[ToME 2.2.7 Character Dump] Name : Overachiever Age 109 STR: 27 Sex : Male Height 86 INT! 40 Race : High-Elf Hermit Weight 195 WIS: 35 Class : Thaumaturgist Social Class 93 DEX: 25 Body : Player CON: 35 God : Eru Iluvatar CHR: 37 + To Melee Hit -24 Level 33 Max Hit Points 422 + To Melee Damage -4 Experience 634866 Cur Hit Points 422 + To Ranged Hit 10 Max Exp 634866 Max SP (Mana) 1392 + To Ranged Damage 15 Exp to Adv. 687500 Cur SP (Mana) 1392 AC 19+95 Gold 220267 Piety 48832 (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Good Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-16 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Prince. You have light grey eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body is a Player. You are currently in a plain of grass east of Gondolin. You have defeated 2101 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : .2.3....4....... Add Int : ....2.4..3...... Add Wis : ....2........... Add Con : .2.3..4.4....... Add Chr : ...3............ Mul Mana : +...+........... Add Stea. : ......44...2.... Add Sear. : ..33...4........ Add Tun.. : ..............6. Add Speed : .....14......... Sust Str : ................ Sust Int : ....+....+...... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : ....++...+...... Imm Acid : ......+.*+...... Res Elec : .+....+..+...... Imm Fire : .+.*..*..+...... Res Cold : .+....+..+...... Res Pois : ..+............. Res Fear : ................ Res Lite : ..........+....+ Res Dark : ................ Res Blind : ..+.....+....... Res Conf : ..+............. Res Sound : ........+....... Res Shard : ................ Res Neth : .........+...... Res Nexus : ......+......... Res Chaos : ........+....... Res Disen : ................ Aura Fire : ......+......... Lite : ....++....+..... See Invis : ...+.+.........+ Digestion : ....+........... Regen : .++.+........... Xtra Might: .+.............. Activate : ...+.+....+..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+.+........... Fly : ...+..+......... Orc.ESP : ........+....... Evil.ESP : ....+........... TLord.ESP : ...+..+......... Good.ESP : ....+........... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 34.730 [0.950] . Magic-Device 03.100 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 32.900 [0.700] . Divination 37.800 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 37.000 [1.000] - Spirituality 01.000 [0.550] . Prayer 05.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Ring of Stupidity on level 1. You may find a Cutlass on level 12. You are fated to find an Essence of Cold on level 13. You are fated to meet a Novice ranger on level 8. You are fated to find a Wand of Confuse on level 16. You may find a Potion of Cure Light Wounds on level 20. You may find a Potion of Water on level 15. You may meet a Singing, happy drunk on level 1. [Character Equipment] a) a Mage Staff of Mana (1d4) (-15,+5)(60%) {100% off} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You stole it from the Black Market. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Power of Ren the Unclean (+3 to searching) It increases your searching by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison, blindness and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 91 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 91 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak [4,+10] (+4 to stealth) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) an Iron Crown of the Magi [0,+6] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Stealth [2,+6] (+2 to stealth) It increases your stealth by 2. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+5,+11) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying on the ground on level 28 of The Sandworm lair. b) a Book of Beginner Cantrips c) a Fireproof Spellbook of Disarm It cannot be harmed by fire. You bought it from the Magic shop. d) Lloth's Ceremonial Dagger It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 30 of The Sandworm lair. e) Balrilbon's Soulgem It can be activated for genocide every 500 turns. You found it lying in a vault on level 28 of The Sandworm lair. f) 21 Rations of Food g) 5 Potions of Speed h) 13 Potions of Cure Critical Wounds i) 8 Potions of Healing j) 3 Potions of Restore Mana k) 12 Scrolls of Teleportation l) 7 Scrolls of Word of Recall m) an Iron Rod of Trap Location (50/50) n) a Silver Rod of Recall (100/100) {25% off} o) a Golden Rod of Disarming (125/125) p) The Wand of Digging of Thrain (102 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) a Spider Web of Protection [1,+16] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) Climbing Set s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Probability Travel b) Bigby's Big Book of Brutality It can be activated for Destruction. You found it lying on the ground on level 20 of A lost temple. c) Jor's Compendium of Strange Behaviour It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 91 of Angband. d) 7 Sprigs of Athelas e) 15 Potions of Speed f) 8 Potions of Enlightenment g) a Silver Rod of Door/Stair Location (100/100) h) an Adamantite Rod of Cheapness of Nothing (200/200) i) a Rod Tip of Disarming (50 Mana to cast) j) 2 Wands of Stone Prison[1|5] (14 charges) k) a Fireproof Staff of Genocide[1|5] of Plenty (7 charges) It cannot be harmed by fire. You bought it from the Black Market. l) The Ring 'Tumborgel' (+4) It increases your intelligence, dexterity and charisma by 4. It makes you invisible. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to acid, cold, light, dark, sound and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. m) The Ring of Briar (+4 to stealth) It increases your wisdom and stealth by 4. It sustains your charisma. It provides resistance to poison, light, blindness and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Indestructible Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. q) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. r) an Elven Robe [2,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) an Awl-Pike (Defender) (1d8) (+6,+6) [+7] (+4 to stealth) It can be wielded two-handed. It increases your stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. x) a Mage Staff of Wizardry (1d4) (-31,-8)(40%) (+2) [Home Inventory - Lothlorien ] a) a Tome of Knowledge b) Mordekainen's Sneaking Eye It can be activated for experience loss. You found it lying in a vault on level 29 of The Sandworm lair. c) 18 Potions of Cure Insanity d) 12 Potions of Healing e) 2 Potions of *Healing* f) 14 Potions of Restore Mana g) 4 Potions of Resistance h) a Moonstone Rod of Trap Location (75/75) i) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You bought it from the Black Market. j) a Golden Rod of Nothing (125/125) k) a Golden Rod of Capacity of Detection (250/250) l) a Mithril Rod of Quickness of Nothing (160/160) m) a Mithril Rod of Simplicity of Nothing (160/160) n) a Mithril Rod of Nothing (160/160) o) The Ring of Naranthin (+2) It increases your dexterity and charisma by 2. It sustains your strength and dexterity. It provides resistance to acid, electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) a Ring of Speed (+6) q) The Amulet 'Ollion' (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Ring Mail of Hothir (-2 to accuracy) [12,+0] It sustains your strength, intelligence and constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to fire, dark, confusion, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. t) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) a Mouse Fur of Aman [1,+27] (+1 to stealth) It increases your stealth by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. w) a Mage Staff of Mana (1d4) (-20,-17)(60%) [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Steel Helm of Water Breathing [6,+6] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of an Uruk Shaman on level 67 of Angband. h) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 67 of Angband. i) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4 . It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead.