[ToME 2.2.7 Character Dump] Name : Pounder Age 282 Str! 39 40 Sex : Neuter Height 77 Int! 23 24 Race : Ent Weight 105 Wis! 30 31 Class : Loremaster Social Class 1 DEX! 24 Body : Lost soul CON! 40 God : Tulkas CHR! 24 + To Melee Hit 43 Level 50 Max Hit Points 1 + To Melee Damage 51 Experience 22663107 Cur Hit Points -22 + To Ranged Hit 43 Max Exp 22663107 Max SP (Mana) 133 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 12 AC 0+166 Gold 470947 Piety 47634 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 8 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 16-1920 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 97 (4850') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body was a Lost soul. You have defeated 12956 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 91 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 27th Quelle of the 2890th year of the third age. Your adventure lasted 41 days. Your Attributes: You are dead, killed by a Colossus on level 97 of Angband. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can incarnate into a body. Your eyes are sensitive to infrared light. You have free action. You have normal luck. You are incorporeal. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 29.350 [0.700] . Weaponmastery 01.000 [0.700] . Archery 12.200 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 04.500 [0.700] . Stealth 03.100 [0.700] . Disarming 19.200 [0.700] - Magic 01.920 [0.600] . Magic-Device 20.000 [1.000] . Conveyance 01.000 [0.300] - Spirituality 06.950 [0.700] . Prayer 20.000 [0.500] . Music 00.000 [0.300] - Monster-lore 20.580 [1.100] . Summoning 03.000 [0.500] . Corpse-preservation 06.600 [0.700] . Possession 50.000 [0.500] . Symbiosis 06.000 [0.500] . Mimicry 01.500 [0.500] Abilities * Ammo creation * Trapping * Tree walking 10 of your companions have been killed. [Fates] You may find a Ring of Slow Digestion on level 1. [Character Inventory] a) The Tome of Pounder It cannot be harmed by acid, cold, lightning or fire. b) The Jester's Cap of Insanity It can be activated for Destruction. You found it lying on the ground on level 70 of Angband. c) Boccob's Magical Mish-mash It can be activated for light absorption. You bought it from the Magic shop. d) Agannazar's Antique Acorn It can be activated for genocide every 500 turns. You found it lying on the ground on level 32 of A lost temple. e) 8 Potions of Healing f) 21 Scrolls of Teleportation g) 4 Scrolls of Word of Recall h) 6 Scrolls of Satisfy Hunger i) a Scroll of Mass Genocide j) a Moonstone Rod of Trap Location (75/75) k) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Loki, the Trickster on level 80 of Angband. l) a Silver Rod of Home Summoning (100/100) m) a Silver Rod of Simplicity of Perception (100/100) You found it lying in a vault on level 30 of The Sandworm lair. n) a Silver Rod of Recall (100/100) o) a Silver Rod of Cheapness of Disarming (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Fire Phantom on level 34 of Heart of the Earth. p) a Mithril Rod of Capacity of Restoration (320/320) It can hold more mana. You found it lying in a vault on level 29 of The Sandworm lair. q) an Arrow Trap Set for Demons (+25,+19) [+11] (+3) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it in the remains of a Demilich on level 62 of Mordor. b) 4 Sprigs of Athelas c) 3 Potions of Restore Mana d) a Fireproof Scroll of Mass Genocide {25% off} It cannot be harmed by fire. You bought it from the Black Market. e) a Silver Rod of the Istari of Detection (200/200) f) a Mithril Rod of Cheapness of Nothing (160/160) g) an Arrow Trap Set for Animals (+32,+20) [+10] (+3) It is well-hidden. It can only be set off by animals. It fires missiles excessively fast. You found it lying in a vault on level 29 of The Sandworm lair. h) a Fully Automatic Arrow Trap Set (+18,+16) [+7] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Ring of Speed (+16) j) a Ring of Nether Resistance k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Artsi, the Champion of Chaos on level 70 of The Sacred Land Of Mountains. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. m) a Mouse Fur of Air [1,+8] n) The Small Metal Shield 'Alonnar' [3,+10] It sustains your constitution. It provides resistance to fire, light, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) a Jewel Encrusted Crown of Telepathy [0,+11] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. p) The Jewel Encrusted Crown 'Habarais' [0,+9] It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity, light, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow on level 55 of Mordor. q) a Spectral Scimitar of Slay Evil (2d5) (+6,+3) r) The Short Bow 'Faldal' (x2) (+14,+8) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) 4 Seeker Arrows of Eliri (4d4) (+8,+10) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) a Player corpse x) The Player corpse [Home Inventory - Gondolin ] a) Mordekainen's Sneaking Eye It can be activated for mass genocide every 1000 turns. You found it in the remains of a Lord of Chaos on level 55 of Mordor. b) Kelek's Wormhole Machine It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hell knight on level 57 of Mordor. c) The Tome of Collected Weird Magic It can be activated for restore stats and life levels every 750 turns. You found it lying in a vault on level 29 of The Sandworm lair. d) Mordekainen's Pocket Magician It can be activated for experience loss. You found it lying in a vault on level 29 of The Sandworm lair. e) The Tome of Elven Household Magic It can be activated for cure insanity. You found it lying in a vault on level 30 of The Sandworm lair. f) Gamenlon's Summoning Manual It can be activated for Destruction. You found it in the remains of a Random Number Generator on level 30 of The Sandworm lair. g) Cathal's Corrupting Cymbal It can be activated for genocide every 500 turns. You found it lying in a vault on level 30 of The Sandworm lair. h) a Potion of Cure Insanity i) 13 Potions of Enlightenment j) 3 Scrolls of Genocide k) a Mithril Rod of Charging of Restoration (160/160) l) an Adamantite Rod of Capacity of Nothing (400/400) m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of A lost temple. n) a Magic Trap Set [+5] It cannot be harmed by acid, cold, lightning or fire. o) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Amulet of Aldael (+6) It increases your wisdom and charisma by 6. It sustains your strength and wisdom. It provides resistance to poison, sound, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Angband. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. r) The Hard Leather Armour of Ohtared (-1 to accuracy) [6,+12] It sustains your strength and constitution. It provides immunity to acid and electricity. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 28 of Mirkwood. v) The Pair of Metal Shod Boots 'Viloros' [6,+8] It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to acid, cold, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) a Gold Thunderlord corpse x) a Gold Thunderlord corpse [Home Inventory - Minas Anor ] a) The Cunning Plan of Zog It can be activated for light absorption. You found it lying on the ground on level 28 of The Sandworm lair. b) 8 Potions of Speed c) a Silver Rod of Disarming (100/100) d) a Silver Rod of Simplicity of Nothing (100/100) e) The Wand of Digging of Thrain (158 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Golden Horn of the Thunderlords (4 charges) {100% off} g) a Bolt Trap Set for Dragons (+19,+12) [+16] (+2) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. h) a Bolt Trap Set of Extra Might (+12,+28) [+8] It fires missiles with extra might. You found it lying in a vault on level 29 of The Sandworm lair. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tsathoggua, the Sleeper of N'kai on level 82 of Angband. j) The Amulet 'Fallenna' (+1 to infravision) It increases your dexterity and infravision by 1. It provides resistance to acid, electricity, fire, cold, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 70 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 85 of Angband. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 35 of Mordor. n) The Soft Studded Leather of Hithlorn [5,+12] It provides immunity to fire. It provides resistance to cold, poison, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . q) a Large Metal Shield of Preservation (-8,-3) [5,+14] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 36 of Mordor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+4,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 35 of Mordor. v) 23 Seeker Bolts of Slay Animal (4d5) (+11,+13) w) 24 Seeker Arrows of Venom (4d4) (+14,+11) {90% off} It poisons your foes. You made it yourself. x) 20 Seeker Arrows of Slay Animal (4d4) (+11,+12) {90% off} It is especially deadly against natural creatures. You made it yourself. [Home Inventory - Lothlorien ] a) The Gem of Wisdom It can be activated for Destruction. You found it lying in a vault on level 29 of The Sandworm lair. b) a Trapper (600 hp) c) 3 Sprigs of Athelas d) 2 Potions of Healing e) a Silver Rod of Disarming (100/100) f) a Golden Rod of Simplicity of Nothing (125/125) g) a Golden Rod of the Istari of Nothing (250/250) h) an Adamantite Rod of Charging of Nothing (200/200) i) an Adamantite Rod of Simplicity of Nothing (200/200) j) 5 Rod Tips of Door/Stair Location (10 Mana to cast) k) a Rod Tip of Recall (80 Mana to cast) l) a Rod Tip of Trap Location (8 Mana to cast) m) a Wand of Tidal Wave[2|23] (4 charges) n) a Fully Automatic Arrow Trap Set (+16,+17) [+6] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Ring of Nether Resistance p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 65 of Mordor. q) The Metal Scale Mail 'Mirdhrin' (-2 to accuracy) [13,+4] It provides immunity to electricity. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Feathers Cloak of Air [1,+5] s) The Sling 'Naenil' (x3) (+14,+8) (+1 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) 4 Seeker Arrows of Venom (4d4) (+10,+11) u) 4 Seeker Arrows of Flame (4d4) (+8,+8) v) 15 Seeker Arrows of Slay Demon (4d4) (+5,+9) {90% off} It strikes at demons with holy wrath. You made it yourself. w) 17 Seeker Arrows of Slay Dragon (4d4) (+5,+7) {90% off} It is especially deadly against dragons. You made it yourself. x) 16 Elf Skeletons [Home Inventory - Khazad-dum ] a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) The Spear of Andir (1d6) (+12,+0) (+5) It increases your strength and constitution by 5. It does extra damage from frost. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. c) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your constitution, charisma and searching by 3. It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to dark, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 32 of Mirkwood. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 71 of Erebor. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 70 of The Sacred Land Of Mountains. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 65 of Mordor. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Horn of Boromir (+3) (charging) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 64 of Mordor.