[ToME 2.2.5 Character Dump] Name : Tron Age 50 STR: 40 Sex : Male Height 103 INT: 40 Race : Beorning Weight 210 WIS! 40 Class : Loremaster Social Class 72 DEX: 40 Body : Ancalagon the Black CON! 40 God : Tulkas CHR: 40 + To Melee Hit 72 Level 50 Max Hit Points 6505 + To Melee Damage 68 Experience 99999999 Cur Hit Points 6137 + To Ranged Hit 72 Max Exp 99999999 Max SP (Mana) 18 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 12 AC 180+84 Gold 16003128 Piety 299999 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Good Blows/Round: 44 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 88-10560 Stealth : Bad Magic Device: Very Good Infra-Vision: 1360 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 8th degree. You are the adopted child of a Guildsman. You are a credit to the family. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body was Ancalagon the Black. You have defeated 16848 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Hrive of the 2890th year of the third age. Your adventure lasted 85 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You are immune to confusion. You can breathe acid. You can breathe fire. You can breathe time. You can breathe force. You can breathe disintegration. You can magically summon some Kins. You can magically summon greater dragons. You can fly. You are immortal. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 77) - Combat 22.350 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.700] - Magic 00.210 [0.600] . Magic-Device 15.000 [1.000] - Spirituality 07.300 [0.700] . Prayer 05.000 [0.500] . Mindcraft 01.700 [0.500] . Music 00.000 [0.300] - Monster-lore 27.620 [1.100] . Summoning 00.500 [0.500] . Corpse-preservation 01.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 05.000 [0.500] . Mimicry 00.000 [0.500] 2 of your companions have been killed. [Fates] You are fated to never to die by the hand of a mortal being. You may meet a Pitiful-looking beggar on level 9. You may meet a Pitiful-looking beggar on level 1. You are fated to meet a Giant white ant on level 1. You are fated to find a Potion of Poison on level 1. [Character Equipment] e) The Ring 'Delchel' (+4) {cursed} It increases your intelligence, speed and attack speed by 4. It makes you completely fearless. It provides resistance to acid and nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Power 'Nenya' (+9,+9) (+2) {100% off} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) The Ring of Mirinwe (+9) {100% off} It increases your intelligence, wisdom, searching, speed and attack speed by 9. It makes you invisible. It sustains your strength, intelligence and dexterity. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Erilperin (+8) {cursed} It increases your strength, dexterity, infravision, speed and attack speed by 8. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Antantari (+7) {100% off} It increases your charisma, speed and attack speed by 7. It provides resistance to acid, cold, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Wendol (+8) {100% off} It increases your strength, dexterity, speed and attack speed by 8. It provides resistance to poison and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Wolf Pelt of Hinglach [1,+8] (+3 to stealth) {100% off} It increases your stealth by 3. It sustains your charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. z) a Master quylthulg (3000 hp) {) (nothing) [Character Inventory] a) Baalzebub's All-seeing Servant { } It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Shade in the town of Minas Anor . b) 4 Potions of Cure Insanity {100% off} c) 9 Potions of Cure Critical Wounds {25% off} d) 3 Potions of Healing {100% off} e) 4 Potions of *Healing* {100% off} f) 18 Scrolls of Teleportation {100% off} g) 25 Scrolls of Word of Recall {100% off} h) 20 Scrolls of *Identify* {100% off} i) 23 Scrolls of Satisfy Hunger {100% off} j) a Silver Rod of Trap Location (100/100) {100% off} k) a Wand of Teleport Away[18|38] (0 charges) l) a Fireproof Staff of Artifact Thunderlords[1|1] (0 charges) It cannot be harmed by fire. m) a Partial Totem of a Great Wyrm of Power n) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. o) The Robe of Saelyar (+41,+60) [2,+14](-80%) It decreases your hit points by 80%. It sustains your strength. It provides resistance to nether and disenchantment. It prevents teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Ring of Speed (+17) {100% off} It increases your speed by 17. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. b) The Ring of Dachel (+6) {100% off} It increases your strength, stealth, searching, speed and attack speed by 6. It sustains your charisma. It provides resistance to confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. c) The Ring of Essar (+6) {100% off} It increases your intelligence , constitution, speed and attack speed by 6. It sustains your wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) The Ring of Niona (+7) {100% off} It increases your charisma, speed and attack speed by 7. It sustains your strength, wisdom and constitution. It provides resistance to electricity, blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Ring 'Idrie' (+7) {100% off} It increases your constitution , charisma, searching, speed and attack speed by 7. It sustains your intelligence. It makes you completely fearless. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) {100% off} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) The Necklace 'Nauglamir' (+3) {100% off} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. h) The Blue Stone 'Toris Mejistos'(40%) (+2) {100% off} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining . It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. i) The Jewel 'Evenstar' (+3) {100% off} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. j) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) a Great Wyrm of Power corpse l) a Great Wyrm of Power corpse [Home Inventory - Gondolin ] a) a Fireproof War Tome of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Book Store. b) Bumganir's Bag of Magic Toys It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 60 of Mordor. c) The Bottomless Bottle It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vampire lord on level 90 of Angband. d) a Parchment titled ``Household Magic'' It can be activated for Destruction. You found it in the remains of a Lich on level 62 of Erebor. e) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. f) Jor's Compendium of Strange Behaviour It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 40 of Mordor. g) an Iron Rod of the Istari of Nothing (100/100) h) a Silver Rod of Cheapness of Nothing (100/100) i) a Silver Rod of Capacity of Nothing (200/200) {100% off} It can hold more mana. You stole it from the Black Market. j) a Mithril Rod of Charging of Nothing (160/160) k) a Mithril Rod of Cheapness of Enlightenment (160/160) {100% off} It can cast spells for a lesser mana cost. You stole it from the Black Market. l) a Mithril Rod of the Istari of Nothing (320/320) m) a Mithril Rod of the Istari of Nothing (320/320) n) a Rod Tip of Recall (80 Mana to cast) o) a Rod Tip of Illumination (8 Mana to cast) p) a Rod Tip of Detection (80 Mana to cast) {100% off} q) a Rod Tip of Healing (120 Mana to cast) {100% off} r) a Rod Tip of Teleport Other (60 Mana to cast) s) a Rod Tip of Disarming (50 Mana to cast) t) a Partial Totem of a Greater kraken [Home Inventory - Minas Anor ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . b) The Phial of Undeath (-5) {cursed} c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 41 of Mordor. d) The Chaos Dragon Scale Mail of Bordil (-2 to accuracy) [30,+22] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your wisdom and dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to electricity, poison, dark, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Angband. e) The Metal Brigandine Armour 'Siale' (-3 to accuracy) [19,+15] It provides immunity to acid, electricity and cold. It provides resistance to acid, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. f) The Hard Studded Leather of Anirinar (-1 to accuracy) [7,+4] It sustains your intelligence. It provides immunity to acid, electricity and fire. It provides resistance to acid, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. g) The Leather Scale Mail 'Taurthar' (-1 to accuracy) [11,+16] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to electricity, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cloak 'Doron' [1,+13] {100% off} It provides immunity to acid. It provides resistance to electricity, fire and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. j) The Shadow Cloak of Luthien [6,+20] (+2) {100% off} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. k) The Shadow Cloak of Tuor [6,+12] (+4) {100% off} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. l) The Metal Cap of Thengel [3,+12] (+3) {100% off} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Dragon Helm of Atarm [8,+21] It provides light (radius 2) forever. It sustains your strength, intelligence and charisma. It provides immunity to paralysis. It provides resistance to fire, poison, blindness and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 90 of Angband. q) The Mage Staff of Vastelth (1d4) (+1,+2) [+8](100%) (+5) {100% off} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas {100% off} b) 46 Potions of Cure Light Insanity {100% off} c) 66 Potions of Cure Serious Insanity {100% off} d) 23 Potions of Cure Insanity {100% off} e) 17 Potions of Speed {100% off} f) 5 Potions of Berserk Strength {100% off} g) 2 Potions of Life {100% off} h) 3 Potions of Restore Mana i) 10 Potions of Enlightenment {100% off} j) 12 Potions of Curing {100% off} k) The Crumpled Scroll of Mass Resurrection l) a Partial Totem of a Bronze dragon worm m) a Partial Totem of a Sky Drake n) The Steel Helm 'Lebohaum' [20,+80] {100% off} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Patriarch on level 57 of Dol Guldur. b) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. d) The Great Scimitar of Valdoron (4d5) (+7,+7) (-8) {cursed} It must be wielded two-handed. It decreases your wisdom by 8. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It is a great bane of undead. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 58 of Mordor. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor.