[ToME 2.2.6 Character Dump] Name : Rodney Age 32 STR: 26 Sex : Male Height 52 INT: 13 Race : Hobbit Weight 60 Wis: 13 14 Class : Swordmaster Social Class 64 DEX: 39 Body : Player CON: 25 God : Nobody CHR: 13 + To Melee Hit 56 Level 32 Max Hit Points 371 + To Melee Damage 38 Experience 178695 Cur Hit Points 371 + To Ranged Hit 21 Max Exp 178695 Max SP (Mana) 22 + To Ranged Damage 12 Exp to Adv. 220000 Cur SP (Mana) 22 AC 34+109 Gold 117580 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 26d4+494 Stealth : Excellent Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 22 (1100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 11 (550') The Old Forest: Level 25 (1250') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3556 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 21 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : .....2.......... Add Wis : .....2.......... Add Dex : 2...2.3.43...... Add Con : .........3...... Add Chr : .....2.......... Add Tun.. : ..............5. Add Speed : 2..7..3......... Add Blows : 2.3............. Poison Brd: +............... Cold Brand: +............... Sust Str : ........++...... Sust Int : ................ Sust Wis : ................ Sust Dex : ........++.....+ Sust Con : ........+++..... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ........+....... Res Acid : ......+..+...... Res Elec : ................ Res Fire : ................ Res Cold : +........+...... Res Pois : ....+........... Res Fear : .........+.....+ Res Lite : ..........+..... Res Dark : .........+...... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ......+......... Aura Fire : ........+....... Levitate : ........+..+.... Lite : ..........+..... See Invis : +............... Digestion : +........+...... Regen : +............... Xtra Might: .+.............. Activate : +...+.....+..... Hvy Curse : ........+....... Skills (points left: 0) - Combat 43.211 [0.900] - Weaponmastery 36.859 [0.950] . Sword-mastery 33.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 24.400 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.900 [0.900] . Stealth 01.300 [0.400] . Disarming 10.000 [0.900] - Magic 01.483 [0.300] . Magic-Device 30.900 [1.150] - Spirituality 01.400 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Short Bow of Extra Might (x3) (+4,+12) e) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. f) an Indestructible Ring of Speed (+7) {100% off} It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Amulet of the Serpents [+2] (+2) m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Mouse Fur of Protection [1,+14] p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+10] It allows you to levitate. You found it lying in a vault on level 16 of The Old Forest. z) (nothing) {) 13 Sheaf Arrows (1d5) (+7,+3) |) a Gnomish Shovel of Digging (+2,+6) (+5) [Character Inventory] a) 12 Rations of Food b) a Potion of Speed c) 18 Potions of Cure Critical Wounds {25% off} d) 7 Scrolls of Teleportation e) 9 Scrolls of Word of Recall {25% off} f) 6 Scrolls of Identify {25% off} g) a Copper Rod of Trap Location (20/20) h) a Wand of Tidal Wave[3|22] (4 charges) i) a Wand of Ice Storm[1|26] (6 charges) j) 6 Wands of Noxious Cloud[1|25] (15 charges) k) a Wand of Noxious Cloud[4|25] l) a Staff of Globe of Light[1|10] (6 charges) m) a Set of Gauntlets [2] {average} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Rations of Food b) 5 Sprigs of Athelas c) 8 Potions of Cure Serious Insanity {25% off} d) 4 Potions of Cure Critical Insanity e) 3 Potions of Cure Insanity f) 40 Potions of Cure Critical Wounds {25% off} g) a Potion of Healing h) a Potion of *Healing* i) a Potion of Enlightenment j) a Staff of Wings of Winds[1|20] (11 charges) k) a Ring of Levitation l) a Ring of Invisibility m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 12 of Orc Cave. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Potion of Cure Serious Insanity c) 18 Potions of Cure Insanity d) 2 Potions of Speed e) 2 Potions of Healing f) a Potion of *Healing* g) a Potion of Resistance h) a Rod Tip of Door/Stair Location (10 Mana to cast) i) a Rod Tip of Sleep Monster (25 Mana to cast) j) a Wand of Tidal Wave[1|20] (8 charges) k) a Wand of Charm[1|21] (11 charges) l) The Wand of Digging of Thrain (16 charges) m) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your wisdom and searching by 3. It makes you invisible. It sustains your dexterity. It provides resistance to dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Ring of Fear Resistance It makes you completely fearless. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 25 Potions of Cure Light Insanity c) a Wand of Dig[1|1] (18 charges) d) a Wand of Disperse Magic[1|11] (9 charges) e) a Staff of Recovery[2|13] (13 charges) f) a Staff of Sense Monsters[1|15] (6 charges) g) an Indestructible Ring of Confusion Resistance h) an Iron Helm of Water Breathing [5,+4] It allows you to breathe underwater. It cannot be harmed by acid. It was given to you as a reward. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Diamond Prism of Light It can be activated for cuts. You found it lying on the ground on level 15 of Orc Cave. b) Lloth's Ceremonial Dagger It can be activated for Destruction. You found it lying on the ground on level 2 of Barrow-Downs. c) The Bolt of Gorgor (1d5) (-3,+3) (-8) {cursed} It decreases your wisdom by 8. It does extra damage from acid. It drains life from your foes. It is especially deadly against natural creatures. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.