[Angband 3.0.4 Character Dump] Name eit_Throg Self RB CB EB Best Sex Male Age 13 STR! 18/100 +2 +5 +19 18/290 Race Half-Orc Height 65 INT! 18/100 -1 -2 +3 18/130 Class Warrior Weight 150 WIS! 18/100 +0 -2 +8 18/180 Title ***WINNER*** Status 1 DEX! 18/100 +0 +2 +7 18/170 HP 1084/1187 Maximize N CON! 18/100 +1 +2 +15 18/250 SP 0/0 Preserve Y CHR! 18/100 -4 -1 +9 18/190 Level 50 Armor [55,+136] Saving Throw Superb Cur Exp 10957109 Fight (+50,+47) Stealth Bad Max Exp 10957109 Melee (+69,+68) Fighting Legendary Adv Exp ******** Shoot (+60,+14) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 1474376 Shots 1/turn Magic Device Superb Perception Bad Burden 328.9 lbs Infra 70 ft Searching Poor Your mother was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+... Elec:...*...+..... Confu:......+..+... Fire:++..+..+.+... Sound:........++... Cold:......++.+... Shard:............. Pois:...++..+..... Nexus:......+...... Fear:....+.+.+..++ Nethr:......+...... Lite:.....+...+... Chaos:+.....+.++... Dark:.....++.....+ Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:...+......... Sear.:............. PLite:.........+... Infra:+............ Regen:...+.....+... Tunn.:............. Telep:............. Speed:.++++....+.+. Invis:+..+.+...+... Blows:............. FrAct:+..+....+.+.. Shots:............. HLife:...+.++...... Might:............. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Jade Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+14] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 12 Bubbling Potions of Heroism b) a Misty Potion of Healing c) 4 Coagulated Crimson Potions of Life d) 2 Dark Blue Potions of Enlightenment e) 2 Scrolls titled "bluvly ite po" of Teleportation f) 2 Scrolls titled "flitsef frigre" of Teleport Level g) 4 Scrolls titled "khoviv soaus" of Recharging h) 13 Scrolls titled "fororg sunmi" of *Destruction* i) 4 Scrolls titled "blaa ypprok" of Banishment j) 2 Tin Rods of Perception (2 charging) It cannot be harmed by electricity. k) 2 Tin-Plated Rods of Recall (2 charging) It cannot be harmed by electricity. l) 2 Chromium Rods of Enlightenment m) 4 Brass Rods of Teleport Other n) a Jade Ring of Speed o) The Ring of Tulkas (+4) (charging) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. p) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. q) a Shadow Cloak of Protection [6,+27] It provides resistance to shards. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) a Steel Helm [6] {excellent} t) The Spear of Orome (4d6) (+15,+15) (+4) (charging) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. u) a Mace of Disruption (5d8) {excellent} v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 7 Cloudy Potions of Speed b) a Green Speckled Potion of Augmentation c) 4 Scrolls titled "dennelg" of *Identify* d) 2 Scrolls titled "ibjor nagcomp" of *Remove Curse* e) 2 Ashen Staffs of *Destruction* (0 charges) f) a Diamond Ring of Damage (+13) g) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Jewel 'Evenstar' {} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) an Ivory Amulet of Weaponmastery (+5,+5) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. j) a Coral Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Chain Mail of Arvedui (-2) [14,+13] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. u) 21 Seeker Bolts of Slay Demon (4d5) (+9,+12) It slays demons. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)