[ToME 2.2.6 Character Dump] Name : Kullervo Age 21 STR! 40 Sex : Male Height 60 INT! 28 Race : RohanKnight Weight 79 Wis! 28 29 Class : Unbeliever Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 37 + To Melee Hit 112 Level 50 Max Hit Points 1159 + To Melee Damage 76 Experience 10492223 Cur Hit Points -29 + To Ranged Hit 42 Max Exp 10492223 Max SP (Mana) 101 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 90 AC 35+107 Gold 6187015 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 36d5+912 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 25603 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 55 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Quelle of the 2890th year of the third age. Your adventure lasted 68 days. Your Attributes: You are dead, killed by a Sky Drake on level 72 of Erebor. You can switch locations with another being. You can cast magic missiles. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of dragons. You can sense the presence of thunderlords. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are surrounded by an anti-magic field. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 45.800 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 06.400 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 03.700 [0.900] . Disarming 03.700 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Staff of Nothing on level 6. You are fated to die on level 4. You may meet an Aimless-looking merchant on level 10. You are fated to find an Iron Spike on level 4. You may meet a Piranha on level 1. You may find an Essence of Chaos on level 17. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 46 of Mordor. d) a Drum of the Eldar (+1) It increases your strength and charisma by 1. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. e) The Ring 'Vascaran' (+1 attack) It increases your wisdom, constitution and attack speed by 1. It provides resistance to acid, dark and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Magic shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. n) The Thunderlord Coat of Mithel [9,+10] It sustains your strength. It provides immunity to electricity, fire and cold. It provides resistance to fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Esgal' [1,+11] It sustains your charisma. It provides immunity to acid. It provides resistance to electricity, fire, sound and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. p) a Shield of Deflection of Electricity [10,+16] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) Climbing Set It allows you to climb mountains. [Character Inventory] a) 25 Rations of Food b) 24 Lembases c) 13 Potions of Healing d) 6 Potions of Restore Life Levels e) 16 Potions of Curing f) 23 Scrolls of Word of Recall g) 48 Scrolls of Identify h) 6 Scrolls of Protection from Evil i) 6 Scrolls of *Destruction* j) a Ring of Extra Attacks (+1 attack) k) a Cursed Ring of Invisibility l) an Amulet of Devotion (+2) m) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] n) The Hard Leather Armour of Himring [6,+15] o) a Dark Sword of Aman (3d7) (+10,+9) [+2] (+2) It generates an antimagic field. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a Hezrou on level 44 of Mordor. p) a Shovel of Digging (+8,+6) (+5) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 27 Potions of Cure Light Insanity b) 18 Potions of Cure Serious Insanity c) 2 Potions of Cure Critical Insanity d) 7 Potions of Cure Insanity e) The Ring of Aromil (+5% of critical hits) It increases your intelligence, wisdom and ability to score critical hits by 5. It sustains your strength. It provides resistance to nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 63 of Erebor. f) The Ring of Ambarwe (+4) It increases your intelligence and stealth by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, light and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 39 of The Helcaraxe. g) an Indestructible Ring of Speed (+10) h) a Ring of Extra Attacks (+1 attack) i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Erebor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred Land Of Mountains. k) The Anchor of Space-Time l) Polished White Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides resistance to cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Filthy Rag of Earnareg [1,+10] It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to cold, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon in a hill. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) t) an Elemental Long Sword (2d5) (+3,+4) u) a Dark Sword of Extra Attacks (3d7) (+14,+11) (+1 attack) It generates an antimagic field. It increases your attack speed by 1. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. v) a Blessed Dark Sword (3d7) (+4,+3) (+1) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom by 1. It allows you to sense the presence of good beings. It has been blessed by the gods. It was given to you as a reward. w) The Lance of Eorlingas (3d8) (+3,+21) (+2) x) a Drum of the Eldar (+1) It increases your strength and charisma by 1. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Ring 'Sulangbar' (+3 to speed) It increases your speed and attack speed by 3. It makes you invisible. It sustains your charisma. It provides resistance to light and dark. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in a hill. c) The Ring of Aryatarn (+2 to stealth) It increases your wisdom and stealth by 2. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to poison and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. d) The Ring of Bregolos (+2 to speed) It increases your wisdom and speed by 2. It makes you completely fearless. It provides resistance to fire and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 42 of Moria. e) an Indestructible Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 51 of The Sacred Land Of Mountains. f) The Ring of Ilostel (+4) It increases your strength, wisdom, constitution, charisma, stealth, infravision, speed and ability to score critical hits by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Mordor. g) an Amulet of the Serpents [+6] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You bought it from the Black Market. h) an Indestructible Amulet of Telepathy i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Captain on level 38 of Moria. j) Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] k) a Large Metal Shield of Reflection [5,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Helcaraxe. l) a Dragon Shield [8,+19] It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 40 of Moria. n) The Long Sword of the Dawn (E:20854, L:22) (3d5) (+34,+27) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, fire, light and blindness. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. o) a Vampiric Scimitar (2d5) (+8,+14)(-20%) p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} q) a Two-Handed Sword of Westernesse (3d6) (+7,+20) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Young red dragon on level 54 of The Sacred Land Of Mountains. r) a Spectral Dark Sword (3d7) (+7,+7) It can be activated for wraith-form every 50+d50 turns if it is being worn. It generates an antimagic field. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of an Ice troll Chieftain on level 45 of Moria. s) a Dark Sword of Slay Animal (3d7) (+5,+10) t) a Dark Sword of Slay Troll (3d7) (+10,+3) u) Climbing Set {25% off} It allows you to climb mountains. [Home Inventory - Lothlorien ] a) 28 Sprigs of Athelas b) 9 Potions of Healing c) 6 Potions of *Healing* d) 3 Potions of Life e) 6 Potions of Enlightenment f) 2 Fireproof Scrolls of Protection from Evil g) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and wisdom by 1. It makes you invisible. It sustains your charisma. It provides resistance to nether and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Speed (+9) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. j) a Dwarven Lantern of the Magi (+1) k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 67 of The Sacred Land Of Mountains. l) The Stone of Lore m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Falas [9,+7] It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, acid, fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 31 of Maze. p) The Feathers Cloak of Eollur [1,+8] It sustains your intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. q) The Large Leather Shield of Celegorm [4,+20] r) The Large Metal Shield 'Guing' [5,+7] It provides immunity to electricity and fire. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature dragon turtle on level 48 of Cirith Ungol. s) a Golden Crown of Telepathy [0,+12] t) The Set of Leather Gloves 'Cammithrim' [1,+10] u) The Dagger 'Nimthanc' (E:88311, L:28) (1d4) (+32,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from frost. It poisons your foes. It provides resistance to cold and dark. It allows you to sense the presence of trolls and giants. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dagger 'Narthanc' (E:205364, L:30) (1d4) (+30,+14) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It sustains your charisma. It provides resistance to electricity, fire and poison. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Frozen Dark Sword (3d7) (+7,+5) It generates an antimagic field. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Black knight on level 33 of Moria. x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 65 of Erebor. [The Mathom-house Inventory - Bree ] a) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 56 of Mordor. b) The Great Scimitar of Aedalanen (4d5) (+5,+5) It must be wielded two-handed. It strikes at undead with holy wrath. It prevents teleportation. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 48 of Moria.