[ToME 2.2.5 Character Dump] Name : Yerfle Age 14 STR! 18/*** Sex : Female Height 27 INT! 18/160 Race : Yeek Hermit Weight 59 WIS! 18/120 Class : Bard Social Class 32 DEX: 18/164 Body : Player CON! 18/*** God : Tulkas CHR: 18/132 + To Melee Hit 53 Level 50 Max Hit Points 1091 + To Melee Damage 45 Experience 4679518 Cur Hit Points 1091 + To Ranged Hit 39 Max Exp 4679518 Max SP (Mana) 279 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 279 AC 26+110 Gold 447341 Piety 54868 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Fair Blows/Round: 10 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 60d6+450 Stealth : Superb Magic Device: Heroic Infra-Vision: 60 feet Tactic: normal Explor: fast (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have blue eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 36 (1800') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6670 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 5 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Quelle of the 2890th year of the third age. You have been adventuring for 64 days. adefkmnopsuxz{|@ Add Str : 22......43...... Add Int : .....24......... Add Wis : .....2.......... Add Dex : ....5....3...... Add Con : 2.....4.43...... Add Chr : .2...2.......... Add Stea. : ......44........ Add Sear. : ..3............. Add Infra : ..3............. Add Tun.. : ..............8. Add Speed : ......4....*.... Add Blows : 2..3............ Chaotic : +............... Vampiric : +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.......+.+..... Hold Life : +............... Imm Acid : .+....+.*+...... Res Elec : ......+......... Imm Fire : ......*......... Res Cold : ......+..+...... Res Pois : ....+........... Res Fear : .........+...... Res Lite : ..........+..... Res Dark : .........+...... Res Blind : ................ Res Conf : +.+.....+....... Res Sound : ..+.....+....... Res Shard : .+.............. Res Neth : +............... Res Nexus : +.+...+..+...... Res Chaos : +.......+....... Res Disen : ................ Aura Fire : ......+......... NoTeleport: +............... Lite : ..........+..... See Invis : .++............. Digestion : .........+...... Regen : ..+............+ Activate : ....+.....+..... Aggravate : +..............+ Cursed : ..+............. Fly : ..+...+......... Orc.ESP : ........+....... Troll.ESP : ...............+ TLord.ESP : ......+......... Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 25.500 [0.700] . Weaponmastery 50.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 14.368 [0.600] . Magic-Device 45.000 [1.000] - Spirituality 35.560 [0.800] . Prayer 00.000 [0.500] . Music 50.000 [0.800] - Monster-lore 01.000 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Mean-looking mercenary on level 20. You are fated to meet a Battle-scarred veteran on level 7. You are fated to meet a Green naga on level 10. You may find a Scroll of Detect Invisible on level 7. [Character Equipment] a) The Blade of Chaos 'Stormbringer' (6d6) (+14,+12) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of The Sacred Land Of Mountains. d) a Drum of the Eldar (+2) {!k} It increases your strength and charisma by 2. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Lorindin (+12,+8) (+3 to searching) {cursed} It increases your searching and infravision by 3. It sustains your charisma. It provides resistance to confusion, sound and nexus. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Indestructible Ring of Extra Attacks (+3 attacks) {!k!d} It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Indestructible Amulet of the Serpents [+7] (+5) {!k} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+17] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak of Invisibility [1,+10] (+4) {!k} It increases your stealth by 4. It makes you invisible. You bought it from the General Store. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {!k} It increases your speed by 10. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+7,+9) (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) 14 Potions of Speed b) 11 Potions of Cure Critical Wounds c) 4 Potions of Healing d) 5 Potions of Restore Mana e) 7 Potions of Enlightenment f) a Potion of Resistance g) 10 Scrolls of Phase Door h) 15 Scrolls of Teleportation i) 19 Scrolls of Identify j) 11 Scrolls of Satisfy Hunger {25% off} k) a Moonstone Rod of Trap Location (75/75) {!d!ka@0} l) a Silver Rod of Illumination (100/100) {!k!da@1} m) a Golden Rod of Capacity of Recall (246/250) {!k!da@3} n) a Golden Rod of Disarming (125/125) {!k!da@2} o) a Wand of Tidal Wave[5|33] (9 charges) p) a Wand of Stone Prison[3|11] (5 charges) q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Dark Sword 'Mormegil' (E:92591, L:28) (6d7) (+30,+18) [-20] (+4 to speed) { It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 4. It does extra damage from acid and fire. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas {!k} b) an Amulet of Doom [+9] (+5) c) The Amulet 'Aguin' (+3) It increases your strength by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to disenchantment. It speeds your regenerative powers. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Moria. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Small Metal Shield of Resist Cold [3,+9] g) The Katana 'Aglarang' (8d4) (+8,+10) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightblade on level 37 of Maze. [Home Inventory - Gondolin ] a) a Demonshield of Reflection [5,+8] {!k!d} It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Golden Rod of Cheapness of Nothing (125/125) c) The Ring 'Eanduwar' (+17) (+4) It increases your dexterity, charisma and stealth by 4. It sustains your strength. It provides resistance to cold, dark, blindness, confusion and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Damage (+18) {!k} You bought it from the Black Market. e) a Ring of Speed (+8) {!k} It increases your speed by 8. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 60 of Dol Guldur. g) The Ring of Durin (+2) {cursed} h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. i) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Hard Leather Cap of Thranduil [2,+10] (+2) k) a Broad Sword of Extra Attacks (2d5) (+10,+10) (+2 attacks) {!k} l) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. m) a Drum of Power (+2) {!k} It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Ring of Flying b) The Phial of Galadriel (+4) [Home Inventory - Lothlorien ] a) a War Tome of Tulkas b) a Rod Tip of Enlightenment (40 Mana to cast) c) a Staff of Genocide[1|6] (4 charges) d) The Ring of Barahir (+1) e) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. You found it in the remains of a Great crystal drake on level 51 of The Sacred Land Of Mountains. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 64 of Erebor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Groo, the Wanderer on level 40 of Paths of the Dead. h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [The Mathom-house Inventory - Bree ] a) The Wand Construction Kit It can be activated for death. You found it in the remains of a Random Number Generator on level 14 of The Old Forest. b) a Parchment titled ``Tenser's Last Words'' It can be activated for summon pet. You found it lying on the ground on level 25 of The Old Forest. c) Jor's Buckler of Missile Attraction It can be activated for decreasing Dexterity. You found it lying on the ground on level 18 of The Old Forest. d) Pytar's Portable Pandemonium It can be activated for cure fear. You found it in the remains of a Random Number Generator on level 14 of The Old Forest. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 49 of Moria.