[ToME 2.2.7 Character Dump] Name : Brauder Age 85 STR! 18/100 Sex : Male Height 59 INT! 18/*** Race : Dark-Elf Weight 103 Wis: 18/160 18/187 Class : Mage Social Class 8 DEX: 18/188 Body : Player CON! 18/150 God : Nobody CHR! 18/*** + To Melee Hit 12 Level 45 Max Hit Points 586 + To Melee Damage -16 Experience 4349685 Cur Hit Points 586 + To Ranged Hit 19 Max Exp 4349685 Max SP (Mana) 831 + To Ranged Damage 7 Exp to Adv. 4860000 Cur SP (Mana) 831 AC 15+74 Gold 440797 (Miscellaneous Abilities) Fighting : Good Perception : Legendary[5] Blows/Round: 4 Bows/Throw : Excellent Searching : Legendary[2] Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4-64 Stealth : Superb Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 34 (1700') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 65 (3250') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in a plain of grass west of Gondolin. You have defeated 11239 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : .3.3............ Add Int : .3....6..3.3.... Add Wis : .3......5....... Add Dex : .3.........3.... Add Con : .3.33........... Add Chr : .3.3....5..3.... Mul Mana : +............... Mul SPower: +.....+......... Add Stea. : ...........3.... Add Sear. : ...3..6.5..3.... Add Tun.. : ..............4. Add Speed : .3*..1.....3.... Cold Brand: .............+.. Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ....+...+....... Sust Dex : ........+....... Sust Con : ....+.....+..... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ..........++.... Hold Life : ....++.......... Res Acid : ........++...... Res Elec : ........++...... Imm Fire : ...*.....+...... Res Cold : ....+....+...... Res Pois : ................ Res Fear : ................ Res Lite : ..........++.... Res Dark : ....+...+..+...+ Res Blind : ......+......... Res Conf : ......+......... Res Sound : .........+...... Res Shard : .......+........ Res Neth : ....+........... Res Nexus : ................ Res Chaos : ................ Res Disen : ........+....... Levitate : ...........+.... Lite : .+..++..+.+..... See Invis : ...+.++........+ Digestion : .........+...... Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+++..+.+..... Fly : ...+............ TLord.ESP : ...+............ Good.ESP : ...........+.... Unique.ESP: ...........+.... Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] . Sneakiness 01.000 [0.900] - Magic 48.410 [1.100] . Magic-Device 08.200 [1.200] . Spell-power 33.000 [0.600] . Sorcery 00.000 [0.300] . Mana 30.700 [0.900] . Fire 15.000 [1.000] . Water 06.000 [1.000] . Air 12.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 30.000 [1.000] . Divination 35.000 [1.000] . Temporal 15.000 [1.000] . Mind 01.000 [1.000] . Nature 10.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You are fated to meet a Pitiful-looking beggar on level 1. You are fated to find a Staff of Globe of Light on level 17. You may meet a Village idiot on level 17. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+7,-7)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it in the remains of an Archlich on level 61 of The Sacred Land Of Mountains. d) The Long Bow of Viend (x6) (+11,+7) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Rare Jewelry Shop. f) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of The Sacred Land Of Mountains. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Mouse Fur of Protection [1,+13] {Princess} It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of The Sacred Land Of Mountains. s) a Jewel Encrusted Crown of the Magi [Identify] [0,+9] (+3) It has a spell stored inside. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {Princess} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 18 Flight Arrows of Frost (1d3) (+10,+11) It does extra damage from frost. It cannot be harmed by cold. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. |) a Mattock of Digging (+11,+6) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. [Character Inventory] a) 2 Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Black Market. c) 2 Fireproof Tomes of the Blowing Wind {@m2@b2!d!v!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. d) 4 Tomes of the Everrunning Wave e) 2 Tomes of Translocation f) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. g) 2 Tomes of the Time h) The Gem of Ghosts It can be activated for teleport (range 100) every 45 turns. i) Mordekainen's Pocket Magician It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Half-orc on level 35 of Moria. j) Raal's Tormented Spirits It can be activated for genocide every 500 turns. You found it in the remains of a Mage on level 48 of The Sacred Land Of Mountains. k) The Medallion of Good Will It can be activated for satisfy hunger. You found it in the remains of a Dark elven mage on level 12 of Orc Cave. l) a Parchment titled ''Famous Last Words'' (charging) It can be activated for acquirement. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. m) a Silver Rod of Recall (100/100) n) The Wand of Digging of Thrain (33 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Collected Weird Magic It can be activated for cure insanity. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. b) The Wand Construction Kit It can be activated for cure cuts. You found it lying on the ground on level 15 of Orc Cave. c) 4 Potions of Cure Serious Insanity d) a Potion of Cure Insanity e) 11 Potions of Healing f) 2 Potions of *Healing* g) a Potion of Life h) 5 Potions of Restore Mana i) 17 Scrolls of *Identify* j) 14 Scrolls of Reset Recall k) 3 Scrolls of *Destruction* l) a Golden Rod of Simplicity of Detection (125/125) m) a Wand of Essence of Speed[1|27] of Plenty (8 charges) n) The Ring of Taraurin (+4) It increases your dexterity by 4. It sustains your intelligence and constitution. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. o) a Ring of Constitution (+6) It increases your constitution by 6. You bought it from the Black Market. p) a Ring of Invisibility {Smeagol} q) an Amulet of the Magi [Essence of Speed] (-4,-4) (+1 to searching) It has a spell stored inside. It increases your intelligence and searching by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lost soul on level 19 of The Old Forest. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 59 of The Sacred Land Of Mountains. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. v) The Silver Bolt of Andil (3d5) (+23,+14) It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 59 of The Sacred Land Of Mountains. w) a Mage Staff of Power (1d4) (+7,-14) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. You found it in the remains of Saruman of Many Colours on level 61 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 3 Scrolls of Teleport Level b) a Silver Rod of Quickness of Nothing (100/100) c) a Golden Rod of Nothing (125/125) d) a Golden Rod of Nothing (125/125) e) a Ring of Spell f) a Ring of Spell g) The Amulet of Nelwen (+1 to searching) It increases your constitution and searching by 1. It sustains your charisma. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 59 of The Sacred Land Of Mountains. i) an Amulet of Spell j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 49 of Moria. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 47 of Moria. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 47 of Moria. o) The Bar Chain Mail 'Dundim' (-2 to accuracy) [18,+9] It sustains your strength and intelligence. It provides immunity to cold . It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 45 of Moria. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 46 of The Sacred Land Of Mountains. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 31 of Moria. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Beaked Axe 'Finuros' (2d6) (+13,+16) (+2) It must be wielded two-handed. It increases your dexterity and charisma by 2. It does extra damage from electricity. It poisons your foes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 47 of Moria. t) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. u) a Mage Staff of Wizardry (1d4) (-10,-16)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. You found it in the remains of Gabriel, the Messenger on level 59 of The Sacred Land Of Mountains. v) a Mage Staff of Mana (1d4) (+5,-14)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. You found it lying on the ground on level 58 of The Sacred Land Of Mountains. w) a Mage Staff of Spell (1d4) (+5,+9) [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. c) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Mature bronze dragon on level 34 of Moria. e) a Ring of Flying f) a Ring of Spell It can be used to store a spell. You found it in the remains of a Mature green dragon on level 32 of Moria. g) an Amulet of the Serpents [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Black pudding on level 40 of Moria. h) an Indestructible Amulet of Spell i) an Amulet of Spell j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cord Armour of Curien [6,+6] It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 44 of Moria. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 33 of Moria. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 54 of The Sacred Land Of Mountains. n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity , cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 56 of The Sacred Land Of Mountains. o) 23 Flight Arrows of Frost (1d3) (+5,+8) p) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. [Home Inventory - Lothlorien ] a) a Spellbook of Greater Identify b) a Spellbook of Identify {@m3@b3!d!v!k} c) Balrilbon's Bag of Wondrous Tricks It can be activated for cure fear. You found it lying on the ground on level 28 of The Sandworm lair. d) Balrilbon's Soulgem It can be activated for cure hallucination. You found it in the remains of a Dreadmaster on level 47 of The Sacred Land Of Mountains. e) 6 Sprigs of Athelas f) a Scroll of Mass Genocide g) 2 Rod Tips of Teleport Other (60 Mana to cast) h) a Wand of Teleport Away[5|22] (5 charges) i) a Wand of Teleport Away[2|22] (4 charges) j) a Staff of Mana[2|26] (5 charges) k) a Staff of Mana[4|32] (3 charges) l) a Ring of Strength (+5) m) an Indestructible Ring of Intelligence (+4) n) a Ring of Confusion Resistance o) The Amulet 'Orierin' (+3) It increases your strength, intelligence and charisma by 3. It sustains your charisma. It provides resistance to light, blindness, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 57 of The Sacred Land Of Mountains. p) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) a Thunderlord Coat of Resistance [9,+15] s) The Pair of Metal Shod Boots of Hithad [6,+9] It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Two-Handed Sword 'Galacir' (3d6) (+13,+18) (+2) It must be wielded two-handed. It increases your intelligence, wisdom and constitution by 2. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 51 of The Sacred Land Of Mountains. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of The Sacred Land Of Mountains. w) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. x) The Mage Staff of Ciryond (1d4) (-3,-3) [+3] (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It sustains your intelligence. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3 attacks) It increases your dexterity, infravision and attack speed by 3. It makes you invisible. It provides resistance to dark, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Durin's Bane's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.