[ToME 2.2.7 Character Dump] Name : Ash Age 21 STR! 30 Sex : Male Height 108 INT! 30 Race : Human Weight 212 WIS! 29 Class : Loremaster Social Class 1 DEX! 31 Body : Eol, the Dark Elf CON! 28 God : Nobody CHR! 33 + To Melee Hit 43 Level 50 Max Hit Points 1050 + To Melee Damage 42 Experience 7720408 Cur Hit Points 1050 + To Ranged Hit 43 Max Exp 7720408 Max SP (Mana) 18 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 18 AC 109+185Gold 1723091 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Excellent Blows/Round: 13 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 26-3120 Stealth : Superb Magic Device: Legendary[2] Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have blue-gray eyes, wavy auburn hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your body is Eol, the Dark Elf. You are currently in the town of Bree. You have defeated 14262 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ...2............ Add Int : .....1.......... Add Wis : .....1.......... Add Dex : ....3........... Add Chr : .13..1.......... Add Stea. : .......4........ Add Sear. : ....3..4........ Add Infra : ...2............ Add Speed : ...2............ Add Blows : ..32............ Sust Str : ........+....... Sust Int : ..+.....+....... Sust Wis : ..+.....+....... Sust Dex : ....+...+....... Sust Con : ........+....... Sust Chr : ........+....... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ...............+ Free Act : ...+...........+ Hold Life : ................ Res Acid : .++.....+....... Res Elec : ....+...+......+ Res Fire : ....+...+......+ Res Cold : ........+......+ Res Pois : ...+++.........+ Res Fear : .++......+...... Res Lite : ....+........... Res Dark : ...+............ Res Blind : .....+.......... Res Conf : .........+...... Res Sound : ........++...... Res Shard : ................ Res Neth : ...+............ Res Nexus : ..+............. Res Chaos : ....+........... Res Disen : ..+............. See Invis : .+.............. Regen : ...+............ Activate : ..+.+........... Cursed : .+..+........... Fly : ..+............. Evil.ESP : ........+....... Skills (points left: 0) - Combat 25.500 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.315 [0.700] . Stealth 11.500 [0.700] . Disarming 01.000 [0.700] - Magic 03.480 [0.600] . Magic-Device 50.000 [1.000] - Spirituality 08.700 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 18.600 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 22.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] [Fates] You are fated to meet a Yellow mushroom patch on level 5. You may meet a Scrawny cat on level 13. You are fated to meet a Newt on level 4. [Character Equipment] a) (nothing) d) a Harp of the Eldar (+1) {cursed} It increases your charisma by 1. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. e) The Ring 'Anenorfin' [+12] (+3 attacks) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma and attack speed by 3. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) The Ring of Quendrani (+11,+13) (+2 to speed) It increases your strength, infravision, speed and attack speed by 2. It provides immunity to paralysis. It provides resistance to poison, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Corthil [+6] (+3 to searching) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and searching by 3. It sustains your dexterity. It provides resistance to electricity, fire, poison, light and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 29 of Mirkwood. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) an Elven Cloak [4,+11] (+4 to stealth) p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. s) an Iron Crown of Serenity [0,+11] It makes you completely fearless. It provides resistance to confusion and sound. You bought it from the Armoury. u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) Climbing Set [Character Inventory] a) Kenault's Cantrip Generator It can be activated for satisfy hunger. You bought it from the Magic shop. b) The Ebon Cube of Darkness It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Pendulum of Orcus It can be activated for Destruction. You found it lying on the ground on level 52 of Mordor. d) a Silver Rod of Cheapness of Recall (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. e) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 62 of Mordor. f) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. g) a Mithril Rod of Restoration (160/160) h) a Mithril Rod of Charging of Disarming (160/160) It regenerates its mana faster. You bought it from the Black Market. i) The Wand of Digging of Thrain (319 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 54 of Mordor. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 42 of Mordor. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage It can be activated for summon monster. You bought it from the Magic shop. b) Raal's Tome of Unconventional Warfare It can be activated for summon monster. You found it in the remains of a Master mystic on level 40 of Mordor. c) The Crystal Ball of The Witch-King of Angmar It can be activated for summon monster. You found it lying on the ground on level 37 of Moria. d) Mordenkainen's Mysterious Mind-Masher It can be activated for summon monster. You bought it from the Magic shop. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Illusory Castle. f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. g) The Robe of Gungor (-28,-42) [2,+4](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid, electricity and cold. It provides resistance to life draining, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 10 of Orc Cave. h) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. i) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 20 of Mirkwood. j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 62 of Mordor. l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Heart of the Earth. m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Drum of the Druedain (+4 to stealth) q) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. [Home Inventory - Gondolin ] a) The Gem of Wisdom It can be activated for genocide every 500 turns. You found it lying on the ground on level 40 of Illusory Castle. b) The Devil's Pentagram It can be activated for cure stun. c) Benetar's Mana Battery It can be activated for Destruction. You found it in the remains of a Black wraith on level 65 of Mordor. d) Olive's Omnipotent Ostrich It can be activated for genocide every 500 turns. You bought it from the Magic shop. e) a Scroll of Rune of Protection f) a Staff of Remove Curses[1|20] (1 charge) g) The Ring 'Ormelegin' (+5) It increases your strength, intelligence, constitution and speed by 5. It sustains your charisma. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. h) The Ring 'Aerech' (+2) It increases your intelligence, wisdom, infravision and attack speed by 2. It makes you invisible. It provides resistance to fire, dark and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Ring of Briallos (+1) It increases your intelligence, constitution and attack speed by 1. It sustains your dexterity and charisma. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Illusory Castle. j) The Ring of Targorod (+2) It increases your constitution and speed by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Illusory Castle. k) The Ring of Andenwe (+2) It increases your wisdom, constitution and ability to score critical hits by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 47 of Illusory Castle. l) an Indestructible Ring of Accuracy (+14) m) an Indestructible Ring of Slaying (+10,+12) n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cursed Ring of Lordly Protection [+17] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. It can re-curse itself. You bought it from the Rare Jewelry Shop. p) an Iron Helm of Water Breathing [5,+13] It allows you to breathe underwater. It cannot be harmed by acid. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) The Bag of Tricks It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master rogue on level 30 of Heart of the Earth. b) Gruumsh's Bottle of Death It can be activated for cure insanity. You found it lying on the ground on level 45 of Illusory Castle. c) 10 Sprigs of Athelas d) 4 Morphic Oils of Wolf e) 29 Potions of Speed f) 25 Potions of *Healing* g) 2 Potions of Life h) 3 Potions of Restore Mana i) 4 Potions of Enlightenment j) 31 Potions of Resistance k) 41 Potions of Curing l) 34 Scrolls of Reset Recall m) an Iron Rod of Illumination (50/50) n) a Silver Rod of Charging of Perception (100/100) It regenerates its mana faster. You found it lying on the ground on level 15 of Orc Cave. o) a Golden Rod of Enlightenment (125/125) p) a Staff of Remove Curses[3|29] (4 charges) q) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Ribbed Plate Armour 'Angrie' (-3 to accuracy) [28,+10] It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to fire, dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 65 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. t) a Shovel of Digging (+6,+4) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 7 Scrolls of *Destruction* b) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You found it in the remains of a Hell knight on level 50 of Mordor. c) a Scroll of Mass Genocide d) a Silver Rod of Capacity of Nothing (200/200) e) a Silver Rod of Capacity of Nothing (200/200) f) a Mithril Rod of Nothing (160/160) g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Teleport Other (60 Mana to cast) i) a Fireproof Staff of Genocide[1|9] (4 charges) It cannot be harmed by fire. You found it in the remains of a Quasit on level 22 of Mirkwood. j) an Amulet of Doom [+7] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. k) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 53 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Illusory Castle. o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) an Entish Bark of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. [Home Inventory - Khazad-dum ] a) The Tome of Ash [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. d) The Ring of Power of Ren the Unclean (+1) It increases your strength by 1. It makes you invisible. It sustains your strength. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Mordor. e) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead . It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 53 of Mordor. j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. k) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.