[ToME 2.2.7 Character Dump] Name : Fred III Age 18 STR: 16 Sex : Male Height 175 INT: 23 Race : Thunderlord Weight 240 WIS: 11 Class : Thaumaturgist Social Class 61 DEX: 20 Body : Player CON: 17 God : Eru Iluvatar CHR: 24 + To Melee Hit -1 Level 25 Max Hit Points 215 + To Melee Damage -7 Experience 58962 Cur Hit Points 215 + To Ranged Hit -10 Max Exp 58962 Max SP (Mana) 115 + To Ranged Damage 0 Exp to Adv. 75250 Cur SP (Mana) 115 AC 19+69 Gold 23493 Piety 376 (Miscellaneous Abilities) Fighting : Fair Perception : Poor Blows/Round: 1 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 1d6-7 Stealth : Bad Magic Device: Very Good Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 22 (1100') Barrow-Downs: Level 10 (500') Orc Cave: Level 10 (500') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Gondolin. You have defeated 1183 enemies. You saved 22 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : 1............... Add Con : 1............... Add Chr : .2.............. Add Stea. : .......1........ Add Infra : .......1........ Add Tun.. : ..............5. Add Speed : ..3....1........ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Poison Brd: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : .........+...... Res Acid : .+....+........+ Res Elec : ......+........+ Res Fire : .+....+...+..... Res Cold : ......+..+.....+ Res Pois : +............... Res Fear : +............... Res Lite : .........+...... Res Dark : +......+........ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ NoTeleport: ....+........... Levitate : ...............+ Lite : +........+...... See Invis : ++.....+........ Digestion : +............... Activate : ..........++.... Fly : .......+.......+ Dragon.ESP: ...............+ Evil.ESP : +............... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 03.700 [0.900] . Disarming 01.000 [0.300] - Magic 13.450 [0.950] . Magic-Device 01.000 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 10.500 [0.700] . Water 13.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 10.500 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 29.000 [1.000] - Spirituality 05.180 [0.550] . Prayer 23.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Perfect casting [Character Equipment] a) a Venomous Whip of Gondolin (1d6) (+9,+5) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. d) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 19 of Mirkwood. e) an Indestructible Ring of Speed (+3) It increases your speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Ring of Invisibility k) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern n) Soft Studded Leather of Resistance [5,+14] It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 22 of Mirkwood. o) a Fur Cloak of the Bat (-3,-3) [3,+9] (+1) It increases your stealth, infravision and speed by 1. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It was given to you as a reward. p) (nothing) s) The Metal Cap of Ontarn [3,+7] It provides light (radius 1) forever. It provides resistance to life draining, cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Jumping [6,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick of Digging (+6,+10) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Fireflash c) a Spellbook of Listen to the Music d) a Spellbook of See the Music e) a Spellbook of Globe of Light f) 6 Rations of Food g) 2 Potions of Cure Insanity h) a Clear Potion i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Summoning b) a Spellbook of Lay of Protection c) a Spellbook of Know the Music d) a Spellbook of Tidal Wave e) 2 Spellbooks of Essence of Speed f) a Spellbook of Disperse Magic g) 2 Spellbooks of Firewall h) a Spellbook of Healing i) 2 Spellbooks of Remove Curses j) a Spellbook of Armor of Fear k) a Spellbook of Identify l) a Spellbook of Vapor m) a Spellbook of See the Music n) 2 Spellbooks of Magelock o) a Spellbook of Charm p) a Spellbook of Globe of Light q) The Deck of Wild Magic It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 4 of Barrow-Downs. r) The Gem of Venom s) Mordekainen's Sneaking Eye It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Mind flayer on level 22 of Mirkwood. t) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 17 of Mirkwood. u) a Mushroom of Restoring v) a Rod Tip of Disarming (50 Mana to cast) w) a Ring of Spell x) an Indestructible Amulet of Spell [Home Inventory - Lothlorien ] a) a Mage Staff of Power (1d4) (+2,-12) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It was given to you as a reward.