[Steamband 0.3.7 Character Dump] Name Shooty Self abcdefghijkl@ Best Sex Female Age 78 MUS: 316 ......4...... 356 Race American Height 68 AGI: 335 ......4...... 375 Class Sportsman Weight 109 Vig: 432 3............ 462 Title Huntress Status 43 SCH: 207 ............. 207 HP -4/635 EGO: 195 .........7... 265 SP 127/127 Preserve Y CHR: 337 .2.......7... 427 Level 28 Armor [18,+47] Saving Throw Good Cur Exp 102313 Blows 3/turn Stealth Legendary[5+] Max Exp 102313 Shots 2/turn Fighting Legendary[5+] Adv Exp 116250 Infra 0 ft Shooting Legendary[5+] Disarming Poor Stat Skill Weap. Total Magic Device Poor Melee (+5,+5) (+20,+20) (+15,+12) (+40,+37) Perception Good Shoot (+5,+5) (+13,+13) (+12,+33) (+30,+46) Searching Excellent You are the first child of a Merchant. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. Disarming Traps 1 Saving Throw 10 Stealth 10 Searching 10 Tunnelling 1 Neophyte Combat 20 Standard Combat 20 Advanced Combat 5 Power Strike 5 Critical Strike 5 Accurate Strike 20 Vicious Strike 20 Swift Blows 5 Weapon Finesse 5 Neophyte Firearms 20 Standard Firearms 18 Advanced Firearms 1 Pistols 1 Rifles 1 Shotguns 20 Critical Shot 6 Accurate Shot 13 Vicious Shot 13 Swift Shot 6 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Using Devices 1 [Last Messages] > The Selenite Administrator dies. > The Selenite Administrator gathers its power. > The Selenite Administrator casts an ice ball. > The Selenite Administrator grunts with pain. > It ignores the attack. > Low hitpoint warning! > It casts an ice ball. > The Selenite Administrator squeals in pain. > It ignores the attack. > *** LOW HITPOINT WARNING! *** > One of your Sherry & Iron Tonics of Cure Serious Wounds {!*, 75% off} (c) was destroyed! > The Selenite Administrator casts an ice ball. > The Selenite Administrator squeals in pain. > It ignores the attack. > You die. [Character Equipment] a Trident (Obsidian) (1d8|2) (+15,+12) [1,+13] (+3) {!*} a .45 Revolver (Pearl Handled) (x2) (+12,+33) (+2) {!*} an Aquamarine Ring of See Invisible {!*} a Diamond Ring of Freedom of Mobility {!*, 10% off} an Obsidian Amulet of Stealth (+7 to stealth) {!*} a Robe (Clockwork) [2,+6] (+5, +4) {!*} a Cloak of Stealth [1,+7] (+2 to stealth) {!*} a Pair of Breeches of Inviolability to Fire [3,+7] {!*} a Bowler of Rulership [6,+5] (+7) {!*} a Set of Gloves [1,+5] a Pair of Square Toe Shoes [4,+1] [Character Inventory] 7 Rations of Food 4 Flasks of oil 54 Sherry & Iron Tonics of Cure Serious Wounds {!*, 75% off} 10 Addington's Phos Ferrone Iron Tonics of Cure Critical Wounds {!*} 11 "Copper-Plated Gyrophone" Mechanisms of Teleportation {!*, 40% off} a "Mithril Microscope" Mechanism of Teleport Level {!*} 9 "Copper Astrocom" Mechanisms of Word of Recall {!*, 40% off} 8 "Clicking Gyroscope" Mechanisms of Object Analysis {@r2, 40% off} a Lead Ray Gun of Vaporize Solid (20 charges) a Small Tool of Photon Generation (7 charges) {@u2 !k!d!v} a Jasper Ring of Sustain Charm a Brass Lantern [4] 19 Pistol bullets of Hurt Construct (1d11|0) (+6,+6) 63 Hollow-point pistol bullets (2d13|0) (+0,+0) {@f1} [Home Inventory] 25 "Zinc Radiophonic" Mechanisms of Photonic Discharge Creation {@r1, 40 an Ironwood Tool of Object Analysis (10 charges) a Moonstone Ring of Protection [+11] {!*} a Topaz Ring of Resist Bewilderment a Platinum Ring of Perception (+4 to awareness) {!*} a .25 Derringer of Extra Shots (x2) (+13,+12) (+1) {!*} a 16 Gauge Shotgun (x4) (+0,+0) a 20 Gauge Shotgun (x3) (+3,+6) {!*, 10% off} 99 Shotgun buckshot (4d11|0) (+0,+0) {@f1} 93 Shotgun buckshot (4d11|0) (+0,+0) {@f1} 99 Pistol bullets (1d11|0) (+0,+0) 27 Pistol bullets (1d11|0) (+0,+0) {@f1} [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)