[ToME 2.2.6 Character Dump] Name : Aserasean Age 33 STR: 20 Sex : Male Height 53 INT: 14 Race : Hobbit Weight 57 Wis: 19 21 Class : Swordmaster Social Class 19 DEX: 26 Body : Player CON: 17 God : Manwe Sulimo CHR: 21 + To Melee Hit 47 Level 29 Max Hit Points 301 + To Melee Damage 38 Experience 76318 Cur Hit Points -1 + To Ranged Hit 12 Max Exp 76318 Max SP (Mana) 29 + To Ranged Damage 18 Exp to Adv. 82500 Cur SP (Mana) 29 AC 18+78 Gold 133411 Piety 2382 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Fair Blows/Round: 6 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 12d5+228 Stealth : Superb Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the only child of a Hobbit Bum. You are a credit to the family. You have blue-gray eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 3740 enemies. You saved 13 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by a Clear hound on level 20 of A lost temple. You can create food. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of orcs. You are very lucky. You reflect arrows and bolts. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 21) - Combat 34.211 [0.900] - Weaponmastery 34.008 [0.950] . Sword-mastery 33.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 01.000 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.986 [0.400] . Magic-Device 33.200 [1.150] - Spirituality 01.400 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Small Metal Shield on level 1. You may find Padded Armour on level 1. You may meet a Dark elven lord on level 2. You may find a Wooden Torch on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+10,+18) {cursed} It is cursed. You found it lying on the ground on level 16 of Orc Cave. e) The Ring 'Talim' (+4 to stealth) {100% off} It increases your wisdom, charisma, stealth and searching by 4. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. k) an Amulet of the Serpents [+4] (+2) (charging) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You bought it from the Black Market. m) a Feanorian Lamp It provides light (radius 3) forever. It cannot be harmed by fire. n) Elven Hard Studded Leather (-1 to accuracy) [7,+7] (+3 to stealth) It increases your stealth by 3 . It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 20 of Orc Cave. o) a Mouse Fur of Aman [1,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Arwen [3,+6] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold, poison, dark and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 20 of Orc Cave. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 18 of Orc Cave. x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) 59 Arrows (1d4) (+5,+5) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Demonshield [5,+0] b) a Book of Teleportation c) Balrilbon's Soulgem (charging) {tele @A1} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. d) 10 Lembases {@E1} e) 14 Potions of Cure Critical Wounds {@q1} f) a Potion of Restore Intelligence g) 5 Scrolls of Word of Recall {!*} h) 4 Scrolls of Identify {@r1} i) a Scroll of Remove Curse j) a Fireproof Scroll of Reset Recall k) a Copper Rod of Simplicity of Trap Location (20/20) {@z1} You bought it from the Black Market. l) a Rod Tip of Light (15 Mana to cast) m) a Rod Tip of Trap Location (8 Mana to cast) n) a Wand of Confuse[3|21] (4 charges) o) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Globe of Light[7|10] (10 charges) q) a Staff of Identify[1|16] (11 charges) r) a Staff of Reveal Ways[1|32] (10 charges) s) a Light War Axe of Nothingness (2d5) (-36,-54) {cursed} t) an Elemental Dagger (1d4) (+7,+4) u) 23 Arrows (1d4) (+3,+4) v) a Wooden Boomerang (1d8) (+5,+4) w) (nothing) [Home Inventory - Bree ] a) 3 Spellbooks of Manwe's Blessing b) a Potion of Cure Light Insanity c) 2 Morphic Oils of Mouse d) a Potion of Healing e) a Potion of *Healing* f) a Potion of Life {!*} g) a Potion of Restore Life Levels {90% off} h) 2 Potions of Slow Poison i) 2 Potions of Water j) a Potion of Apple Juice k) a Potion of Sleep l) a Potion of Booze m) 2 Potions of Corruption n) a Potion of Neutralise Poison o) 8 Scrolls of *Identify* p) a Wooden Rod of the Istari of Nothing (20/20) {25% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. q) a Shrieker mushroom patch raw meat r) a Mongbat raw meat s) a Cave lizard raw meat [Home Inventory - Lothlorien ] a) 3 Spellbooks of Manwe's Blessing b) a Potion of Lose Memories c) a Potion of Healing d) a Potion of *Healing* e) a Potion of Experience f) a Wooden Rod of Quickness of Nothing (10/10) It can cast spells faster. You found it in the remains of a Dark elven priest on level 13 of Orc Cave. g) a Copper Rod of Nothing (20/20) h) a Copper Rod of Nothing (20/20) i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Orc Cave. j) Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) Elven Leather Scale Mail (-1 to accuracy) [11,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. o) The Dagger of Rilia (2d4) (+6,+5) {MW 550' 6 Umber Hulk} It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Tulwar 'Laithil' (2d4) (+3,+10) (+2) It provides light (radius 1) forever. It increases your wisdom and constitution by 2. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 17 of Orc Cave. q) a Spectral Broad Sword of Westernesse (2d5) (+6,+6) (+2) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It drains life. You found it lying on the ground on level 14 of Orc Cave. r) The Long Sword of Dunesse (2d5) (+18,+16) (+6) It increases your constitution by 6. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 17 of Orc Cave. s) a Katana of *Slay Evil* (3d4) (+5,+5) (+2) It can be wielded two-handed. It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 12 of Orc Cave. t) a Flail (*Defender*) (2d6) (+1,+5) [+5] (+2 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, light and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black naga on level 18 of Orc Cave. u) a Warg raw meat v) a Wolf raw meat w) a Hippogryph raw meat [The Mathom-house Inventory - Bree ] a) The Metal Scale Mail of Uinaeri (-11,-5) [13,+1](20%) It increases your hit points by 20%. It sustains your strength. It makes you completely fearless. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Orc Cave. b) The Rapier of Celor (1d6) (+5,-8) {cursed} It does extra damage from acid and electricity. It is very sharp and can make your foes bleed. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave.