[ToME 2.2.6 Character Dump] Name : Adam Age 17 STR: 37 Sex : Male Height 181 INT: 16 Race : Thunderlord Weight 270 WIS: 22 Class : Swordmaster Social Class 57 DEX: 28 Body : Player CON: 37 God : Tulkas CHR: 40 + To Melee Hit 65 Level 31 Max Hit Points 635 + To Melee Damage 53 Experience 593320 Cur Hit Points 635 + To Ranged Hit 24 Max Exp 593320 Max SP (Mana) 32 + To Ranged Damage 0 Exp to Adv. 600000 Cur SP (Mana) 32 AC 43+75 Gold 989405 Piety 4290 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Fair Blows/Round: 9 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 18d7+477 Stealth : Bad Magic Device: Good Infra-Vision: 30 feet Tactic: furious Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 7 (350') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Minas Anor. You have defeated 4012 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : ...5.....3...... Add Int : .....2.......... Add Wis : .....2.......... Add Dex : 2......3.3...... Add Con : 23..3....3...... Add Chr : ....32.3........ Add Stea. : ....3........... Add Sear. : ..3............. Add Infra : ....3........... Add Tun.. : ..............3. Add Speed : 2............... Add Blows : 2............... Slay Anim.: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sust Str : .........+...... Sust Int : ...+.......+.... Sust Wis : ................ Sust Dex : .........+.+.... Sust Con : .........++..... Sust Chr : ................ Invisible : ...+.+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ................ Res Acid : .......+++.....+ Res Elec : ...............+ Res Fire : .+++...+........ Res Cold : ...+...+.+.....+ Res Pois : ................ Res Fear : ..+.+....+.....+ Res Lite : ..++......+..... Res Dark : ..+......+.+.... Res Blind : .....+.......... Res Conf : ...........+.... Res Sound : ....+........... Res Shard : ................ Res Neth : ................ Res Nexus : ....+....+.+.... Res Chaos : ......+....+.... Res Disen : ..++.++....+.... Levitate : ...........+...+ Lite : ..........+..... See Invis : ...+............ Digestion : .........+...... Regen : ....+........... Activate : .+....++..+..... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Fly : ......+........+ Dragon.ESP: ...............+ Animal.ESP: +............... Full ESP : .......+........ Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 37.937 [0.900] - Weaponmastery 34.482 [0.950] . Sword-mastery 35.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 03.700 [0.900] - Magic 02.080 [0.300] . Magic-Device 07.900 [1.150] - Spirituality 03.240 [0.400] . Prayer 18.000 [0.500] - Monster-lore 00.700 [0.500] . Corpse-preservation 04.000 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Ghoulking on level 12. You are fated to find an Essence of Acid on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Tirieleg (+3 to searching) It increases your searching by 3. It makes you completely fearless. It provides resistance to fire, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. f) The Ring of Power of Uvatha the Horseman (+5) It increases your strength by 5. It makes you invisible. It sustains your intelligence. It provides resistance to fire, cold, light and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Amulet of Naeru (+3 to stealth) It increases your constitution, charisma, stealth and infravision by 3 . It makes you completely fearless. It provides resistance to sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Mirkwood. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and disenchantment. It cannot be harmed by fire. It was given to you as a reward. n) Chaos Dragon Scale Mail (-2 to accuracy) [30,+10] o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resist Acid [3,+6] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Uthornor [2,+15] It sustains your intelligence and dexterity. It provides resistance to dark, confusion , nexus, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 25 Bolts (1d5) (+6,+3) |) a Dwarven Shovel (+3,+2) (+3) [Character Inventory] a) 15 Potions of Cure Critical Wounds b) 6 Scrolls of Word of Recall c) 17 Scrolls of Satisfy Hunger d) an Amulet of Spell e) a Set of Cesti [5,+5] f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) 9 Potions of Cure Serious Insanity c) a Potion of Restore Strength d) 73 Scrolls of Identify {25% off} e) a Silver Rod of Recall (100/100) f) a Ring of Speed (+3) g) Elven Leather Jacket (-1 to accuracy) [12,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Mirkwood. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) a Dark Sword of Westernesse (3d7) (+11,+13) (+2) It generates an antimagic field. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. j) a Dark Sword of Slay Animal (3d7) (+5,+13) {100% off} It generates an antimagic field. It is especially deadly against natural creatures. You stole it from the Black Market. [Home Inventory - Gondolin ] a) 13 Scrolls of Identify b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Eye of Vecna {special} It can be activated for summon pet. You found it in the remains of a Dark elven priest on level 25 of Mirkwood. b) 96 Potions of Water Curing {quest} c) 14 Scrolls of Identify d) a Scroll of *Identify* {25% off} [Home Inventory - Lothlorien ] a) The Clay Tablets of Antiquity {special} It can be activated for summon pet. You found it lying on the ground on level 24 of Mirkwood. b) a Parchment titled ``Household Magic'' It can be activated for death. You found it in the remains of a Master lich on level 40 of The Land Of Rhun. c) The Crystal Ball of The Witch-King of Angmar {special} It can be activated for death. You found it in the remains of a Spirit naga on level 24 of Mirkwood. d) 2 Sprigs of Athelas e) a Potion of Cure Serious Insanity f) a Potion of Cure Insanity g) a Potion of Restore Life Levels h) 99 Scrolls of Identify i) 19 Scrolls of Identify j) 3 Scrolls of *Identify* {25% off} k) a Golden Rod of Cheapness of Recall (125/125) l) a Rod Tip of Trap Location (8 Mana to cast) m) an Amulet of Anti-Magic {25% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 40 of The Land Of Rhun. o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Rusty Chain Mail of Taron (-5 to accuracy) [14,-8] It sustains your charisma. It provides resistance to acid, electricity, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Rhino Hide Armour of Barel (-1 to accuracy) [8,+3] It sustains your constitution. It provides immunity to cold. It provides resistance to light, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) a Shocking Two-Handed Sword (3d6) (+10,+7) [The Mathom-house Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for Ruination. You found it lying on the ground on level 2 of Barrow-Downs. b) The Tome of Elven Household Magic It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair.