[Angband 3.0.5 Character Dump] Name Selarawyn Self RB CB EB Best Sex Female Age 116 STR! 18/100 -1 -5 +6 18/100 Race Elf Height 53 INT! 18/100 +2 +3 +4 18/190 Class Mage Weight 75 WIS! 18/100 -1 +0 +8 18/170 Title Arch-Mage Status 71 DEX! 18/100 +1 +1 +5 18/170 HP -91/680 Maximize Y CON! 18/100 -2 -2 +10 18/160 SP 381/393 Preserve Y CHR! 18/100 +1 +1 +0 18/120 Level 50 Armor [45,+121] Saving Throw Heroic Cur Exp 7355149 Fight (+28,+17) Stealth Superb Max Exp 7355149 Melee (+47,+38) Fighting Legendary Adv Exp ******** Shoot (+42,+21) Shooting Legendary MaxDepth 2950 ft Blows 4/turn Disarming Superb Gold 5049948 Shots 1/turn Magic Device Legendary Perception Excellent Burden 223.9 lbs Infra 30 ft Searching Good You are the only child of an Avarin Mage. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....++*.+.. Blind:.........+... Elec:+.....+...... Confu:.........+... Fire:+.....+...... Sound:........+.... Cold:+.....+...... Shard:............. Pois:......+...... Nexus:+..........+. Fear:+...+...+.... Nethr:............. Lite:............+ Chaos:........+.... Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......++..... Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:+............ Telep:.+........... Speed:...+...+...+. Invis:+....+...+... Blows:............. FrAct:++..+...+.+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > You miss Uriel, Angel of Fire. > You hit Uriel, Angel of Fire. > You miss Uriel, Angel of Fire. > You hit Uriel, Angel of Fire. > It was a great hit! > Uriel, Angel of Fire hits you. > You are enveloped in flames! > Uriel, Angel of Fire hits you. > You are enveloped in flames! > Your Set of Leather Gloves of Thievery (+8,+3) [1,+6] (+2) (t) was destroyed! > Uriel, Angel of Fire hits you. <2x> > You miss Uriel, Angel of Fire. <2x> > You hit Uriel, Angel of Fire. <2x> > Uriel, Angel of Fire breathes fire. > You die. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Mature Green Dragon 2300'} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Short Bow of Lothlorien (x2) (+14,+21) (+1) {Floor 2650'} It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid or fire. c) a Tortoise Shell Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. d) a Moonstone Ring of Speed (+3) {Floor 850'} It increases your speed by 3. e) a Ruby Amulet of Weaponmastery (+2,+1) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Star of Elendil {@A1!k!d!v Floor 1500'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Dracolisk 2650'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) {@A2!d!k!v Bolg 1000'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Emperor Wight 2650'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Cold Hound 1400'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Eol 2250'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Saruman 2850'} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!d!k!k!v!v, 50%} b) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!d!k!k!v!v} c) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!d!k!k!v!v, 10} d) 12 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!d!k!k!} It cannot be harmed by the elements. e) 6 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!d!k!k!v!v} It cannot be harmed by the elements. f) 5 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!d!k!k!v!v} It cannot be harmed by the elements. g) 31 Light Blue Mushrooms of Restoring h) 23 Red Speckled Potions of Healing i) a Blue Speckled Potion of *Healing* j) 11 Blue Potions of Restore Mana k) 11 Black Potions of Enlightenment l) 2 Scrolls titled "sat sefmik orn" of *Identify* m) a Scroll titled "nepban rebie" of *Destruction* n) 8 Nickel Rods of Recall {@z1!*!*!*!*} It cannot be harmed by electricity. o) 2 Aluminum-Plated Rods of Probing {@z3!d!d!k!k!v!v} p) a Copper-Plated Rod of Healing (charging) {@z2!d!d!k!k!v!v} It cannot be harmed by electricity. q) 2 Gnarled Staffs of *Destruction* (4 charges) r) an Engagement Ring of Acid [+18] It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. s) The Large Leather Shield of Celegorm [4,+20] {Olog 2900'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. t) a Lead-Filled Mace of Gondolin (3d4) (+10,+7) It slays orcs, trolls, dragons, and demons. It provides resistance to dark and life draining. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. [Home Inventory] a) 50 Clotted Red Potions of Speed b) 11 Blue Speckled Potions of *Healing* c) 2 Metallic Red Potions of Life d) 28 Blue Potions of Restore Mana e) 3 Scrolls titled "pople agblu" of *Remove Curse* f) 6 Scrolls titled "banwerg" of Banishment g) 2 Scrolls titled "theran bitbjor" of Mass Banishment h) 40 Silver-Plated Wands of Clone Monster (251 charges) i) a Teak Staff of Banishment (2 charges) j) 3 Gnarled Staffs of *Destruction* (10 charges) k) a Dragon Tooth Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ice Troll 2350'} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Full Plate Armour of Isildur [25,+25] (+1) {Spiral Vault 2700'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Greater Titan 2850'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mim 1400'} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) The Iron Helm of Dor-Lomin [5,+20] (+4) {Rubble 1050'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Steel Helm of Hammerhand [6,+20] (+3) {Ar-Pharazon 2400'} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Greater Titan 28} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Saruman 2850'} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {4-Vault 1600'} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Glaive of Pain (9d6) (+0,+30) {Floor/Half-orc 2250'} It provides resistance to fear. It cannot be harmed by the elements. w) The Short Bow of Amrod (x2) (+12,+15) (+2) {Bile Demon 2900'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. x) 20 Mithril Bolts of Wounding (3d5) (+12,+13) It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)