[Angband 3.0.0 Character Dump] Name Oscar IV Self RB CB EB Best Sex Male Age 66 STR: 14 +1 +5 +0 18/20 Race Dunadan Height 81 INT: 14 +2 -2 +0 14 Class Warrior Weight 229 WIS: 17 +2 -2 +0 17 Title Veteran Status 91 DEX: 12 +2 +2 +0 16 HP -2/322 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 Preserve Y CHR: 11 +2 -1 +1 13 Level 24 Armor [36,+44] Saving Throw Excellent Cur Exp 20436 Fight (+10,+3) Stealth Fair Max Exp 20436 Melee (+14,+7) Fighting Legendary Adv Exp 22500 Shoot (+10,+0) Shooting Heroic Blows 2/turn Disarming Excellent Gold 25211 Shots 1/turn Magic Device Very Good Perception Poor Burden 141.3 lbs Infra 0 ft Searching Poor You are one of several children of a Royal Blood Line. You are a credit to the family. You have dark brown eyes, straight brown hair, and a very fair complexion. [Last Messages] > You miss it. > It hits you. <3x> > It drains power from your muscles! > You are unaffected! > You hit it. <2x> > It was a good hit! > You have killed it. > It mumbles. > It blinks away. > It mumbles. > It grunts with pain. <2x> > It shrugs off the attack. > It grunts with pain. <2x> > You are hit by poison! > You die. [Character Equipment] a) a Rapier of Slay Orc (1d6) (+4,+4) {!k!d} b) a Long Bow (x3) (+0,+0) c) a Ruby Ring of Ice [+9] d) a Tiger Eye Ring of Resist Fire e) an Amber Amulet of Charisma (+1) f) The Phial of Galadriel {!t!d!k} It can be activated for illumination every 10+d10 turns if it is being worn. g) Bar Chain Mail of Resist Lightning (-2) [18,+2] {10% off} h) The Cloak of Thorongil [1,+10] {!t!d!k} It provides resistance to acid. It provides resistance to fear. It allows you to see invisible monsters. It provides immunity to paralysis. i) a Large Leather Shield of Resist Cold [4,+3] j) an Iron Helm [5,+5] k) a Set of Gauntlets [2,+3] l) a Pair of Metal Shod Boots [6,+6] [Character Inventory] a) 11 Rations of Food b) a Scroll titled "lechapp hydoxy" of Magic Mapping c) a Scroll titled "nesso batan mi" of Trap Detection d) 3 Scrolls titled "potbjor compx" of Holy Chant {!r} e) a Zinc Rod of Recall (charging) {!z, 90% off} f) a Runed Rod of Acid Bolts g) a Tin Rod of Frost Bolts (charging) h) an Ironwood Staff of Perception (5 charges) {!u} i) a Crystal Amulet of Infravision (+1) j) Soft Studded Leather [5,+0] k) Hard Leather Armour (-1) [6,+3] l) a Pair of Hard Leather Boots [3,-4] {cursed} It is cursed. m) a Small Sword of *Slay Dragon* (1d6) (+6,+4) (+1) {!k!d} n) a Tulwar of Acid (2d4) (+4,+5) {!k!d} o) a Trident (1d8) (+2,+4) p) 19 Arrows (1d4) (+0,+0) [Home Inventory] a) 3 Green Potions of Speed b) a Pungent Potion of Restore Strength c) 3 Red Potions of Restore Intelligence d) a Dark Red Potion of Restore Wisdom e) 3 Gloopy Green Potions of Restore Dexterity {40% off} f) 2 Coagulated Crimson Potions of Restore Constitution g) 3 Light Green Potions of Restore Charisma h) a Scroll titled "rhovple nelg" of *Identify* {!*!*!*} i) 2 Chromium Wands of Stone to Mud (7 charges) j) a Chromium Wand of Stone to Mud (5 charges) k) a Hickory Staff of Summoning (2 charges) l) a Golden Staff of Teleportation (8 charges) {!u} m) a Walnut Staff of *Destruction* (3 charges) n) an Alexandrite Ring of Resist Cold o) a Corundum Ring of Protection [+12] p) a Silver Ring of Searching (+2) q) a Dragon Tooth Amulet of Resist Acid r) a Large Leather Shield of Resist Acid [4,+3] s) a Dagger of *Slay Undead* (1d4) (+5,+4) (+2) t) a Trident of Morgul (1d8) (-5,-5) {cursed} It is cursed. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)