[ToME 2.2.6 Character Dump] Name : Laski Age 28 STR! 25 Sex : Female Height 23 INT! 35 Race : Hobbit Weight 53 WIS: 39 Class : Sorceror Social Class 61 DEX! 39 Body : Player CON! 31 God : Eru Iluvatar CHR! 34 + To Melee Hit -1 Level 48 Max Hit Points 326 + To Melee Damage -13 Experience 5109091 Cur Hit Points -32 + To Ranged Hit 1 Max Exp 5109091 Max SP (Mana) 1237 + To Ranged Damage 7 Exp to Adv. 5600000 Cur SP (Mana) 1189 AC 37+151 Gold 1982679 Piety 30919 (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Superb Shots/Round: 2 Saving Throw: Legendary[10]Disarming : Superb Mel.dmg/Rnd: 4d4-52 Stealth : Superb Magic Device: Heroic Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, wavy brown hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Maze: Level 34 (1700') Orc Cave: Level 21 (1050') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') Death fate: Level 1 (50') Your body was a Player. You have defeated 13190 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 51 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Nycadaemon on level 52 of Mordor. You can feel the danger of evil magic. You can create food. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.300] . Sling-mastery 00.000 [0.300] - Sneakiness 37.000 [0.900] . Stealth 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 10.000 [1.000] . Spell-power 00.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 00.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 02.300 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 03.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find an Essence of Teleport on level 1. [Character Equipment] a) The Mage Staff of Faeth (1d4) (+9,+9)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. d) The Long Bow of Falandi (x5) (+7,+7) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. e) The Ring of Tuorthlon (+2) It increases your strength, intelligence and wisdom by 2. It sustains your dexterity. It provides resistance to light and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 34 of Mordor. f) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Amulet of Narni (+4) It increases your wisdom, dexterity and charisma by 4. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, electricity, fire and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 45 of Mordor. n) The Metal Brigandine Armour 'Arnoegar' (-3 to accuracy) [19,+11] It sustains your strength, dexterity and constitution. It provides immunity to fire. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Mordor. o) The Fur Cloak of Olloki [3,+9] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) The Large Metal Shield 'Mahirinil' [5,+10] It sustains your intelligence. It provides resistance to life draining, cold, poison, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Dwarven Metal Cap of the Noldor [3,+9] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of an Uruk Rogue on level 40 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Levitation [6,+9] It provides resistance to chaos. It allows you to levitate. You bought it from the Footwear Shop. z) a Rotting quylthulg (480 hp) {) 34 Silver Arrows (exploding) (3d4) (+6,+7) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. |) a Dwarven Shovel (+5,+9) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. b) a Tome of the Eternal Flame {!d!k} It cannot be harmed by fire. c) a Tome of the Blowing Wind {!d!k} It cannot be harmed by electricity. d) a Fireproof Tome of the Impenetrable Earth {!d!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. e) a Tome of the Everrunning Wave {!d!k} f) a Fireproof Tome of Translocation {!d!d!k!k!v!v} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. g) a Fireproof Tome of the Tree {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. h) 2 Fireproof Tomes of Knowledge {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. i) 2 Tomes of the Time {!d!k} j) a Tome of Meta Spells {!d!k} It cannot be harmed by fire. k) a Fireproof Tome of the Mind {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. l) a Fireproof Book of Beginner Cantrips {!d!k} It cannot be harmed by fire. m) The Gem of Ice {Heal 700hp, !*} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 39 of Mordor. n) Balrilbon's Soulgem {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 49 of Mordor. o) 10 Potions of Speed {!*} p) 17 Potions of Healing {!*} q) 9 Potions of Restore Mana {!*} r) The Ring of Gloron (+14) (+3) It increases your intelligence and infravision by 3. It sustains your dexterity, constitution and charisma. It provides resistance to electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 42 of Moria. s) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon in the town of Khazad-dum . t) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Large Metal Shield of Silmair [5,+9] It sustains your wisdom and dexterity. It provides resistance to electricity, fire, confusion, sound, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. w) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 48 of Moria. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+20] c) a Jewel Encrusted Crown of Seeing [0,+13] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of an Ancient red dragon in the town of Gondolin . d) a Dagger (Defender) (1d4) (+15,+8) [+6] (+2 to stealth) e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {125000} f) The Halberd of Culin (3d5) (+23,+18) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and constitution by 4. It poisons your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . g) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Fireproof Tome of Magical Energy {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. b) 2 Tomes of the Everrunning Wave {!d!k} c) 2 Tomes of Translocation {!d!k} d) a Tome of the Time {!d!k} e) a Fireproof Holy Tome of Eru Iluvatar {!d!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. f) The Tome of Laski {!d!k} It cannot be harmed by acid, cold, lightning or fire. g) 7 Sprigs of Athelas h) a Mithril Rod of Nothing (160/160) i) The Ring 'Tunil' (+2 to stealth) It increases your stealth, searching and infravision by 2. It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 32 of Mirkwood. j) a Ring of Strength (+5) It increases your strength by 5. You bought it from the Black Market. k) an Indestructible Ring of Speed (+5) It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Ring of Sound Resistance m) a Ring of Flying n) an Amulet of the Serpents [+2] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of a Mature green dragon on level 28 of Mirkwood. o) an Indestructible Amulet of Telepathy p) an Amulet of Regeneration q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 42 of Mordor. s) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.