[Gumband 2.2.1 Character Dump] Name : Niolinde Age 15 STR: 18/*** Sex : Male Height 81 INT: 18/*** Race : Melnibonean Weight 181 WIS: 18/170 Class : Ranger Social Class 1 DEX: 18/*** Magic : Nature Score 11722261 CON: 18/*** CHR: 18/140 + To Hit 167 Level 50 Max HP 1055 + To Damage 135 Experience 11712261 Cur HP -47 + To AC 20 Max Exp 11712261 Max SP 399 Base AC 75 Exp to Adv. ***** Cur SP 326 Speed 47 Gold 834778 Max Dlv 100 (Miscellaneous Abilities) Fighting : Godly 717 Perception : Fair 21 Blows/Round: 8 Bows/Throw : Godly 793 Searching : Superb 49 Shots/Round: 4 Saving Throw: Heroic 102 Disarming : Awesome 108 Wpn.dmg/Rnd: 48d5+1080 Stealth : Awesome 12 Magic Device: Godly 117 Infravision: 60' Tunneling : Superb 120 (Character Background) You are one of several children of a Melnibonean commoner. You are the black sheep of the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Recall Depth: Level 100 (5000') You have defeated 2536 enemies. You began the game as an astral being. Your opponents are behaving stupidly. [Mutations] You can harden yourself to the ravages of the elements. [Last Messages] > *** LOW HITPOINT WARNING! *** > You feel weak for a moment, but the feeling passes. > You feel clumsy for a moment, but the feeling passes. > You feel sickly for a moment, but the feeling passes. > You feel stupid for a moment, but the feeling passes. > You feel naive for a moment, but the feeling passes. > You feel ugly for a moment, but the feeling passes. > Mabelrode the Faceless stings you. > You die. > Goodbye, Niolinde! You were killed by Mabelrode the Faceless. [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ...+..+..+... Sound : ......+...... Speed : ..++.......+. Elec : ...+..+..+... Nether: +...+.+++.... Free Action : +.......+.... Fire : ...+..+..+.+. Nexus : .....++.+..+. See Invisible: ...++....+... Cold : ...+..+..+... Chaos : +....++.+.... Hold Life : +....++...... Poisn: ......++..... Disnch: .+....+++.... Telepathy : .........++.. Light: ......+...... Fear : .....+....+.. Slow Digest : ............. Dark : ....+.+.+.... Reflct: ........+.... Regeneration : ...++.+...... Shard: ......+...... AuFire: ............. Levitation : ......+...... Blind: ....+.+...... AuElec: ............. Perm Lite : ............. Conf : +.....+.+.... Spines: ............. MasterDevices: ....+........ [Character Equipment] a) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed} b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) c) a Platinum Ring of Speed (+17) d) The One Ring (+20,+20) [+20] (+5) {cursed} e) The Rabbit's Foot of Burglary (+4) f) The Runestaff (+3,+3) [+3] (+5) g) The Power Dragon Scale Mail 'Bladeturner' (-3) [50,+35] (189 turns) It can be activated for... breathe elements (800), berserk rage, bless, and resistance ...if it is being worn. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by the elements. h) The Cloak of Batalosirmo (+21,+27) [1,+23] (+4) i) The Chaos Shield of the Sad Giant [8,+20] (+4) It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by the elements. j) The Dragon Helm of Melnibone [8,+20] (+4) k) The Set of Cesti of Brass (+10,+10) [5,+20] (+5) It can be activated for... detect monsters and probing every 90+d90 turns ...if it is being worn. It affects your strength. It sustains your strength. It sustains your dexterity. It makes you completely fearless. It gives telepathic powers. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 speed) [Character Inventory] a) a Nature Spellbook [Call of the Wild] b) a Nature Spellbook [Nature Mastery] c) a Nature Spellbook [Nature's Gifts] d) a Nature Spellbook [The Book of Storms] e) 16 Green Potions of Speed {!d!s!v!k!q} f) 26 Magenta Potions of Heroism g) 8 Vermilion Potions of Healing {!d!s!v!k!q} h) a Gold Speckled Potion of Life {!d!s!v!k!q} i) an Orange Potion of Resilience {!d!s!v!k!q} j) 2 Scrolls titled "den nessan" of Teleportation {!d!s!v!k!r} k) 4 Scrolls titled "elseh bul" of Word of Recall l) a Scroll titled "arze abval" of Holy Chant m) 6 Scrolls titled "dannag valmi" of Protection from Evil n) 2 Ivory Rods of Recall {!d!s!v!k!z} o) 2 Sycamore Staffs of Teleportation (0 charges) p) a Banyan Staff of *Destruction* (0 charges) q) The Sword of Arioch (4d5) (+10,+10) [+10] (+1 speed) r) 15 Seeker Arrows of Slay Elemental (5d4) (+19,+20) s) 22 Seeker Arrows of Slay Evil (4d4) (+18,+20) [Home Inventory] a) a Scroll titled "ererog rogzik" of Set Recall b) The Ring 'Narya' (+15,+15) [+5] (+1) c) The Ring 'Nenya' (+10,+10) [+5] (+2) d) The Ring 'Vilya' (+5,+5) [+5] (+3) e) 2 Tiger Eye Rings of Extra Attacks (+3 attacks) f) The Iron Helm of Meliadus (+15,+15) [5,+15] (-3) {cursed} It can be activated for... scare monsters every 75 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your intelligence. It affects your wisdom. It affects your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to poison. It provides resistance to disenchantment. It gives telepathic powers. It produces an anti-magic shell. It prevents teleportation. It drains experience. It aggravates nearby creatures. It is heavily cursed. It will curse itself. It cannot be harmed by the elements. g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) h) The Long Bow of Bard (x4) (+17,+19) (+3)