 INT! 40 Race : RohanKnight Weight 77 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 59 Level 50 Max Hit Points 14043 + To Melee Damage 68 Experience 56654338 Cur Hit Points 14043 + To Ranged Hit 57 Max Exp 56654338 Max SP (Mana) 357 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 357 AC 30+109 Gold 3644972 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 42 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 504d5+2856 Stealth : Heroic Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 65 (3250') Illusory Castle: Level 35 (1750') Maze: Level 28 (1400') Orc Cave: Level 21 (1050') Erebor: Level 67 (3350') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') You have done something experimental. Your body is a Player. You are currently in the town of Minas Anor. You have defeated 40796 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 8 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Hrive of the 2890th year of the third age. You have been adventuring for 74 days. adefkmnopsuxz{|@ Add Str : *...4....4...... Add Int : *.....4......... Add Wis : *...4........... Add Dex : *.5......4...... Add Con : *.....4..4...... Add Chr : *...4........... Add Stea. : *.....43........ Add Speed : **5.4.4....*...+ Add Blows : *..*............ Slay Drag.: +............... Poison Brd: +............... Sust Str : ..........+..... Sust Int : ........+.+..... Sust Wis : ..+.......+..... Sust Dex : ..........+..... Sust Con : ................ Sust Chr : ..+.....+.+..... Invisible : ................ Mul life : +..+.......+.... Sens Fire : ................ Reflect : ......+.+....... Free Act : ..+.......+..... Hold Life : ........+....... Imm Acid : *.....+.*++..... Imm Elec : *.....+..++..... Imm Fire : .+..+.*.++...... Imm Cold : *.....+..++..... Res Pois : +...+.....+..... Res Fear : ....+.....+..... Res Lite : .........++..... Res Dark : +.+.....+.+..... Res Blind : .........+...... Res Conf : .+........+..... Res Sound : ........+....... Res Shard : ..+............. Res Neth : ..........+..... Res Nexus : ......+.+.+..... Res Chaos : ..+....+........ Res Disen : ..+.+.....+..... Aura Fire : ......+........+ Levitate : ..+............. Lite : .....+...+...... See Invis : .........+...... Regen : +..............+ Activate : .+..++...+...... Aggravate : ...............+ Cursed : ....+........... Hvy Curse : ....+........... Fly : ......+........+ Troll.ESP : ...............+ Dragon.ESP: .........+...... TLord.ESP : ......+..+...... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 46.850 [0.700] . Weaponmastery 50.000 [0.900] . Sneakiness 01.000 [0.900] - Magic 03.063 [0.900] . Magic-Device 06.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Cave spider on level 1. You are fated to find a Rod Tip of Nothing on level 1. You are fated to find a Wand of Summon Animal on level 79. You may meet a Fruit bat on level 1. You may find an Essence of Force on level 9. [Character Equipment] a) The Shadow Blade of Eternity (Exp:5675522) (12d5) (+12,+19)(360%) (+18 to speed It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed, attack speed and ability to score critical hits by 18. It increases your hit points by 360%. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It provides immunity to acid, electricity and cold. It provides resistance to poison and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!t} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 50 of Moria. e) The Ring 'Natalen' (+5 to speed) {!*} It increases your dexterity and speed by 5. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to dark, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. f) The Ring of an Alchemist (Exp:1175553) (+0,+0)(360%) (+18 attacks) {!*} It increases your attack speed by 18. It increases your hit points by 360%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed, *!} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Dol Guldur. m) The Stone of Lore {@0!f!k!d!v} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak of Aman [1,+34] (+3 to stealth) {!*} It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. p) The Large Metal Shield 'Elloste' [5,+10] {!*} It sustains your intelligence and charisma. It provides immunity to acid. It provides resistance to life draining, fire, dark, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Dragon Helm of Dor-Lomin [8,+19] (+4) {!t} It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. u) The Set of Cesti of Elenwenth (+1 to damage) [5,+12] {!*} It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison, light, dark, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. x) The Pair of Soft Leather Boots of an Alchemist (Exp:10149223) (+0,+0) [2,+13](5 It increases your speed by 26. It increases your hit points by 520%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) (nothing) {) a Bolt (1d5) {special, !*} |) Climbing Set {!f!k!d!v} [Character Inventory] a) a Parchment titled ``Demigods and their Uses'' {Restore Stats} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Erinyes on level 70 of Erebor. b) a Parchment titled ``Household Magic'' {@7!f!k!d!v} It can be activated for satisfy hunger. You found it lying on the ground on level 69 of Dol Guldur. c) a Silver Rod of Trap Location (100/100) {@3!f!k!d!v} d) a Golden Rod of Capacity of Enlightenment (250/250) {@6!f!k!d!v} It can hold more mana. You found it in the remains of an Archlich on level 57 of Mordor. e) a Golden Rod of Cheapness of Recall (125/125) {!*} It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 67 of Dol Guldur. f) an Adamantite Rod of Illumination (200/200) {@1!f!k!d!v} g) The Ring of Durin (+2) {cursed, !*} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) a Set of Leather Gloves [1] {good, ALCHEMY} i) The Bastard Sword of Hebri (3d4) (+0,+5) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma and attack speed by 3. It does extra damage from acid. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's All-seeing Servant {@5!f!k!d!v} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Death quasit on level 61 of Dol Guldur. b) Gruumsh's Bottle of Death {@4!f!k!d!v} It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of an Emperor wight on level 50 of Moria. c) 7 Scrolls of *Identify* d) a Staff of Remove Curses[1|15] (6 charges) e) The Ring of Power of Uvatha the Horseman (+4) It increases your dexterity by 4. It makes you invisible. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to fire, light and nether. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman on level 0 of Moria. f) a Ring of Invisibility g) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. h) a Set of Leather Gloves [1,+0] i) 3 Pairs of Soft Leather Boots [2,+0] j) 8 Whips (1d6) (+0,+0) k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} l) a Forest troll corpse m) a Cave troll corpse n) a Cave troll corpse o) a Cave troll corpse p) 3 Essences of Extra Life [Home Inventory - Gondolin ] a) The Bag of Tricks {Teleport Level} It can be activated for teleport level. You found it in the remains of a Dreadlord on level 70 of Paths of the Dead. b) The Gem of Fire {Remove Fear/Cure Poison} It can be activated for remove fear and cure poison every 5 turns . You found it in the remains of a Dark elven warlock on level 65 of Mordor. c) The Gem of Knowledge {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven warlock on level 65 of Mordor. d) The Gem of Rage {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 65 of Mordor. e) The Tome of Collected Weird Magic {Remove Fear/Cure Poison} It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Death quasit on level 65 of Mordor. f) Mordekainen's Pocket Magician {Cure Confusion} It can be activated for cure confusion. You found it in the remains of a Patriarch on level 65 of Mordor. g) The Tome of Elven Household Magic {Cure Hallucination} It can be activated for cure hallucination. You found it in the remains of a Water naga on level 70 of Paths of the Dead. h) The Crystal Ball of The Witch-King of Angmar {Light Area} It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Dark elven warlock on level 47 of Moria. i) The Cunning Plan of Zog {Cure Light Wounds} It can be activated for cure light wounds every 10 turns. You found it in the remains of a Dark elven priest on level 50 of Moria. j) Olive's Omnipotent Ostrich {Cure Fear} It can be activated for cure fear. You found it lying on the ground on level 1 of Barrow-Downs. k) 2 Potions of Healing l) a Potion of *Healing* m) a Scroll of *Remove Curse* n) a Silver Rod of Nothing (100/100) o) a Golden Rod of Curing (125/125) {@7!f!k!d!v} p) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your intelligence, stealth and infravision by 3. It makes you invisible. It sustains your wisdom. It provides resistance to poison, light, sound and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. q) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) It increases your dexterity, constitution and stealth by 1. It makes you invisible. It provides resistance to electricity, poison, dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 65 of Mordor. r) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision) It increases your charisma and infravision by 1. It makes you invisible. It provides resistance to electricity, blindness and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. s) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to light and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 50 of Moria. t) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. [Home Inventory - Minas Anor ] a) 99 Potions of Water Curing {quest} b) a Rod Tip of Speed (100 Mana to cast) c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. d) 2 Rings of Nothing e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) 25 Essences of Poison h) 21 Essences of Explosion i) 27 Essences of Teleport j) 48 Essences of Cold k) 29 Essences of Fire l) 44 Essences of Acid m) 38 Essences of Life n) 41 Essences of Confusion o) 20 Essences of Light p) 5 Essences of Time q) 7 Essences of Magic r) 2 Essences of Extra Life s) 5 Essences of Darkness t) 38 Essences of Knowledge u) 88 Essences of Force v) 99 Essences of Lightning w) 26 Essences of Mana [Home Inventory - Lothlorien ] a) Heward's Excellent Experimental Earmuffs It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 47 of Moria. b) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Dol Guldur. c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {!*} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 65 of Mordor. e) 64 Essences of Poison f) 95 Essences of Explosion g) 63 Essences of Teleport h) 98 Essences of Cold i) 99 Essences of Fire j) an Essence of Fire k) 88 Essences of Acid l) 99 Essences of Life m) 76 Essences of Confusion n) 94 Essences of Light o) 90 Essences of Chaos p) 83 Essences of Extra Life q) 73 Essences of Darkness r) 98 Essences of Knowledge s) 90 Essences of Force t) 98 Essences of Lightning u) 86 Essences of Mana