[ToME 2.2.6 Character Dump] Name : Arathir Age 58 STR! 40 Sex : Neuter Height 58 Int! 24 30 Race : Dunadan Weight 241 WIS! 39 Class : Swordmaster Social Class 24 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 36 + To Melee Hit 191 Level 50 Max Hit Points 1397 + To Melee Damage 107 Experience 90864546 Cur Hit Points 1160 + To Ranged Hit 105 Max Exp 99999999 Max SP (Mana) 233 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 21 AC 85+264 Gold 7537384 Piety 299436 (Miscellaneous Abilities) Fighting : Legendary[132Perception : Excellent Blows/Round: 20 Bows/Throw : Legendary[42]Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 20d6+2140 Stealth : Heroic Magic Device: Heroic Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Serf. You are a well liked child. You have green eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 63 (3150') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are disguised as a Wolf. You are currently on level 150 of The Void. You have defeated 34092 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Coire of the 2890th year of the third age. You have been adventuring for 143 days. adefkmnopsuxz{|@ Add Str : 5.3.4.........2. Add Int : ..3...........2. Add Wis : ..3.4........22. Add Dex : 5.3.......4..... Add Con : 5.3...........2. Add Chr : ..3.4.........2. Add Stea. : .......7........ Add Sear. : .......7........ Add Infra : .......7........ Add Tun.. : ..............2. Add Speed : 5*3*4..7...*..2. Add Blows : 5............22. Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: .............+.. Slay Drag.: +............+.. Acid Brand: +............... Elec Brand: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : ..+.....+....... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ..+.....+....... Sust Con : ..+.....+....... Sust Chr : +............... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.+.....+.+..... Hold Life : ..++......+..... Imm Acid : +.....+.*.+..... Imm Elec : ..*...+......... Imm Fire : ++..+.*......... Res Cold : +.....+......... Res Pois : +.+.+.+......... Res Fear : ....+..........+ Res Lite : +.....+.+....... Res Dark : ......+++....... Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ++....+......... Imm Neth : ......+......... Res Nexus : ......+......... Res Chaos : ......+......... Res Disen : ..+.+.+......... Aura Fire : +............... WraithForm: ...+............ Levitate : +.+............. Lite : +....+.......... See Invis : +.++...+........ Digestion : +.+............. Regen : ..++............ Activate : .++.+.+..++..... Drain Exp : ...+............ Blessed : +............... Cursed : .+.++........... Hvy Curse : ...+............ Fly : ......++........ Orc.ESP : +............... Giant.ESP : +............... Undead.ESP: +............... Full ESP : ...............+ Skills (points left: 0) - Combat 27.560 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 05.312 [0.400] . Magic-Device 36.650 [1.150] - Spirituality 16.750 [0.500] . Prayer 20.000 [0.500] . Mindcraft 40.200 [0.500] - Monster-lore 08.450 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Skeleton orc on level 19. You are fated to meet a Newt on level 1. You may find a Ring of Stupidity on level 18. You may find a Mushroom of Poison on level 2. You may meet a Boil-covered wretch on level 16. You may find a Rune [Ray] on level 98. You may find a Potion of Resist Cold on level 1. [Character Equipment] a) The Small Sword 'Sting' (E:15742449, L:50) (1d6) (+46,+26) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, fire, cold, poison, light and shards. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 127 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 64 of The Sacred Land Of Mountains. n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20] {!k!v!} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) an Elven Cloak of the Bat (-2,-3) [4,+24] (+7) It increases your stealth, searching, infravision, speed and luck by 7. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection 'Agorn' [10,+24] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+10] (+10) It increases your speed by 10. You bought it from the Footwear Shop. z) a Master quylthulg (2372 hp) {) The Bolt of Loretir (1d5) (+16,+13) (+2 attacks) It increases your wisdom and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. |) The Dwarven Pick called 'The Shining Pick Of The Nose' (+5,+9) (+2 to speed) It increases your strength, intelligence, wisdom, constitution , charisma, ability to tunnel, speed and attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Tome of Arathir It cannot be harmed by acid, cold, lightning or fire. b) The Gem of Knowledge {!k!v!d!s} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Death quasit on level 127 of Angband. c) Kelek's Practical Joke {!k!v!d!s; satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of an Old Sorcerer on level 80 of Angband. d) a Parchment titled ``Planar Travel Made Easy'' {!k!v!d!s; heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Vampire lord on level 70 of Angband. e) The Skull of Vecna (charging) {!k!v!d!s; geno} It can be activated for genocide every 500 turns. f) The Skull of Vecna (charging) {!k!v!d!s; geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) The Skull of Vecna {!k!v!d!s; geno} It can be activated for genocide every 500 turns. You found it in the remains of a Forest wight on level 72 of Erebor. h) Agannazar's Antique Acorn {!k!v!d!s; cure insanity} It can be activated for cure insanity. You found it in the remains of a Nether wraith on level 56 of Mordor. i) 53 Morphic Oils of Wolf {25% off} j) 2 Potions of Cure Insanity {25% off} k) 23 Potions of Healing {!k!v!d!s!q} l) 33 Potions of *Healing* {!k!v!d!s!q} m) 25 Potions of Curing n) 58 Scrolls of Holy Prayer {25% off} o) a Silver Rod of the Istari of Restoration (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 72 of Erebor. p) a Silver Rod of the Istari of Perception (200/200) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 72 of Angband. q) a Silver Rod of the Istari of Disarming (200/200) {@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 46 of Mordor. r) a Silver Rod of the Istari of Home Summoning (146/200) {@z12} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Angband. s) a Silver Rod of the Istari of Healing (142/200) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 70 of Angband. t) a Golden Rod of the Istari of Healing (250/250) {!k!v!d!s!q} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 691 of Nether Realm. u) a Staff of Genocide[1|5] (3 charges) v) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . w) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Home Inventory - Bree ] a) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 90 of Angband. b) The Small Metal Shield of Celeth [3,+15] It sustains your intelligence and constitution. It provides immunity to electricity and cold. It provides resistance to life draining, acid, fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. c) The Large Leather Shield of Gelien [4,+15] It provides resistance to dark, confusion and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 39 of The Land Of Rhun. e) The Dragon Shield of Nathor [8,+28] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to electricity, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 126 of Angband. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 86 of Angband. g) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. m) a Dragon Helm of Water Breathing [8,+29] It provides resistance to blindness and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. n) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 91 of Angband. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 122 of Angband. p) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 42 of Paths of the Dead. q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Heavy Crossbow 'Manwe' (x4) (+15,+20) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. t) The Bolt of Duindon (1d5) (+13,+11) (+4 to speed) It increases your wisdom and speed by 4. It does extra damage from fire. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. u) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 127 of Angband. v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 127 of Angband. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 85 of Angband. [Home Inventory - Gondolin ] a) a Wand of Stone Prison[2|20] (7 charges) b) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your wisdom, infravision, attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your strength and dexterity. It provides resistance to nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 109 of Angband. c) The Ring of Power of The Witch-King of Angmar (+2 attacks) It increases your intelligence, dexterity, constitution, searching and attack speed by 2. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, sound and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 90 of Angband. d) The Ring of Airmo (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It sustains your strength and dexterity. It provides resistance to electricity, blindness and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 70 of Erebor. e) The Ring of Silmori (+8) It increases your charisma, speed and ability to score critical hits by 8 . It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of The Sacred Land Of Mountains. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of Mordor. j) The Amulet of Sereth (+4) It increases your intelligence, dexterity, charisma, stealth, infravision and speed by 4. It sustains your strength, intelligence and dexterity. It provides resistance to poison, sound, nether, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Amulet of Thron (+3) It increases your strength, intelligence, wisdom, dexterity, constitution, stealth, infravision and speed by 3. It sustains your dexterity and constitution. It provides resistance to poison, confusion, shards, nexus and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. l) The Amulet of Brair (+5,+5) [+5] (+3) It increases your strength, constitution, searching and infravision by 3. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, nether, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 126 of Angband. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of The Sacred Land Of Mountains. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of The Sacred Land Of Mountains. p) The Cloak 'Minden' [1,+8] (+4 to stealth) {100% off} It increases your stealth by 4. It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the General Store. q) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Mighty Hammer 'Grond' (E:340253, L:31) (9d9) (+49,+39) [+10] (charging) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity. It poisons your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. t) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 126 of Angband. [Home Inventory - Minas Anor ] a) Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+35] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 126 of Angband. b) Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+33] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to cold. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. c) The Chain Mail of Arniri (-2 to accuracy) [14,+19] It provides immunity to acid, fire and cold. It provides resistance to electricity, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of The Sacred Land Of Mountains. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 71 of Erebor. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 127 of Angband. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Narthanc' (E:11368834, L:50) (1d4) (+55,+29) (+5) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and ability to tunnel by 5. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger 'Dethanc' (E:2531269, L:40) (1d4) (+44,+23) (+2) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your ability to tunnel by 2. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire and nether. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 127 of Angband. o) The Long Sword of the Dawn (E:14145831, L:50) (3d5) (+58,+34) (+5 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, infravision and ability to tunnel by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, poison, light and blindness. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. p) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Dark Sword 'Lenya' (3d7) (+14,+18) (+3 attacks) It generates an antimagic field. It increases your wisdom, charisma and attack speed by 3. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 127 of Angband. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. [Home Inventory - Lothlorien ] a) Balrilbon's Bag of Wondrous Tricks {!k!v!d!s; heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 62 of The Sacred Land Of Mountains. b) Benetar's Mana Battery It can be activated for summon pet. You found it in the remains of a Dread on level 681 of Nether Realm. c) a Skull druj (4037 hp) d) 76 Potions of Cure Insanity {25% off} e) 18 Potions of Life {!k!v!d!s!q} f) 9 Scrolls of Word of Recall {25% off} g) 95 Scrolls of *Identify* {25% off} h) 18 Scrolls of *Remove Curse* {100% off} i) 77 Scrolls of Recharging j) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q} k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . m) The Metal Scale Mail of Angothori (-2 to accuracy) [13,+10] It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to electricity, light , dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) The Double Ring Mail 'Cualos' (-6,-9) [15,+10](40%) It increases your hit points by 40%. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. o) The Bar Chain Mail of Elende (-6,-9) [18,+15](40%) It increases your hit points by 40%. It sustains your strength, intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 126 of Angband. p) an Elven Cloak of Air [4,+13] (+3 to stealth) {!k!v!d!s} It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. q) The Small Metal Shield 'Fearno' [3,+15] It provides immunity to fire. It provides resistance to poison , dark and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 127 of Angband. r) The Dragon Shield of Froneng [8,+28] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to shards, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 126 of Angband. s) a Dragon Shield of Preservation (-2,-1) [8,+44] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 126 of Angband. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. v) The Dark Sword 'Mormegil' (E:11250536, L:50) (6d7) (+51,+24) [-20] (+5 to speed It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It allows you to sense the presence of trolls. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. w) a Small Wooden Boomerang of Aman (1d4) (+15,+17) [+1] (+3 attacks) It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Great Swamp Wyrm on level 85 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+0,+1) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 56 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 46 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. d) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of The Sacred Land Of Mountains. f) The Ring of Tulkas (+4) {100% off} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Robe of Incanus [2,+20] (+3) {100% off} It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. j) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your wisdom . It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 47 of The Sacred Land Of Mountains. l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3 . It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. n) The Dagger 'Nimthanc' (E:1035157, L:35) (1d4) (+16,+2) (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your strength and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to cold. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 126 of Angband. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. t) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. u) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 69 of Angband. v) Lugdush, the Uruk's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 24 of Mirkwood. w) Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 3 of Barrow-Downs.