[ToME 2.2.7 Character Dump] Name : Ash Age 21 STR! 40 Sex : Neuter Height 105 INT! 31 Race : Human Weight 212 WIS! 36 Class : Loremaster Social Class 1 DEX: 30 Body : Sky Drake CON! 37 God : Nobody CHR! 40 + To Melee Hit 68 Level 50 Max Hit Points 2410 + To Melee Damage 74 Experience 19884388 Cur Hit Points 2410 + To Ranged Hit 68 Max Exp 19884388 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17 AC 212+200Gold 5384195 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 28-3360 Stealth : Superb Magic Device: Legendary[2] Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have blue-gray eyes, wavy auburn hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 79 (3950') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Sky Drake. You are currently in the town of Gondolin. You have defeated 19964 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 79 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 39th Quelle of the 2890th year of the third age. You have been adventuring for 53 days. efghijkmnosz{@ Add Str : 23....4...3... Add Int : .....1...2.... Add Wis : ....2.4..2.... Add Dex : ..........3... Add Con : .3..21....3... Add Chr : .3.3..4..2.... Add Stea. : .........2.... Add Sear. : .3............ Add Infra : 2............. Add Speed : 2.....43.2.... Add Blows : 2..3.1........ Sust Str : ..........+... Sust Int : ...++......... Sust Wis : ...+.......... Sust Dex : .....+....+... Sust Con : ..........+... Sust Chr : .....+........ Invisible : .........+.... Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : +...+........+ Hold Life : .......+...... Res Acid : ...+.....++... Res Elec : .............+ Imm Fire : .*....+..+.... Res Cold : .........++... Res Pois : +.....+....... Res Fear : ...+..+...+... Res Lite : .......+...... Res Dark : +......+..+... Res Blind : ....+......... Res Conf : .........+...+ Res Sound : ....+......... Res Shard : .....+........ Res Neth : +............. Res Nexus : ...+......+... Res Chaos : .......+...... Res Disen : ...+..+....... Aura Elec : .............+ Levitate : .............+ See Invis : .+.....+...... Digestion : ..........+... Regen : +............. Activate : .+.+..++.+.... Fly : .+.+.......... Orc.ESP : .......+...... TLord.ESP : .+............ Skills (points left: 0) - Combat 33.900 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.315 [0.700] . Stealth 11.500 [0.700] . Disarming 01.000 [0.700] - Magic 03.480 [0.600] . Magic-Device 50.000 [1.000] - Spirituality 08.700 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 18.600 [1.100] . Summoning 03.000 [0.500] . Corpse-preservation 22.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 01.500 [0.500] [Fates] You are fated to meet a Yellow mushroom patch on level 5. You may meet a Scrawny cat on level 13. You are fated to meet a Newt on level 4. You are fated to find a Short Bow on level 5. You may find a Ring of Stupidity on level 1. [Character Equipment] e) The Ring of Quendrani (+11,+13) (+2 to speed) It increases your strength, infravision, speed and attack speed by 2. It provides immunity to paralysis. It provides resistance to poison, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 54 of Mordor. g) an Indestructible Ring of Slaying (+10,+12) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 52 of Mordor. h) The Ring 'Anenorfin' [+12] (+3 attacks) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma and attack speed by 3. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. i) The Ring of Andenwe (+2) It increases your wisdom, constitution and ability to score critical hits by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 47 of Illusory Castle. j) The Ring of Briallos (+1) It increases your intelligence, constitution and attack speed by 1. It sustains your dexterity and charisma. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Illusory Castle. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of The Sacred Land Of Mountains. n) (nothing) o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) (nothing) {) (nothing) [Character Inventory] a) Kenault's Cantrip Generator {food} It can be activated for satisfy hunger. You bought it from the Magic shop. b) The Gem of Wisdom {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 40 of Illusory Castle. c) The Ebon Cube of Darkness {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) 8 Potions of Speed e) 3 Potions of Enlightenment f) 10 Potions of Curing g) a Silver Rod of Cheapness of Recall (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. h) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 62 of Mordor. i) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. j) a Mithril Rod of Charging of Disarming (160/160) It regenerates its mana faster. You bought it from the Black Market. k) an Adamantite Rod of Charging of Restoration (200/200) It regenerates its mana faster. You found it in the remains of an Archlich on level 73 of Angband. l) The Wand of Digging of Thrain (492 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) a Fireproof Staff of Shake[3|17] (12 charges) It cannot be harmed by fire. You found it in the remains of a Flying skull on level 79 of Angband. n) a Staff of Genocide[1|11] (1 charge) o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 42 of Mordor. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) 49 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage It can be activated for summon monster. You bought it from the Magic shop. b) Raal's Tome of Unconventional Warfare It can be activated for summon monster. You found it in the remains of a Master mystic on level 40 of Mordor. c) a Parchment titled ``Magic for the Layman'' It can be activated for summon monster. You bought it from the Magic shop. d) The Jester's Cap of Insanity It can be activated for summon monster. You bought it from the Magic shop. e) The Crystal Ball of The Witch-King of Angmar It can be activated for summon monster. You found it lying on the ground on level 37 of Moria. f) Mordenkainen's Mysterious Mind-Masher It can be activated for summon monster. You bought it from the Magic shop. g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Illusory Castle. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient black dragon in the town of Gondolin . n) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your charisma. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 20 of Mirkwood. q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 62 of Mordor. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Heart of the Earth. t) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. u) The Watcher in the Water's corpse [Home Inventory - Gondolin ] a) The Devil's Pentagram {CureStun} It can be activated for cure stun. b) The Pendulum of Orcus {destruction} It can be activated for Destruction. You found it lying on the ground on level 52 of Mordor. c) Mordekainen's Pocket Magician {Destruction} It can be activated for Destruction. You found it in the remains of a Priest on level 73 of Angband. d) Benetar's Mana Battery {destruction} It can be activated for Destruction. You found it in the remains of a Black wraith on level 65 of Mordor. e) a Parchment titled ''Immortality For Dummies'' {Genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. f) Olive's Omnipotent Ostrich {Genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. g) 8 Potions of Cure Insanity h) 5 Potions of Life i) a Potion of Restore Mana j) a Potion of *Enlightenment* k) a Potion of New Life l) 7 Scrolls of *Destruction* m) 3 Scrolls of Mass Genocide n) a Wand of Tidal Wave[7|50] (7 charges) o) The Ring 'Ormelegin' (+5) It increases your strength, intelligence, constitution and speed by 5. It sustains your charisma. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Ring 'Aerech' (+2) It increases your intelligence, wisdom, infravision and attack speed by 2. It makes you invisible. It provides resistance to fire, dark and chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Ring 'Perebor' (+3 attacks) It increases your constitution and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to poison, confusion, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. s) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 71 of Angband. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Necromancer of Dol Guldur's corpse [Home Inventory - Minas Anor ] a) The Bag of Tricks {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master rogue on level 30 of Heart of the Earth. b) The Gem of Ghosts {LightAbsorb} It can be activated for light absorption. You bought it from the Magic shop. c) Gruumsh's Bottle of Death {CureInsanity} It can be activated for cure insanity . You found it lying on the ground on level 45 of Illusory Castle. d) a Parchment titled ``Household Magic'' {Heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. e) 37 Potions of Speed f) 37 Potions of *Healing* g) 3 Potions of Enlightenment h) 31 Potions of Resistance i) 23 Potions of Curing j) 31 Scrolls of Reset Recall k) an Iron Rod of Illumination (50/50) l) a Golden Rod of Enlightenment (125/125) m) a Wand of Essence of Speed[1|22] (6 charges) n) a Staff of Remove Curses[3|29] (8 charges) o) a Staff of Vision[3|29] (10 charges) p) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. q) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 61 of Dol Guldur. r) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 61 of The Sacred Land Of Mountains. u) a Shovel of Digging (+6,+4) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) Climbing Set [Home Inventory - Lothlorien ] a) a Golden Rod of Capacity of Nothing (250/250) b) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of a Nightwalker on level 74 of Angband. c) an Adamantite Rod of Nothing (200/200) d) a Rod Tip of Perception (20 Mana to cast) e) a Rod Tip of Recall (80 Mana to cast) f) 2 Rod Tips of Detection (80 Mana to cast) g) a Rod Tip of Teleport Other (60 Mana to cast) h) an Amulet of Doom [+7] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. i) The Amulet 'Hunie' (+2) It provides light (radius 1) forever. It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to cold, dark, sound and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 74 of Angband. m) The Amulet of Corthil [+6] (+3 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and searching by 3. It sustains your dexterity. It provides resistance to electricity, fire, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 29 of Mirkwood. n) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 53 of Mordor. p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Illusory Castle. s) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 79 of Angband. t) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) an Elven Cloak [4,+11] (+4 to stealth) v) an Entish Bark of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. w) a Dragon Helm of Water Breathing [8,+17] It provides resistance to light and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. [Home Inventory - Khazad-dum ] a) The Tome of Ash [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed) It increases your constitution and speed by 2. It makes you invisible. It provides resistance to sound and disenchantment. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of The Sacred Land Of Mountains. e) The Ring of Power of Hoarmurath of Dir (+5) It increases your dexterity by 5. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. f) The Ring of Power of Akhorahil the Blind (+2) It increases your constitution by 2. It makes you invisible. It sustains your strength and charisma. It provides resistance to cold, blindness, shards and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Angband. g) The Ring of Power of Ren the Unclean (+1) It increases your strength by 1. It makes you invisible. It sustains your strength. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Mordor. h) The Ring of Power of Adunaphel the Quiet (+1 to infravision) It increases your infravision by 1. It makes you invisible. It sustains your intelligence and wisdom. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 68 of Erebor. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 58 of Dol Guldur. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield 'Brinor' [4,+0] It sustains your wisdom and constitution. It provides resistance to poison, light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 53 of Mordor. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.