[ToME 2.2.7 Character Dump] Name : Fred II Age 18 STR: 15 Sex : Male Height 175 INT: 24 Race : Thunderlord Weight 240 WIS: 15 Class : Thaumaturgist Social Class 61 DEX: 19 Body : Player CON: 15 God : Eru Iluvatar CHR: 24 + To Melee Hit -4 Level 23 Max Hit Points 176 + To Melee Damage -11 Experience 42098 Cur Hit Points 176 + To Ranged Hit -7 Max Exp 42098 Max SP (Mana) 108 + To Ranged Damage 0 Exp to Adv. 43860 Cur SP (Mana) 108 AC 16+80 Gold 16660 Piety 2144 (Miscellaneous Abilities) Fighting : Fair Perception : Fair Blows/Round: 1 Bows/Throw : Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 3d3-11 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Barrow-Downs: Level 10 (500') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 673 enemies. You saved 19 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Int : .........2...... Add Wis : .........2...... Add Stea. : 2......3........ Add Sear. : .........2...... Add Infra : ....1........... Add Tun.. : ..............1. Sust Str : ................ Sust Int : +............... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +............... Hold Life : ................ Res Acid : +..............+ Res Elec : +..............+ Res Fire : +............... Res Cold : +..............+ Res Pois : ................ Res Fear : ................ Res Lite : ................ Res Dark : ................ Res Blind : .......+.+...... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : +............... Levitate : +..........+...+ Lite : .....+.......... See Invis : +........+...... Regen : +............... Activate : .........+...... Fly : ...............+ Dragon.ESP: ...............+ Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] - Magic 12.500 [0.950] . Magic-Device 10.450 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 07.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 14.700 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 29.000 [1.000] - Spirituality 03.970 [0.550] . Prayer 27.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a War Hammer (Defender) (3d3) (+5,+5) [+8] (+2 to stealth) It can be wielded two-handed. It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. d) (nothing) e) a Ring of Invisibility f) a Ring of Protection [+12] k) an Amulet of Infravision (+1) m) an Everburning Torch n) Soft Studded Leather [5,+5] o) a Cloak of Aman [1,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Reflection [2,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) x) a Pair of Hard Leather Boots of Stability [3,+8] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Listen to the Music c) a Spellbook of See the Music d) 9 Rations of Food e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Lay of Protection b) a Spellbook of Know the Music c) a Spellbook of Tidal Wave d) a Spellbook of Essence of Speed e) a Spellbook of Healing f) a Spellbook of Listen to the Music g) a Spellbook of See the Music h) a Mithril Rod of Nothing (160/160) i) a Mage Staff of Power (1d4) (-24,+2) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It was given to you as a reward. j) a Mage Staff of Spell (1d4) (+6,+4) It can be wielded two-handed. It can be activated for runespell(Life, Arrow, 69) every 345 turns and runespell(Chaos, Self, 54) every 270 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Rod Tip of Trap Location (8 Mana to cast) b) a Mage Staff of Wizardry (1d4) (-16,-14)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. It was given to you as a reward.