[ToME 2.3.0(CVS) Character Dump] Name : Ilmonen Age 115 STR! 18/*** Sex : Male Height 53 INT! 18/40 Race : Zombie Dwarf Weight 146 WIS! 18/120 Class : Axemaster Social Class 72 DEX! 18/150 Body : Player CON! 18/*** God : Tulkas CHR! 18/50 + To Melee Hit 118 Level 50 Max Hit Points 1257 + To Melee Damage 108 Experience 36310997 Cur Hit Points 1257 + To Ranged Hit 66 Max Exp 36310997 Max SP (Mana) 97 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 97 AC 44+174 Gold 3337085 Piety 90958 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Fair Blows/Round: 15 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 30d5+1620 Stealth : Bad Magic Device: Legendary[35]Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are one of two children of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, wavy black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 44 (2200') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 13688 enemies. You destroyed the One Ring, thus weakening Sauron. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Hrive of the 2890th year of the third age. You have been adventuring for 79 days. adefkmnopsuxz{|@ Add Str : ....4...4....... Add Int : ......4......... Add Wis : 2...4........2.. Add Dex : ..........4..... Add Con : ..2...4.4....... Add Chr : ....4........... Add Stea. : ......4......... Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4..2. Add Speed : .*.*4.4......... Add Blows : ..2..........2.. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Troll: .............+.. Kill Drag.: .............+.. Sust Str : +............... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..+............. Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : ..........+....+ Imm Acid : ......+.*.+..... Res Elec : ......+......... Imm Fire : .+..+.*......... Res Cold : ......+........+ Res Pois : ..+.+..........+ Res Fear : +...+..........+ Res Lite : .+.............. Res Dark : ................ Res Blind : ...............+ Res Conf : ................ Res Sound : ........+....... Res Shard : .......+........ Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : ........+....... Res Disen : ....+...+....... Aura Fire : ......+......... Lite : .....+.......... See Invis : +..............+ Digestion : ...............+ Activate : .+..+....++..... Blessed : +............... Cursed : ....+........... Hvy Curse : ....+........... Fly : ......+......... Orc.ESP : ........+....... Evil.ESP : +............... TLord.ESP : ......+......... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.440 [0.900] . Disarming 15.400 [0.900] - Magic 03.463 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 03.080 [0.400] . Prayer 26.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Trapping [Character Equipment] a) a Light War Axe of Aman (2d5) (+12,+19) [+4] (+2) {!w!d!k} It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Great Swamp Wyrm on level 96 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 71 of Erebor. e) The Ring of Anweth (+2 attacks) It increases your constitution and attack speed by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 98 of Angband. f) a Ring of Speed (+17) It increases your speed by 17. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 57 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Fur Cloak of Protection [3,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 54 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. z) (nothing) {) The Bolt of Marnien (1d5) (+12,+10) (+2 attacks) {!k!d} It increases your wisdom and attack speed by 2. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. |) a Magical Gnomish Shovel (+2) {!k!d} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You bought it from the Black Market. [Character Inventory] a) a Fireproof War Tome of Tulkas {!k!k!k} It cannot be harmed by fire. b) a Parchment titled ``Secrets of the Gnomish Wizards'' {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 46 of The Sacred Land Of Mountains. c) Agannazar's Altruistic Assassin {@A1 satify hunger} It can be activated for satisfy hunger. You bought it from the Magic shop. d) 7 Potions of Cure Insanity e) 15 Potions of Healing f) 30 Potions of *Healing* g) 10 Potions of *Enlightenment* h) 2 Scrolls of Genocide i) a Scroll of Mass Genocide j) a Silver Rod of the Istari of Detection (200/200) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. k) a Silver Rod of Capacity of Disarming (200/200) {@z2} It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. l) a Golden Rod of Charging of Perception (125/125) {@z0} It regenerates its mana faster. You found it in the remains of Fire Phantom on level 45 of The Sacred Land Of Mountains. m) a Mithril Rod of Simplicity of Enlightenment (160/160) {@z3} You found it in the remains of an Elder vampire on level 99 of Mount Doom. n) a Mithril Rod of Recall (160/160) {!z@z9} o) an Adamantite Rod of Capacity of Healing (400/400) {@z4} It can hold more mana. You found it lying in a vault on level 99 of Angband. p) an Adamantite Rod of Home Summoning (200/200) {@z6!k!k} q) The Arkenstone of Thrain (+3) {@A7} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred Land Of Mountains. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+0,+0) (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of The Sacred Land Of Mountains. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' (charging) It can be activated for acquirement. You bought it from the Magic shop. b) 6 Potions of Enlightenment c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. d) 2 Rod Tips of Healing (120 Mana to cast) e) a Rod Tip of Drain Life (30 Mana to cast) f) a Wand of Fireflash[15|35] (0 charges) g) a Wand of Firewall[8|40] (0 charges) h) a Wand of Noxious Cloud[15|50] (0 charges) i) a Staff of Genocide[1|11] (0 charges) j) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. k) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. l) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your strength, intelligence, dexterity, stealth, searching and infravision by 4. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to poison, confusion and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) a Ring of Slaying (+11,+17) You bought it from the Expensive Black Market. n) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) The Ring of Anthon (+3 attacks) It increases your dexterity, infravision and attack speed by 3. It sustains your wisdom and dexterity. It provides resistance to sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 71 of Erebor. p) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. q) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) an Amulet of Doom [+6] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature red dragon on level 71 of Erebor. s) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. t) The Rhino Hide Armour of Legoni (-1 to accuracy) [8,+18] It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 72 of Erebor. v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} w) The Set of Cesti of Mithalar (+10,+1) [5,+11] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 70 of Paths of the Dead. x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 13 of Orc Cave. [Home Inventory - Gondolin ] a) Kelek's Practical Joke (charging) {cure insanity} It can be activated for cure insanity. You found it in the remains of a Ghoul on level 49 of The Sacred Land Of Mountains. b) a Moonstone Rod of Trap Location (75/75) {@z1} c) an Adamantite Rod of Fire Balls (200/200) d) a Staff of Probability Travel[3|15] (3 charges) e) a Staff of Genocide[1|11] (3 charges) f) a Staff of Genocide[1|10] (3 charges) g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 51 of The Sacred Land Of Mountains. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. i) The Phial of Undeath (-5) {cursed} j) The Stone of Lore k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) a Great Axe of Extra Attacks (4d4) (+12,+12) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. You bought it from the Black Market. p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 39 of Moria. q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Chieftain on level 43 of Moria. [Home Inventory - Minas Anor ] a) a Rod Tip of Healing (120 Mana to cast) b) a Rod Tip of Havoc (90 Mana to cast) c) a Wand of Ice Storm[4|33] (9 charges) d) a Wand of Stone Prison[1|15] (0 charges) e) a Fireproof Staff of Genocide[1|12] (2 charges) f) a Staff of Genocide[1|8] (2 charges) g) The Blue Stone 'Toris Mejistos'(40%) (+2) h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 47 of The Sacred Land Of Mountains. j) The Chain Mail of Vascarnir (-2 to accuracy) [14,+7] It sustains your constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. l) The Bar Chain Mail of Duinuvar (-2 to accuracy) [18,+14] It provides immunity to electricity and cold. It provides resistance to electricity, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. n) The Large Metal Shield of Celeborn [5,+6] It provides immunity to electricity and cold. It provides resistance to acid, fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. o) The Shield of Deflection 'Rulungion' [10,+21] It sustains your strength, wisdom and charisma. It provides immunity to acid and fire. It provides resistance to life draining, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. p) a Dragon Helm of Water Breathing [8,+22] It provides resistance to acid, fire, cold, blindness, confusion and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Erebor. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 65 of The Sacred Land Of Mountains. r) a Broad Axe of Extra Attacks (2d6) (+9,+13) (+2 attacks) {!k!d} It can be wielded two-handed. It increases your attack speed by 2. You found it in the remains of a Mature red dragon on level 71 of Erebor. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4 . It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of The Sacred Land Of Mountains. u) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 69 of Paths of the Dead. [Home Inventory - Lothlorien ] a) 7 Potions of Cure Insanity b) 13 Potions of Healing c) 28 Potions of *Enlightenment* d) 28 Scrolls of Teleportation e) 7 Scrolls of *Identify* f) 2 Wands of Stone Prison[1|5] (13 charges) g) a Staff of Genocide[1|9] (3 charges) h) a Staff of Genocide[1|10] (3 charges) i) The Ring of Celith (+7) It increases your strength, intelligence, constitution, searching and speed by 7. It provides immunity to paralysis. It provides resistance to acid and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 69 of Paths of the Dead. j) a Cleaver of Westernesse (2d4) (+15,+13) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying on the ground on level 69 of Paths of the Dead. k) a Light War Axe of Westernesse (2d5) (+14,+20) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 70 of Paths of the Dead. l) a Light War Axe of Spinning (2d5) (+18,+10) (+2) m) The Broad Axe 'Barukkheled' (2d6) (+3,+2) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. n) a Slaughter Axe of Slay Dragon (5d7) (+9,+18) {!w!d!k} It is especially deadly against dragons. It is especially deadly against natural creatures. You found it in the remains of a Great Swamp Wyrm on level 70 of The Sacred Land Of Mountains. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your dexterity and constitution by 5. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to acid, cold and poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.