[ToME 2.0.0 Character Dump] Name : DeepRoot Age 265 STR: 18/*** Sex : Male Height 56 INT: 15 Race : Ent Weight 104 WIS: 18/60 Class : Warrior Social Class 31 DEX: 18/190 Body : Player CON: 18/*** CHR: 18/118 + To Melee Hit 126 Level 42 Max Hit Points 1803 + To Melee Damage 103 Experience 3240342 Cur Hit Points 1803 + To Ranged Hit 62 Max Exp 3240342 Max SP (Mana) 16 + To Ranged Damage 61 Exp to Adv. 3780000 Cur SP (Mana) 16 AC 29+99 Gold 400932 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Wpn.dmg/Rnd: 44d5+1133 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: fast (Character Background) You are of the first beings who awoke on Arda.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: ON Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 4 (200') Submerged Ruins: Level 36 (1800') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 30 (1500') Dol Guldur: Level 57 (2850') The Land Of Rhun: Level 36 (1800') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventured lasted 34 days. adefkmnopsuxz{|@ Add Str : ....+....++..... Add Int : .+.............. Add Wis : .+.............. Add Dex : .+.......+.+.... Add Con : .+..+....++..... Add Chr : .+.........+.... Mul Mana : ................ Mul SPower: ................ Add Stea. : .......+........ Add Sear. : .......+........ Add Infra : ................ Add Tun.. : ..............+. Add Speed : +..............+ Add Blows : ..+............. Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : +............+.. Slay Und. : +............... Slay Demon: .............+.. Slay Orc : ................ Slay Troll: +............... Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : ....+..+.+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ....+.+.++.+.... Sust Chr : ...........+.... Invisible : ................ Mul life : ......+......... Imm Acid : .......+........ Imm Elec : ......+......... Imm Fire : .......+........ Imm Cold : .......+........ Sens Fire : ...............+ Reflect : ........+....... Free Act : +...+...+.++.... Hold Life : ......+......... adefkmnopsuxz{|@ Res Acid : ......+.++...... Res Elec : ................ Res Fire : ................ Res Cold : +........+...... Res Pois : ......+......... Res Fear : +...+....+.....+ Res Lite : +............... Res Dark : .........+...... Res Blind : ................ Res Conf : ........+..+.... Res Sound : ......+......... Res Shard : ................ Res Neth : ......+....+.... Res Nexus : .........+...... Res Chaos : .......++..+.... Res Disen : ....+...+....... adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : +...+....+++.... Show Mods : ++.+......+...+. Insta Art : .....+.......... Levitate : ................ Lite : ++...+.......... See Invis : +..............+ adefkmnopsuxz{|@ Digestion : +........+.....+ Regen : +............... Xtra Might: ................ Xtra Shots: ................ Ign Acid : ++...+++++++.++. Ign Elec : ++...+++++++.++. Ign Fire : ++...+++++++.++. Ign Cold : ++...+++++++.++. Activate : +..........+.... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : +............... Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ................ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Weaponmastery 33.648 [0.850] - Sword-mastery 46.200 [0.300] . Critical-hits 50.000 [0.070] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 01.000 [0.600] - Sneakiness 01.900 [0.900] . Disarming 10.000 [0.900] - Magic 01.000 [0.300] . Magic-Device 50.000 [0.070] . Spell-learning 50.000 [0.070] . Mind 50.000 [0.070] . Udun 50.000 [0.070] . Prayer 50.000 [0.070] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You established a permanent between liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved no princesses. You have defeated 5380 enemies. [Corruptions] You can Mind Blast your enemies. You are moronic (-4 INT/WIS). [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) (charging) The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should be meet it again. It can be activated for... frost ball (100) every 300 turns ...if it is being worn. It affects your speed. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow 'Fearebred' (x3) (+4,+6) (+4) It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It provides light. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Extra Attacks (+2 attacks) f) a Ring of Slaying (+10,+10) k) an Amulet of Weaponmastery (+6,+5) [+4] (+3) m) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. n) The Metal Scale Mail of Estilmele (-4,-1) [13,+11](80%) It affects your hit points. It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining. It provides resistance to acid. It provides resistance to poison. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. o) The Elven Cloak 'Duindorno' [4,+9] (+1 to stealth) It affects your stealth. It affects your searching. It affects your luck. It sustains your strength. It provides immunity to acid. It provides immunity to fire. It provides immunity to cold. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Nimlor [3,+8] It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) A pair of high-laced shoes, strong against the powers of corruption and withering, that grant the wearer extraordinary agility. It can be activated for... remove fear and cure poison every 5 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) An arrow that was created to rid the world of demons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. |) an Orcish Pick of Digging (1d3) (+8,+12) (+6) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 15 Potions of Speed b) 42 Potions of Heroism {25% off} c) 11 Potions of Healing {50% off} d) 14 Potions of Restore Life Levels {25% off} e) 14 Scrolls of Teleportation f) 18 Scrolls of Word of Recall {75% off} g) a Fireproof Scroll of Reset Recall h) a Scroll of Reset Recall i) 9 Scrolls of Satisfy Hunger {25% off} j) 20 Scrolls of Holy Chant {25% off} k) a Silver Rod of the Istari of Trap Location (200/200) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. l) a Rod Tip of Slow Monster (25 Mana to cast) m) a Wand of Polymorph (6 charges) n) a Wand of Frost Bolts (8 charges) o) a Staff of Curing (5 charges) p) The Ring of Power of Akhorahil the Blind (+1 to stealth) {cursed} It affects your strength. It affects your wisdom. It affects your stealth. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold. It provides resistance to light. It allows you to fly. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. q) a Ring of Shard Resistance r) 2 Rings of Flying s) a Dwarven Lantern of the Magi (+2) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your charisma. It provides resistance to confusion. It cannot be harmed by fire. t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. u) a Spectral Broken Dagger (1d1) (+3,+3) (charging) {!k!d} It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. v) The Blade of Chaos 'Stormbringer' (6d6) (+8,+8) (+2 attacks) It affects your strength. It affects your constitution. It affects your attack speed. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) Climbing Set [Home Inventory - Bree ] a) 5 Potions of Cure Serious Insanity b) 6 Scrolls of Object Detection c) a Ring of Critical Hits (+7% of critical hits) d) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. e) a Lance of *Slay Undead* (2d8) (+6,+2) (+2) f) a Drum [Home Inventory - Gondolin ] a) Boccob's Magical Mish-mash It can be activated for... destruction b) 98 Potions of Water Curing c) a Potion of Corruption d) a Potion of *Healing* {25% off} e) 5 Scrolls of *Remove Curse* {25% off} f) a Scroll of Holy Prayer g) 3 Scrolls of Protection from Evil h) a Scroll of Genocide i) a Copper Rod of Simplicity of Nothing (20/20) j) a Silver Rod of the Istari of Nothing (200/200) k) a Ring of Slaying (+6,+13) l) an Amulet of Trickery (+3) {25% off} m) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. q) a Pair of Metal Shod Boots of Speed [6,+8] (+6) r) a Dagger (*Defender*) (1d4) (-1,+2) [+18] (+3 to stealth) s) a Magical Dwarven Shovel (1d3) (+4,+3) (+3) t) a Mattock of Earthquakes (1d8) (+12,+14) (+8) u) The Sling 'Rernique' (x4) (+8,+12) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your speed. It provides light. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Gem of Knowledge It can be activated for... cure insanity b) a Potion of Restore Mana c) a Scroll of Mass Genocide d) a Rod Tip of Disarming (50 Mana to cast) e) a Rod Tip of Polymorph (25 Mana to cast) f) The Augmented Chain Mail of Tumed (-4,-5) [16,+8](80%) It affects your hit points. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. h) The Dagger 'Narthanc' (E:208576, L:30) (1d4) (+2,+2) (+3) A fiery dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It affects your ability to tunnel. It does extra damage from acid. It does extra damage from fire. It does extra damage from frost. It can cause earthquakes. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to disenchantment. It provides light. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. i) The Dagger 'Nimthanc' (E:824762, L:34) (1d4) (+33,+20) A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison Air It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It does extra damage from fire. It does extra damage from frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It produces an electric sheath. It drains experience. It induces random teleportation. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. k) The Bolt of Telemen (1d5) (+15,+18) (+3) It affects your strength. It affects your intelligence. It does extra damage from electricity. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides light. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Boccob's Magical Mish-mash It can be activated for... destruction b) 98 Potions of Water Curing c) a Potion of Corruption d) a Potion of *Healing* {25% off} e) 5 Scrolls of *Remove Curse* {25% off} f) a Scroll of Holy Prayer g) 3 Scrolls of Protection from Evil h) a Scroll of Genocide i) a Copper Rod of Simplicity of Nothing (20/20) j) a Silver Rod of the Istari of Nothing (200/200) k) a Ring of Slaying (+6,+13) l) an Amulet of Trickery (+3) {25% off} m) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) A crystal-blue cape of fine silk worn by a silent messenger of the forces of Law. Somehow, its wearer is always able to escape trouble. It can be activated for... teleport every 45 turns ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. q) a Pair of Metal Shod Boots of Speed [6,+8] (+6) r) a Dagger (*Defender*) (1d4) (-1,+2) [+18] (+3 to stealth) s) a Magical Dwarven Shovel (1d3) (+4,+3) (+3) t) a Mattock of Earthquakes (1d8) (+12,+14) (+8) u) The Sling 'Rernique' (x4) (+8,+12) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your speed. It provides light. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire.