[ToME 2.2.7 Character Dump] Name : Balista Age 129 Str! 40 40 Sex : Female Height 67 Int! 40 40 Race : Zombie Wood-Elf Weight 100 Wis! 40 40 Class : Archer Social Class 52 Dex! 40 40 Body : Player Con! 40 40 God : Eru Iluvatar Chr! 40 40 + To Melee Hit 62 Level 50 Max Hit Points 1225 + To Melee Damage 36 Experience 20694574 Cur Hit Points -71 + To Ranged Hit 97 Max Exp 23069222 Max SP (Mana) 0 + To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 0 AC 20+137 Gold 1227261 Piety -197960 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Excellent Blows/Round: 5 Bows/Throw : Legendary[75]Searching : Excellent Shots/Round: 5 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 5d4+180 Stealth : Legendary[12]Magic Device: Superb Infra-Vision: 1300 feet Tactic: coward Explor: very slow (Character Background) You are one of several children of an Avarin Warrior. You have light green eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 688 (34400') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 34 (1700') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') Your body was a Player. You have defeated 7934 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Coire of the 2890th year of the third age. Your adventure lasted 141 days. Your Attributes: You are dead, killed by Improv, the mighty MoLD on level 687 of Nether Realm. You can cast magic missiles. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 20.600 [0.800] . Weaponmastery 01.000 [0.500] - Archery 44.041 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 06.400 [0.900] - Magic 02.432 [0.200] . Magic-Device 15.300 [1.100] . Thaumaturgy 02.200 [0.500] . Prayer 50.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 03.750 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 10.200 [0.500] Abilities * Ammo creation * Tree walking 6 of your companions have been killed. [Fates] You are fated to find a Mushroom of Cure Confusion on level 6. You are fated to find a Flight Arrow on level 9. You are fated to meet a Scrawny cat on level 5. You may meet a Battle-scarred veteran on level 1. You are fated to meet a Village idiot on level 1. You may find an Essence of Explosion on level 1. You may find a Potion of Cure Light Insanity on level 1. You may find a Scroll of Door/Stair Location on level 19. You may find a Rod Tip of Acid Bolts on level 59. You may meet a Mangy-looking leper on level 1. You may find a Potion of Cure Light Wounds on level 19. You are fated to meet a Pitiful-looking beggar on level 7. You are fated to find an Essence of Light on level 17. You may find a Hard Leather Cap on level 18. You are fated to meet a Kobold on level 19. You are fated to find a Scroll of Word of Recall on level 7. [Character Equipment] a) a Mage Staff of Power [Manathrust] (1d4) (+5,+14) (+10) {cursed} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. It is cursed. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Heavy Crossbow 'Brildion' (x6) (+13,+13) (+2 to speed) It increases your strength, intelligence, dexterity, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 96 of Angband. e) The Ring called 'Target Practice' (+20 to accuracy) (+3) It increases your dexterity, constitution and stealth by 3. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Bile Demon on level 71 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 78 of Angband. m) The Arkenstone of Thrain (+3) (charging) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Spider Web of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 87 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+16] (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. z) Qlzqqlzuup, the Lord of Flesh (4281 hp) {) 18 Seeker Bolts of Acid (4d5) (+10,+17) It does extra damage from acid. It cannot be harmed by acid. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. |) The Shovel of Tingwe (+11,+7) (+1 to speed) {100% off} It increases your strength, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Character Inventory] a) 5 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of a Demilich on level 49 of The Sacred Land Of Mountains. b) 5 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 38 of Mordor. c) Kenault's Cantrip Generator (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 43 of Mordor. d) Mordekainen's Pocket Magician (charging) It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 66 of Mordor. e) Baalzebub's Tormented Skullcap It can be activated for satisfy hunger. You found it in the remains of a Monastic lich in the town of Minas Anor . f) 45 Potions of Cure Insanity g) 18 Potions of Healing h) 14 Potions of *Healing* i) 3 Potions of Life j) a Potion of Invulnerability {100% off} k) 89 Scrolls of Teleportation l) 2 Scrolls of Mass Genocide m) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 66 of Mordor. n) a Silver Rod of the Istari of Healing (162/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. o) a Golden Rod of Cheapness of Healing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of a Lesser black reaver on level 38 of Mordor. p) a Mithril Rod of Disarming (160/160) q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 63 of Mordor. r) a Heavy Crossbow (x4) (+10,+8) s) 29 Bolts of Slay Evil (1d5) (+10,+8) It fights against evil with holy fury. You found it in the remains of a Brown Thunderlord in a plain of grass. t) 14 Seeker Bolts of Slay Evil (4d5) (+9,+15) {90% off} It fights against evil with holy fury. You made it yourself. u) 20 Silver Bolts of Acid (3d5) (+9,+16) It does extra damage from acid. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Sky Drake on level 93 of Angband. v) 21 Silver Bolts of Acid (3d5) (+13,+11) It does extra damage from acid. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Storm Wyrm on level 90 of Angband. w) 14 Silver Bolts of Slay Undead (3d5) (+10,+12) It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Jack of Shadows on level 87 of Angband. [Home Inventory - Bree ] a) The Tome of Balista b) a Silver Rod of Simplicity of Trap Location (100/100) c) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. d) a Mithril Rod of Recall (160/160) e) a Mithril Rod of Nothing (160/160) f) an Adamantite Rod of Restoration (200/200) g) an Adamantite Rod of Healing (200/200) h) a Staff of Genocide[1|8] (4 charges) i) The Ring 'Medin' (+1) It increases your intelligence by 1. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to acid, light, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 37 of The Land Of Rhun. j) The Ring of Imrin (+3) It increases your searching by 3. It makes you invisible. It sustains your strength and dexterity. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of Yig, Father of Serpents on level 79 of Angband. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 63 of Mordor. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) a Shield of Deflection of Reflection [10,+24] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. t) The Set of Cesti 'Giliendor' (+2 to damage) [5,+18] It sustains your constitution and charisma. It provides resistance to sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) 26 Bolts of Slay Undead (1d5) (+16,+16) v) 28 Seeker Bolts of Wounding (4d5) (+19,+18) {90% off} You made it yourself. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Gondolin ] a) Boccob's Magical Mish-mash It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Imp on level 51 of Mordor. b) Jor's Buckler of Missile Attraction It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Monastic lich on level 59 of Mordor. c) a Silver Rod of Detection (100/100) d) 3 Rod Tips of Enlightenment (40 Mana to cast) e) a Rod Tip of Disarming (50 Mana to cast) f) a Staff of Genocide[1|10] (4 charges) g) The Golden Horn of the Thunderlords (4 charges) {100% off} h) The Ring 'Minathim' (+2 to speed) It increases your dexterity, stealth, searching and speed by 2. It sustains your intelligence and dexterity. It provides resistance to electricity, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) a Ring of Speed (+8) j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Angband. k) an Amulet of Reflection l) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Black Dragon Scale Mail of Umenwen (-2 to accuracy) [30,+25] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your intelligence and dexterity. It provides immunity to acid and fire. It provides resistance to acid and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. n) Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+25] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid , electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) p) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) an Elven Cloak [4,+11] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) a Dragon Helm of Water Breathing [8,+16] It provides resistance to poison, light and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 48 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. w) a Heavy Crossbow of Extra Might (x7) (+15,+13) It provides resistance to fire. It fires missiles with extra might. You found it in the remains of a Bloodletter of Khorne on level 42 of Moria. x) Climbing Set {100% off} It allows you to climb mountains. [Home Inventory - Minas Anor ] a) a Time bomb (144 hp) b) a Silent watcher (1084 hp) c) a Death mold (1044 hp) d) 30 Potions of Speed e) 3 Scrolls of *Destruction* f) a Silver Rod of Polymorph (100/100) g) an Adamantite Rod of Nothing (200/200) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. j) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of The Sacred Land Of Mountains. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+10] o) The Double Ring Mail of Bormegung (-29,-31) [15,+8](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 53 of Mordor. r) a Dwarven Metal Cap of Intelligence [3,+2] (+2 to infravision) It increases your intelligence, constitution and infravision by 2. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Lothlorien ] a) Baalzebub's Tormented Box It can be activated for teleport level. You found it in the remains of an Emperor wight in the town of Bree . b) The Gem of Rage It can be activated for acquirement. You found it in the remains of a Black naga on level 3 of A lost temple. c) The Crystal Ball of Godly Sights It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Master mindcrafter in the town of Gondolin . d) 13 Sprigs of Athelas e) 43 Potions of Speed f) 2 Fireproof Scrolls of Genocide It cannot be harmed by fire. You bought it from the Black Market. g) a Golden Rod of Healing (125/125) h) a Mithril Rod of Healing (160/160) i) a Mithril Rod of Cheapness of Nothing (160/160) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 38 of Mordor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Angband. l) The Robe of Vinar [2,+7] It provides immunity to acid, electricity and fire. It provides resistance to electricity, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 63 of Mordor. m) The Fur Cloak of Quarm [3,+10] It sustains your intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. o) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 90 of Angband. q) a Shadow Blade of Aman (4d4) (+11,+11) [+1] (+3 to stealth) {100% off} It increases your wisdom and stealth by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid. You stole it from the Black Market. r) The Heavy Crossbow of Nilor (x6) (+13,+13) (+2) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of Erebor. s) 34 Bolts of Flame (1d5) (+15,+13) t) 23 Bolts of Slay Evil (1d5) (+10,+6) It fights against evil with holy fury. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. u) 28 Seeker Bolts of Venom (4d5) (+19,+10) {90% off} It poisons your foes. You made it yourself. [The Mathom-house Inventory - Bree ] a) a Rod Tip of Recall (80 Mana to cast) b) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison, sound, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Erebor. c) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Small Leather Shield 'Loegungir' [2,+10] It sustains your wisdom. It provides resistance to fire, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. i) The Iron Helm 'Glaglon' [5,+0] {cursed} It provides immunity to paralysis. It provides resistance to nether. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3 . It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin .