[ToME 2.2.6 Character Dump] Name : Kain Age 22 STR! 40 Sex : Neuter Height 38 INT! 32 Race : Vampire RohanKnight Weight 86 WIS! 40 Class : Swordmaster Social Class 1 DEX! 35 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit 127 Level 50 Max Hit Points 1399 + To Melee Damage 84 Experience 37613359 Cur Hit Points 1399 + To Ranged Hit 53 Max Exp 37613359 Max SP (Mana) 267 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 267 AC 38+125 Gold 1151000 (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Excellent Blows/Round: 31 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 31d4+2604 Stealth : Superb Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: slug-like (Character Background) You are one of several children of a Serf. You have brown eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 28 (1400') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 104 of Angband. You have defeated 22752 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Int : ......42........ Add Wis : ...*...25....... Add Dex : .2........4..... Add Con : ..7.3.4......... Add Chr : ..7....25....... Add Stea. : ..7...42........ Add Sear. : ........5....... Add Speed : ..7*.342.......+ Add Blows : ..7*............ Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: +............+.. Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : ..+.....+..+.... Sust Con : ....+........... Sust Chr : ........+..+.... Invisible : +.+....+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : .+.+......++.... Hold Life : ....++.....+...+ Res Acid : ......+++.+..... Res Elec : ......+.+..+.... Imm Fire : +.....*+...+.... Res Cold : +.+.+.++...+...+ Res Pois : ...............+ Res Fear : ...............+ Res Lite : .....+.....+.... Res Dark : ..+.++..+..+...+ Res Blind : .......+........ Res Conf : +..........+.... Res Sound : ...........+.... Res Shard : ..+............. Res Neth : ...++..........+ Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ..++....+..+.... Aura Fire : +.....+......... Lite : +...+...+++....+ See Invis : ..+..+.......... Digestion : +............... Regen : +...+........... Xtra Might: .+.............. Activate : +...++.++++..... Cursed : .+..+........... Hvy Curse : ....+........... Fly : ...+..+....+.... Orc.ESP : .....+.......... Dragon.ESP: .+.............. Giant.ESP : +............... TLord.ESP : ......+......... Full ESP : ...............+ Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 09.100 [0.900] - Magic 10.275 [0.500] . Magic-Device 47.000 [1.150] . Thaumaturgy 01.000 [0.300] - Spirituality 04.760 [0.400] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 07.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 3 of your companions have been killed. [Fates] You may meet a Pitiful-looking beggar on level 14. [Character Equipment] a) The Dagger 'Nimthanc' (E:3839744, L:42) (1d4) (+41,+21) {@w0} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and confusion. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring 'Edaing' (+7) {!*} It increases your constitution, charisma, stealth, speed, attack speed and ability to score critical hits by 7. It makes you invisible. It sustains your strength and dexterity. It provides resistance to cold, dark, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Ramar (+13) {!*} It increases your wisdom, speed and attack speed by 13. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Jewel 'Evenstar' (+3) {cursed} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Iron Helm of Knowledge [6,+20] (-6) {@w2} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots of Garegor [2,+15] {100% off} It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, cold, light, dark, confusion, sound and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. z) a Death mold (1313 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) Climbing Set [Character Inventory] a) The Ebon Cube of Darkness {special, Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 67 of Angband. b) Tenser's Alteration Manual {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadmaster on level 51 of Mordor. c) The Bottomless Bottle {special, @A2!d!v} It can be activated for cure insanity. You found it in the remains of an Imp on level 44 of Moria. d) The Wand Construction Kit {Tele} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hell knight on level 104 of Angband. e) The Toenail of Vecna {@A1} It can be activated for satisfy hunger. You found it in the remains of a Hell knight on level 46 of Mordor. f) 3 Potions of Healing g) 22 Scrolls of *Identify* h) an Iron Rod of the Istari of Disarming (100/100) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dreadmaster on level 59 of Paths of the Dead. i) a Golden Rod of the Istari of Healing (250/250) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 97 of Angband. j) an Adamantite Rod of Recall (200/200) {@z2} k) 2 Rod Tips of Disarming (50 Mana to cast) l) a Wand of Manathrust[16|33] (8 charges) m) a Wand of Firewall[9|27] (5 charges) n) a Wand of Banishment[11|34] (3 charges) o) The Wand of Digging of Thrain (999 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Remove Curses[4|38] (0 charges) q) a Staff of Recovery[4|22] (9 charges) r) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 63 of Mordor. t) The Golden Crown of Gondor [0,+15] (+3) {@w2} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 80 of Angband. u) The Long Sword 'Ringil' (4d5) (+15,+19) (+10) {@w0} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 84 of Angband. w) The Mage Staff of Ormeth (1d4) (+0,+8)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 97 of Angband. [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) {special} b) Boccob's Unfinished Works {special, heal700} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 26 of The Sandworm lair. c) Tenser's Mechanical Magician {special} It can be activated for satisfy hunger. You found it in the remains of a Vrock on level 86 of Mount Doom. d) a Parchment titled ``Tenser's Last Words'' It can be activated for cure confusion. You found it in the remains of a Dread on level 99 of Mount Doom. e) Tenser's Torch of Spontaneous Combustion It can be activated for cure blindness. You found it in the remains of a Sorcerer on level 44 of Moria. f) Agannazar's Altruistic Assassin It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a White wraith on level 99 of Mount Doom. g) a Mithril Rod of Charging of Healing (160/160) {!d!k!v} It regenerates its mana faster. You found it in the remains of an Archlich on level 85 of Mount Doom. h) The Golden Horn of the Thunderlords (2 charges) {100% off} It was given to you as a reward. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. k) 2 Necklaces 'Nauglamir' (+3) l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 61 of Mordor. m) The Full Plate Armour of Isildur [25,+25] (+1) n) The Filthy Rag of Eluinque (-12,-45) [1,+8](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity. It provides resistance to acid, electricity, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) q) The Set of Leather Gloves 'Cammithrim' [1,+10] r) The Rapier 'Lonwe' (1d6) (+10,+10) (+3 to speed) It increases your strength, dexterity and speed by 3. It does extra damage from acid and frost. It poisons your foes. It is very sharp and can make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Mighty Hammer 'Grond' (E:99508, L:28) (9d9) (+46,+32) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid, electricity, fire, cold, poison, light and blindness. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Flight Arrow 'Edhor' (1d3) (+13,+13) It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Gem of Wisdom {special, Tele} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Nether wraith on level 37 of Mordor. b) Valdarbon's Automatic Alchemist It can be activated for cure hallucination. You found it lying on the ground on level 44 of Cirith Ungol. c) Heward's Excellent Experimental Earmuffs {Tele} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 68 of Angband. d) a Potion of Cure Critical Insanity e) 6 Scrolls of *Identify* f) 29 Scrolls of Remove Curse {25% off} g) 2 Scrolls of *Remove Curse* h) a Mithril Rod of Recall (160/160) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 53 of Mordor. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 51 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 85 of Mount Doom. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Submerged Ruins. r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag Priest on level 42 of Submerged Ruins. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 53 of Mordor. t) The Long Sword of the Dawn (E:15435, L:21) (3d5) (+40,+27) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 4. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light and blindness. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 89 of Mount Doom. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {special} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 66 of Mordor. b) Mordekainen's Pocket Magician {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 22 of The Sandworm lair. c) 18 Mushrooms of Cure Serious Wounds {100% off} d) 5 Sprigs of Athelas e) 9 Potions of Cure Serious Insanity f) a Potion of *Healing* g) The Ring of Celombar (+7) {100% off} It increases your dexterity, constitution, speed, attack speed and ability to score critical hits by 7. It sustains your intelligence. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Cabluiang (+9) {100% off} It increases your speed and attack speed by 9. It provides resistance to acid, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Falmarim (+8) {100% off} It increases your strength, searching, speed and attack speed by 8. It sustains your charisma. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring 'Drannasa' (+10) {100% off} It increases your speed by 10. It makes you invisible. It sustains your wisdom. It provides resistance to acid, cold, dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 51 of Mordor. m) a Dwarven Lantern of *Brightness* It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Black Market. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 29 of Mirkwood. o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 37 of Mordor. p) The Partial Plate Armour 'Daedreth' (-3 to accuracy) [22,+15] It sustains your strength. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 98 of Angband. q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 41 of Mordor. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 62 of Mordor. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 62 of Mordor. t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 40 of Mordor. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Gem of Knowledge It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Patriarch on level 46 of Paths of the Dead. b) The Devil's Pentagram {Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave. c) Benetar's Death Ray Experiment It can be activated for satisfy hunger. You found it in the remains of a Master vampire on level 70 of Paths of the Dead. d) The Skull of Ancient Wisdom {TLevel} It can be activated for teleport level. You found it in the remains of a Barbazu on level 85 of Angband. e) a Parchment titled ''Immortality For Dummies'' {@A2} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadmaster on level 59 of Mordor. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 46 of Mordor. g) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Partial Plate Armour of Curas (-3 to accuracy) [22,+14] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Small Leather Shield 'Valfinath' [2,+5] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, cold, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 47 of Mordor. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) m) a Dwarven Iron Helm of Water Breathing [5,+12] (+2 to infravision) {@w2} It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to breathe underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. You found it in the remains of a Great Storm Wyrm on level 70 of Angband. n) The Dragon Helm of Thrain [8,+12] It provides light (radius 3) forever. It sustains your wisdom. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. q) The Dagger 'Narthanc' (E:1362126, L:36) (1d4) (+1,+0) (+4) {@w0} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 4. It does extra damage from electricity, fire and frost. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to electricity, fire, poison and shards. It allows you to sense the presence of trolls. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Vairegnor' (2d5) (+24,+20) (+1 to speed) It increases your constitution and speed by 1. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 86 of Angband. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Rounded Pebble 'Travak' (3d6) (+8,+5)