[ToME 2.2.6 Character Dump] Name : d'Ablo Age 79 STR: 35 Sex : Male Height 63 INT: 6 Race : Zombie RohanKnight Weight 84 WIS: 15 Class : Swordmaster Social Class 1 DEX: 40 Body : Player CON: 36 God : Nobody CHR: 12 + To Melee Hit 80 Level 32 Max Hit Points 732 + To Melee Damage 74 Experience 411869 Cur Hit Points 732 + To Ranged Hit 44 Max Exp 411869 Max SP (Mana) 14 + To Ranged Damage 10 Exp to Adv. 530000 Cur SP (Mana) 9 AC 25+89 Gold 605557 (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Very Bad Blows/Round: 10 Bows/Throw : Legendary[5] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 30d6+740 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 9 (450') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 679 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : .........3....4. Add Int : .....1........4. Add Wis : .3...1........4. Add Dex : 3.3.4.3..3....4. Add Con : .........3.2..4. Add Chr : 3....1.......... Add Infra : ...........2.... Add Tun.. : ..............4. Add Speed : ......3........+ Add Blows : 3............... Chaotic : +............... Slay Evil : .+.............. Slay Und. : .+.............. Slay Demon: .+.............. Slay Troll: +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : .+.............. Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ......++.+...... Res Elec : .......+........ Res Fire : ...+...+........ Res Cold : .......+.+.....+ Res Pois : ....+..+.......+ Res Fear : .+.......+.....+ Res Lite : ..........+..... Res Dark : .........+.+.... Res Blind : .....+.......... Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ......+......... Lite : ..........+..... See Invis : .+.............+ Digestion : .........+.....+ Activate : ...++..+..+..... Blessed : .+.............. Evil.ESP : .+.............. Good.ESP : .......+........ Skills (points left: 0) - Combat 30.413 [0.900] - Weaponmastery 36.362 [1.150] . Sword-mastery 36.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 36.850 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.000 [0.300] . Magic-Device 00.000 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet an Agent of the black market on level 10. [Character Equipment] a) The Two-Handed Sword of Narinalda (3d6) (+9,+25) (+3 attacks) It must be wielded two-handed. It increases your dexterity, charisma and attack speed by 3. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. d) a metal Boomerang of Aman (4d5) (+9,+10) [+3] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 2 of Barrow-Downs. e) an Indestructible Ring of Dexterity (+3) It increases your dexterity by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Indestructible Ring of Flames [+13] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of the Serpents [+2] (+4) m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to dark. You found it lying in a vault on level 9 of Barrow-Downs. z) (nothing) {) (nothing) |) The Gnomish Shovel 'Vanth' (+8,+9) (+4) It increases your strength, intelligence, wisdom, dexterity, constitution and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. [Character Inventory] a) 14 Potions of Cure Critical Wounds b) a Potion of Enlightenment c) 10 Scrolls of Teleportation d) 9 Scrolls of Word of Recall {!*!*} e) 4 Scrolls of Satisfy Hunger {@r0} f) The Robe of Ilond [2,+5] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to fire, cold, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. i) a Dark Sword of Aman (3d7) (+9,+7) [+2] (+2 attacks) It generates an antimagic field. It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it lying in a vault on level 2 of Barrow-Downs. j) Climbing Set {100% off} k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) The Double Chain Mail of Istolind (-2 to accuracy) [16,+2] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.