[ToME 2.2.6 Character Dump] Name : Futility Age 26 STR: 26 Sex : Male Height 33 INT: 37 Race : Hobbit LostSoul Weight 57 WIS: 18 Class : Thaumaturgist Social Class 74 DEX: 27 Body : Player CON: 17 God : Eru Iluvatar CHR: 25 + To Melee Hit 11 Level 44 Max Hit Points 211 + To Melee Damage 5 Experience 3288403 Cur Hit Points -53 + To Ranged Hit 12 Max Exp 3288403 Max SP (Mana) 989 + To Ranged Damage 12 Exp to Adv. 3360000 Cur SP (Mana) 748 AC 27+156 Gold 54276 Piety 528 (Miscellaneous Abilities) Fighting : Fair Perception : Heroic Blows/Round: 4 Bows/Throw : Very Good Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+20 Stealth : Heroic Magic Device: Legendary[22]Infra-Vision: 100 feet Tactic: coward Explor: brisk (Character Background) You are the only child of a Hobbit Burglar. You are a credit to the family. You have dark brown eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 98 (4900') Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body was a Player. You have defeated 748 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by a Water demon on level 98 of Angband. You can switch locations with another being. You can feel the danger of evil magic. You can run for your life after hitting something. You can create food. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sling-mastery 00.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 48.056 [0.950] . Magic-Device 35.650 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 23.800 [0.700] . Divination 48.300 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 48.000 [1.000] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Dirch (1d4) (+13,+10) [+9](80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 98 of Halls of Mandos. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Halls of Mandos. n) The Rhino Hide Armour 'Lerion' (-1 to accuracy) [8,+11] It sustains your constitution. It provides immunity to fire. It provides resistance to life draining, acid, electricity, cold, dark , confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 98 of Halls of Mandos. o) a Wolf Pelt of Aman [1,+37] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) a Dragon Helm [8,+14] It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) 28 Bolts of Lightning (1d5) (+19,+17) It does extra damage from electricity. It cannot be harmed by electricity. You found it lying in a vault on level 97 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. c) The Shrunken Head of Nightmares It can be activated for teleport level. You found it in the remains of a Ghoul on level 98 of Halls of Mandos. d) 2 Potions of Speed e) 3 Potions of Healing f) 35 Scrolls of Satisfy Hunger g) a Mithril Rod of Nothing (160/160) h) a Staff of Probability Travel[5|25] (1 charge) i) a Staff of Mana[4|32] (5 charges) j) The Ring 'Tureth' (+9) It increases your searching and speed by 9. It sustains your strength . It provides resistance to disenchantment. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Ring of Arfin (+8) It increases your charisma, stealth and speed by 8. It sustains your strength. It makes you completely fearless. It provides resistance to blindness, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Halls of Mandos. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls of Mandos. o) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. p) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Small Metal Shield of Olluin [3,+18] It provides immunity to fire and cold. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) a Heavy Crossbow of Extra Might (x8) (+20,+24) It provides resistance to poison. It fires missiles with extra might. You found it lying in a vault on level 98 of Halls of Mandos. w) (nothing) [The Mathom-house Inventory - Bree ] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos.