[ToME 2.2.6 Character Dump] Name : Alamas Age 23 STR! 18/*** Sex : Female Height 54 INT! 18/80 Race : RohanKnight Weight 78 WIS! 18/130 Class : Swordmaster Social Class 4 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR: 18/135 + To Melee Hit 106 Level 50 Max Hit Points 1196 + To Melee Damage 89 Experience 11008830 Cur Hit Points 1196 + To Ranged Hit 50 Max Exp 11008830 Max SP (Mana) 177 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 177 AC 51+70 Gold 1465326 Piety 65842 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 66d5+979 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: wary Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 18 (900') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 13967 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ..31.....4...... Add Int : .1.1............ Add Wis : .1.1............ Add Dex : .1.1.....44..... Add Con : ..313.1..4...... Add Chr : ..31............ Add Stea. : ...1............ Add Sear. : ..31............ Add Tun.. : ..............3. Add Speed : .1...3.........+ Chaotic : +............... Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : .............+.. Slay Orc : +............+.. Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: +............... Sharpness : +............... Poison Brd: +............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: +............+.. Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........++.... Hold Life : ....++....+..... Res Acid : +.....+..++..... Imm Elec : ++....+*.+...... Imm Fire : ++*...+*.+...... Imm Cold : ++..+.+*.+...... Res Pois : ...+............ Res Fear : ...............+ Res Lite : .....+...+...... Res Dark : ...+++.......... Res Blind : .........+...... Res Conf : ......+......... Res Sound : ......++........ Res Shard : ................ Res Neth : ....+........... Res Nexus : ......+......... Res Chaos : +....+.......... Res Disen : .......+........ Aura Fire : .......+........ Lite : ....+....+...... See Invis : +.++.+...+...... Digestion : .+.............. Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++++...++..... Aggravate : +............... Fly : ..+............. Orc.ESP : .....+.......... Dragon.ESP: .........+...... Evil.ESP : +............... TLord.ESP : ..+......+...... Skills (points left: 6) - Combat 50.000 [0.900] - Weaponmastery 49.869 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 09.785 [0.500] . Magic-Device 32.050 [1.150] - Spirituality 04.250 [0.500] . Prayer 00.000 [0.500] . Mindcraft 30.200 [0.500] - Monster-lore 06.700 [0.500] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Invisibility on level 75. You are fated to find a Wand of Noxious Cloud on level 10. You are fated to meet a Boil-covered wretch on level 13. You may find a Potion of Resist Heat on level 3. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 56 of Mordor. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Ascar [1,+9] It provides immunity to electricity, fire and cold. It provides resistance to electricity, fire, sound and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) a Shield of Deflection [10,+16] s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. x) a Pair of Soft Leather Boots of Free Action [2,+9] It provides immunity to paralysis. You bought it from the Footwear Shop. z) a Silent watcher (1020 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of Mordor. |) an Orcish Pick of Digging (+12,+8) (+3) [Character Inventory] a) The Gem of Knowledge {!*!*!*!*!*!*} It can be activated for satisfy hunger. You found it in the remains of a Dreadmaster on level 69 of The Sacred Land Of Mountains. b) The Shrunken Head of Nightmares It can be activated for acquirement. You found it in the remains of a Master mystic on level 43 of Mordor. c) The Wand Construction Kit It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. d) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Master mystic on level 43 of Mordor. e) 3 Potions of Cure Serious Insanity f) 9 Potions of Cure Critical Wounds g) 10 Potions of Healing h) 3 Potions of *Healing* i) 15 Scrolls of Word of Recall {!r} j) 46 Scrolls of Identify k) The Ring of Arocaldor [+14] It sustains your wisdom and charisma. It provides resistance to acid, fire, dark, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 35 of Mordor. l) The Amulet of Kemen (+2 to infravision) {100% off} It increases your charisma and infravision by 2. It sustains your dexterity and charisma. It provides resistance to acid, electricity and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+2,+3) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 34 of Mordor. b) Kenault's Cantrip Generator It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Marilith on level 39 of Mordor. c) The Clay Tablets of Antiquity It can be activated for teleport (range 100) every 45 turns. You found it in the remains of an Imp on level 48 of The Sacred Land Of Mountains. d) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 3 Sprigs of Athelas {!E} b) a Golden Rod of Nothing (125/125) c) a Golden Rod of Nothing (125/125) d) a Wand of Manathrust[5|22] (17 charges) e) a Wand of Manathrust[5|15] (16 charges) f) a Wand of Fireflash[3|16] (4 charges) g) a Wand of Firewall[3|8] (4 charges) h) a Wand of Tidal Wave[3|29] (3 charges) i) a Wand of Tidal Wave[2|25] (4 charges) j) a Wand of Ice Storm[2|27] (8 charges) k) a Wand of Ice Storm[1|28] (6 charges) l) a Staff of Healing[2|20] (4 charges) m) a Dragon Shield [8,+10] n) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Scimitar 'Haradekket' (2d5) (+6,+6) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. [Home Inventory - Lothlorien ] a) 5 Potions of Speed b) 7 Potions of Enlightenment c) a Golden Rod of the Istari of Nothing (250/250) d) a Mithril Rod of Nothing (160/160) e) a Wand of Firewall[3|18] f) a Wand of Charm[8|25] g) The Wand of Digging of Thrain (18 charges) h) The Ring 'Ethim' (+1 to searching) It increases your intelligence, wisdom, constitution, charisma and searching by 1. It sustains your constitution. It provides resistance to acid, fire, poison, light, dark, sound and nether. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 44 of Mordor. i) The Ring of Beleb [+13] (+2) {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence and charisma by 2. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Ring of Falion It provides immunity to paralysis. It provides resistance to light. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 27 of Mirkwood. k) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Amulet of Thanc [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity and charisma by 3. It makes you completely fearless. It provides resistance to poison, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 34 of Mordor. m) The Amulet 'Edhroste' [+3] (+2 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution and searching by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, poison and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Heart of the Earth. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of Mordor. o) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 27 of Mirkwood. q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 17 of A lost temple. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Mordor. b) The Ring of Power of Dwar, Dog Lord of Waw (+4) It increases your intelligence, dexterity and charisma by 4. It makes you invisible. It sustains your charisma. It provides resistance to cold , blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor. c) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence. It provides resistance to acid, cold, blindness and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 50 of Mordor. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Great Axe of Nored (4d4) (+5,-1) (+2 attacks) It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dark Sword 'Esgirdair' (3d7) (+0,+2) (+2) It generates an antimagic field. It increases your constitution and charisma by 2. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. q) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.