[ToME 2.2.7 Character Dump] Name : Glaa Age 122 STR! 40 Sex : Male Height 61 INT! 40 Race : Dark-Elf Weight 100 WIS! 40 Class : Sorceror Social Class 8 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit -11 Level 50 Max Hit Points 644 + To Melee Damage 2 Experience 16350180 Cur Hit Points 644 + To Ranged Hit -4 Max Exp 16350180 Max SP (Mana) 1263 + To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 1240 AC 28+193 Gold 1673266 Piety 4025 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+8 Stealth : Superb Magic Device: Superb Infra-Vision: 1380 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 8664 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ...13....*.3.... Add Int : ...1.....*...... Add Wis : .2.1.....*...... Add Dex : .2.13....*4..... Add Con : .2213....*.3.... Add Chr : ..21.....*...... Add Sear. : .............3.. Add Infra : ..2.3....*...3.. Add Tun.. : .............35. Add Speed : .2.133.....3.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ...+............ Sust Int : ......+......... Sust Wis : ...+....+....... Sust Dex : .......+........ Sust Con : ...+............ Sust Chr : ...+....+....... Invisible : ..+............. Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ...++.+...+..... Hold Life : .....++.+....... Res Acid : ......++.++..... Res Elec : ..+....+.+...... Imm Fire : ...*..*.*+...... Imm Cold : ......+*.+...... Res Pois : .........+.+.... Res Fear : ...++......+.... Res Lite : .....++..+...... Res Dark : .....+...+.....+ Res Blind : ................ Res Conf : ..+......+...... Res Sound : ................ Res Shard : ..+............. Res Neth : ...+...+++...... Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ..+.....+....... Aura Elec : .......+........ Levitate : ..........+..... Lite : .........+...... See Invis : ...+++...+.....+ Digestion : ..+............. Regen : ...++........... Activate : ...+.+....+..... Drain Exp : ..+............. Cursed : ..+......+...... Hvy Curse : ..+......+...... Prm Curse : .........+...... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Full ESP : .........+...... Skills (points left: 28) . Weaponmastery 01.000 [0.300] - Sneakiness 03.700 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.200] . Magic-Device 04.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 10.900 [0.550] . Prayer 10.000 [0.500] - Monster-lore 03.050 [0.500] . Symbiosis 01.700 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Purple mushroom patch on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,+13)(100%) (+5) d) The Heavy Crossbow of Thimothil (x4) (+13,+13) (+2 to speed) It increases your wisdom, dexterity, constitution and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. e) The Ring of Power of Akhorahil the Blind (+2% of critical hits) It increases your constitution, charisma, infravision and ability to score critical hits by 2. It makes you invisible. It provides resistance to electricity , confusion, shards and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Paths of the Dead. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 80 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. n) The Thunderlord Coat 'Berast' (-45,-19) [9,+10](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Fur Cloak of Ancar [3,+13] It sustains your dexterity. It provides immunity to cold . It provides resistance to acid, electricity and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Arana [5,+14] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to life draining , nether, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (3900 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. |) a Dwarven Shovel of Digging (+10,+11) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} g) 2 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s} h) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. j) a Fireproof Tome of Meta Spells {!k!v!d!s} k) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. l) a Fireproof Corrupted Tome of Melkor {!k!v!d!s} m) a Silver Rod of the Istari of Disarming (174/200) n) an Adamantite Rod of the Istari of Nothing (178/400) o) an Adamantite Rod of Capacity of Nothing (88/400) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 34 of Mordor. q) The Large Leather Shield of Berinur [4,+10] It sustains your wisdom. It provides immunity to acid. It provides resistance to electricity, light, confusion, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Seeker Bolt 'Argon' (4d5) (+10,+3) (+1) It increases your strength and dexterity by 1. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 93 of Angband. w) The Mage Staff of Belkor (1d4) (+2,-5) [+1](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. [Home Inventory - Bree ] a) a Fireproof Tome of the Mind {!k!v!d!s} b) 2 Sprigs of Athelas c) The Ring of Thist (+3 to searching) It increases your intelligence, searching and infravision by 3. It sustains your strength. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 32 of Mirkwood. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Spider Web 'Naraminir' [1,+18] It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Mount Doom. l) The Jewel Encrusted Crown of Rumed [0,+10] It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to life draining, electricity, cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) a Mage Staff of Power (1d4) (-9,+1) (+9) n) The Mage Staff of Hyamar (1d4) (+4,+4) [+7] (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Mage Staff of Mana (1d4) (-5,+10)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) 3 Sprigs of Athelas b) 18 Potions of Healing c) 6 Potions of *Healing* d) 12 Potions of Restore Mana e) 8 Scrolls of *Destruction* f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. g) The Amulet of Hauglor (+3 to infravision) It increases your constitution and infravision by 3. It sustains your intelligence and constitution. It provides resistance to blindness and chaos. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) an Amulet of Reflection i) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 50 of Mordor. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Jewel Encrusted Crown of Morin [0,+12] It sustains your dexterity and charisma. It provides resistance to life draining, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. n) an Iron Helm of Water Breathing [5,+6] o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Pair of Soft Leather Boots of Feldi [2,+0] It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It provides resistance to fire, cold, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 95 of Angband. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. u) a Mage Staff of Power (1d4) (-9,+7) (+9) [Home Inventory - Minas Anor ] a) 2 Scrolls of Reset Recall {!*!*} b) a Silver Rod of the Istari of Nothing (200/200) c) The Golden Horn of the Thunderlords (5 charges) {100% off} d) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Speed Ring Market. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. g) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire , cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Leather Jacket 'Glion' (-1 to accuracy) [12,+4] It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to life draining , fire, cold, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 44 of Mordor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Small Leather Shield of Argon [2,+11] It sustains your constitution. It provides immunity to acid and fire. It provides resistance to light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Metal Shield of Harad [5,+8] It sustains your intelligence and dexterity. It provides resistance to light and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 44 of Moria. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 67 of Dol Guldur. [Home Inventory - Lothlorien ] a) a Tome of the Mind {!k!v!d!s} b) a Fireproof Scroll of Reset Recall {!*!*} [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.