[ToME 2.2.7 Character Dump] Name : Stronglimb Age 259 STR: 40 Sex : Neuter Height 57 INT: 9 Race : Ent Weight 104 WIS: 22 Class : Possessor Social Class 2 DEX! 24 Body : Lost soul CON: 40 God : Melkor Bauglir CHR: 28 + To Melee Hit 28 Level 48 Max Hit Points 1 + To Melee Damage 37 Experience 9845895 Cur Hit Points -1 + To Ranged Hit 28 Max Exp 9845895 Max SP (Mana) 61 + To Ranged Damage 0 Exp to Adv. 10000000 Cur SP (Mana) 61 AC 0+7 Gold 507644 Piety 58922 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Very Bad Blows/Round: 2 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 39-41 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of the third generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 29 (1450') Your body was a Lost soul. You have defeated 8705 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by a Halfling slinger on level 72 of Erebor. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can incarnate into a body. Your eyes are sensitive to infrared light. You are unlucky. You are incorporeal. You are resistant to fire. Skills (points left: 0) - Combat 28.000 [0.600] . Weaponmastery 49.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 05.200 [0.700] . Disarming 02.500 [0.500] - Magic 06.108 [0.600] . Magic-Device 21.000 [1.000] . Divination 01.000 [0.300] . Udun 00.000 [0.400] - Spirituality 04.100 [0.500] . Prayer 38.500 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 13.320 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking One of your companion(s) has been killed. [Fates] You are fated to find a Wand of Magelock on level 1. You may meet a Village idiot on level 4. [Character Inventory] a) Baalzebub's Tormented Box It can be activated for summon pet. You found it in the remains of a Jade monk on level 49 of Mordor. b) The Gem of Rage It can be activated for genocide every 500 turns. You bought it from the Magic shop. c) a Sprig of Athelas d) 5 Scrolls of Teleportation e) 5 Scrolls of Word of Recall f) 10 Scrolls of Satisfy Hunger g) a Silver Rod of Capacity of Disarming (200/200) It can hold more mana. You found it in the remains of Strygalldwir on level 38 of Mordor. h) a Mithril Rod of Perception (160/160) i) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Deep one on level 42 of Mordor. j) The Arkenstone of Thrain (+3) k) The Bar Chain Mail 'Vardar' (-2 to accuracy) [18,+3] l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} m) The Iron Helm 'Holhenneth' [5,+10] (+2) n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 70 of Paths of the Dead. o) The Lance of Marnere (2d8) (+14,+8) p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of A lost temple. b) a Parchment titled ``Tenser's Last Words'' It can be activated for teleport level. You found it lying in a vault on level 66 of Mordor. c) 3 Potions of Invisibility d) 17 Potions of Speed e) 11 Potions of Healing f) a Fireproof Scroll of Mass Genocide g) a Scroll of Mass Genocide h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Great unclean one on level 63 of Mordor. i) a Ring of Damage (+19) You bought it from the Black Market. j) a Ring of Slaying (+12,+14) You found it lying in a vault on level 70 of Paths of the Dead. k) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Mature green dragon on level 37 of Maze. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 34 of Mordor. u) a Spectral Sabre (1d7) (+5,+8) v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Spear of Avanon (1d6) (+18,+13) (+4 to speed) It increases your charisma and speed by 4. It does extra damage from acid. It poisons your foes. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shambler on level 63 of Mordor. x) a Player corpse [Home Inventory - Gondolin ] a) a Tome of Translocation b) Raal's Black Candle It can be activated for high experience loss. You found it in the remains of an Aquatic elf on level 25 of The Old Forest. c) Lloth's Ceremonial Dagger It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hill giant Chieftain on level 48 of Mordor. d) 12 Potions of Restore Life Levels e) 5 Potions of Enlightenment f) a Silver Rod of Disarming (100/100) g) a Mithril Rod of Nothing (160/160) h) an Adamantite Rod of Cheapness of Detection (200/200) i) a Rod Tip of Perception (20 Mana to cast) j) a Rod Tip of Disarming (50 Mana to cast) k) a Ring of Speed (+14) {100% off} It increases your speed by 14. You stole it from the Rare Jewelry Shop. l) The Ring of Ellot (+5) It increases your dexterity by 5. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Illusory Castle. m) a Ring of Invisibility n) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) an Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. q) The Green Dragon Scale Mail of Earmingar (-2 to accuracy) [30,+19] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence and wisdom. It provides immunity to acid and electricity. It provides resistance to acid, poison and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution , stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Cloak of Protection [1,+13] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 3 of Barrow-Downs. u) a Golden Crown of Telepathy [0,+12] v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) Shelob, Spider of Darkness's corpse x) Pestilence's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pestilence on level 70 of Paths of the Dead. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. b) Pytar's Portable Pandemonium It can be activated for cure insanity. You found it in the remains of a Jade monk on level 42 of Mordor. c) 7 Sprigs of Athelas d) 3 Potions of Speed e) 4 Potions of Healing f) a Potion of Restore Mana g) 2 Potions of Restore Life Levels h) 3 Potions of Curing i) 25 Scrolls of Satisfy Hunger j) an Iron Rod of Trap Location (50/50) k) a Silver Rod of Quickness of Nothing (100/100) l) a Silver Rod of Nothing (100/100) m) a Rod Tip of Healing (120 Mana to cast) n) a Wand of Tidal Wave[1|26] (7 charges) o) The Ring of Power of Uvatha the Horseman (+3) It increases your dexterity and constitution by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) a Ring of Sound Resistance q) an Indestructible Amulet of Resistance r) The Phial of Undeath (-5) s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 54 of Mordor. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broad Axe 'Orchast' (2d7) (+15,+8) (+4) v) a Fiery Rapier of Westernesse (1d6) (+12,+10) (+1) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 1. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It cannot be harmed by fire. You found it in the remains of a Dark elven lord on level 35 of Mordor. w) a Whip of *Slay Dragon* (1d6) (+5,+8) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity. It allows you to sense the presence of dragons. You found it in the remains of Robin Hood, the Outlaw on level 10 of Barrow-Downs. x) an Ettin corpse [Home Inventory - Lothlorien ] a) The Tome of Collected Weird Magic It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 55 of Mordor. b) a Greater Mimic (164 hp) c) 9 Potions of Cure Insanity d) a Rod Tip of Door/Stair Location (10 Mana to cast) e) The Wand of Digging of Thrain (16 charges) f) The Ring 'Aereth' (+4) It increases your strength and wisdom by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to light, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Ring of Oronir It sustains your wisdom and charisma. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. h) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Black Market. i) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of Nyogtha, the Thing that Should not Be on level 55 of Mordor. j) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1 . It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Ring Mail of Celdar (-2 to accuracy) [12,+8] It sustains your constitution and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 46 of Mordor. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 40 of The Land Of Rhun. m) The Splint Mail 'Culme' (-2 to accuracy) [19,+6] It sustains your strength. It provides immunity to acid. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Golden Crown of Airdant [0,+14] It provides resistance to acid, fire, cold, light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 56 of Mordor. p) The Jewel Encrusted Crown of Calron [0,+9] {100% off} It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 54 of Mordor. t) a Chaotic Dagger (1d4) (+10,+2) u) an Acidic Dagger (1d4) (+8,+8) v) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 31 of Mirkwood. w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. x) Eol, the Dark Elf's corpse [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ren the Unclean (+2 to stealth) It increases your wisdom and stealth by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to acid and confusion. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Paths of the Dead. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 58 of Mordor. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 52 of Mordor. d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) Blasted Leather Scale Mail [11,-5] You found it lying on the floor of a special level. f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 42 of Mordor. i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of The Sacred Land Of Mountains. j) 6 Aquatic elf raw meats