[Angband 3.0.5 Character Dump] Name Balin Self RB CB EB Best Sex Male Age 42 STR! 18/100 +2 -1 +11 18/220 Race Dwarf Height 46 INT! 18/100 -3 -3 +4 18/80 Class Priest Weight 140 WIS! 18/100 +2 +3 +9 18/240 Title ***WINNER*** Status 42 DEX! 18/100 -2 -1 +10 18/170 HP 949/949 Maximize Y CON! 18/100 +2 +0 +9 18/210 SP 401/401 Preserve Y CHR! 18/100 -3 +2 +4 18/130 Level 50 Armor [24,+122] Saving Throw Legendary Cur Exp 10651242 Fight (+51,+45) Stealth Good Max Exp 10651242 Melee (+61,+63) Fighting Legendary Adv Exp ******** Shoot (+71,+22) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 12655690 Shots 2/turn Magic Device Heroic Perception Fair Burden 311.0 lbs Infra 50 ft Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.+.. Blind:..+......+..+ Elec:+.......+.... Confu:.........+... Fire:+...+...++... Sound:.........+... Cold:..*.....++... Shard:......+...... Pois:....+........ Nexus:............. Fear:+...+........ Nethr:............. Lite:.....+...+... Chaos:.........+... Dark:+....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.....+..... Feath:..+.......... Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:............. Telep:..+.......... Speed:.++++.++.+.+. Invis:..+..+...+... Blows:............. FrAct:..+.......+.. Shots:.+........... HLife:..+..+....... Might:............. [Last Messages] > You see a Great Axe of Venom (4d4) (+18,+14). <2x> > The Nether wraith casts a fearful illusion. > You refuse to be frightened. > You see a Great Axe of Venom (4d4) (+18,+14). <2x> > The Nether wraith disappears! > The Grave wight disappears! > You feel yourself yanked upwards! > You feel your life energies returning. > You have 2 Scrolls titled "nesdok mener" of *Identify* (o). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p). > You have a Scroll titled "nesdok mener" of *Identify* (o). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q). > You have no more Scrolls titled "nesdok mener" of *Identify* (o). > The prayer has expired. > Character dump successful. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+10,+18) (+4) {GSWyrm, 3600'} It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Algroth, 3550'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Archlich, 4900'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Pearl Ring of Speed (+16) {Great Wyrm of Law, 4900'} It increases your speed by 16. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Storm Wyrm, 3450'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Great Hell Wyrm, 4000'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Glaurung, 3500'} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) {Marilith, 3500'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {Cantoras, 4900'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Floor, 4900'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vecna, 4900'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+9) {BM, 1.1M} It increases your speed by 9. [Character Inventory] a) 7 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1!d!k} b) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!d!k} c) 8 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!k} d) 8 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k} e) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5!d!k} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6!d!k} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7!d!k} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!d!k} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!d!k} It cannot be harmed by the elements. j) 18 Azure Potions of Speed {!*} k) 6 Orange Potions of Healing {!*} l) 9 Purple Speckled Potions of *Healing* {!*} m) a Violet Speckled Potion of Life {!*} n) 3 Pink Potions of Restore Mana {!*} o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 21 Scrolls titled "nesdok mener" of *Identify* b) a Pearl Ring of Speed (+10) {Carcharoth, 4900'} It increases your speed by 10. c) The Ring of Barahir (+1) {Greater titan, 3000'} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Tulkas (+4) {Sauron, 4950'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Ring of Power 'Narya' (+6,+6) (+1) {Great Bile Wyrm, 4900'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) {Polyphemus, 3500'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Necklace of the Dwarves (+3) {Great Wyrm of Law, 4000'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) a Dragon Tooth Amulet of Resistance {Floor, 3000'} It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. i) The Jewel 'Evenstar' {Smaug, 3000'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Gothmog, 4900'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Floor, 3000'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) {Saruman, 3000'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GV, 2000'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) a Robe of Permanence [2,+19] {Floor, 3000'} It provides resistance to acid, lightning, fire, cold, shards, and life draining. It sustains all your stats. It cannot be harmed by the elements. o) The Hard Leather Armour of Himring [6,+15] {Elder vampire, 3700'} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. p) The Small Metal Shield of Thorin [3,+25] (+4) {Ancalagon, 4500'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gabriel, 3600'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Saruman, 3000'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {Witch-King, 4900'} It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {GWoChaos, 4900'} It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Short Bow of Amrod (x2) (+12,+15) (+2) {GV, 1650'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)