[ToME 2.2.6 Character Dump] Name : Areridan Age 17 STR! 38 Sex : Neuter Height 158 INT! 40 Race : Thunderlord Hermit Weight 226 WIS! 35 Class : Sorceror Social Class 69 DEX! 39 Body : Player CON! 35 God : Eru Iluvatar Chr! 40 40 + To Melee Hit 14 Level 47 Max Hit Points 402 + To Melee Damage -3 Experience 15582854 Cur Hit Points 402 + To Ranged Hit 27 Max Exp 15582854 Max SP (Mana) 1891 + To Ranged Damage 14 Exp to Adv. 15750000 Cur SP (Mana) 920 AC 15+100 Gold 4410611 Piety 27969 (Miscellaneous Abilities) Fighting : Excellent Perception : Heroic Blows/Round: 7 Bows/Throw : Excellent Searching : Legendary[5] Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 7d4-21 Stealth : Bad Magic Device: Excellent Infra-Vision: 80 feet Tactic: meek Explor: running (Character Background) You are the one of the most known Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 36 (1800') Maze: Level 27 (1350') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 18 (900') Your body is a Player. You are currently on level 51 of Mordor. You have defeated 12245 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 50 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Hrive of the 2890th year of the third age. You have been adventuring for 75 days. adefkmnopsuxz{|@ Add Str : ..333........3.. Add Int : ......6..3...... Add Wis : ..3............. Add Dex : ..3.3....3...3.. Add Con : ..333........... Add Chr : ...3.....3...... Mul Mana : +............... Mul SPower: +.....+..+...... Add Sear. : ...3..6..3.4.... Add Infra : ....3......4.... Add Tun.. : ...........4..5. Add Speed : .*..33.......... Add Blows : .............3.. Vampiric : .............+.. Poison Brd: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ........+....... Sust Dex : .......+........ Sust Con : ........+....... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ....+........... Hold Life : .....+.+........ Imm Acid : ........*+.....+ Imm Elec : .......+*.+....* Imm Fire : .+.*...*.+...... Res Cold : ...............+ Res Pois : .......+.......+ Res Fear : ....+..+........ Res Lite : .....+.......... Res Dark : .....+.......... Res Blind : ......+......... Res Conf : ......+.+....... Res Sound : .+.............. Res Shard : ........++...... Res Neth : ................ Res Nexus : .......+........ Res Chaos : .....+..+....... Res Disen : .........+...... Aura Elec : .......+........ Levitate : ..+............+ See Invis : ...++++......... Regen : ....+........... Activate : .+.+.+...++..... Fly : ...+...........+ Orc.ESP : .....+.......... Dragon.ESP: ...............+ TLord.ESP : ...+............ Skills (points left: 9) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 02.400 [0.600] . Fire 01.400 [0.700] . Water 01.400 [0.700] . Air 01.400 [0.700] . Earth 01.400 [0.700] . Meta 01.400 [0.700] . Conveyance 01.400 [0.700] . Divination 01.400 [0.700] . Temporal 01.400 [0.700] . Mind 01.400 [0.700] . Nature 01.400 [0.700] . Necromancy 04.500 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 01.800 [0.900] - Spirituality 01.000 [0.550] . Prayer 15.000 [0.500] - Monster-lore 03.050 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.700 [0.500] Abilities * Perfect casting [Fates] You may find a Lembas on level 10. You are fated to find a Lead-Filled Mace on level 14. You are fated to meet a Small kobold on level 1. You may find a Rod Tip of Nothing on level 1. You may find a Scroll of Identify on level 37. You may find a Fumes Trap Set on level 18. You are fated to meet a Biclops on level 40. [Character Equipment] a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-2,-3)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Gnome mage on level 71 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 65 of The Sacred Land Of Mountains. e) The Ring of Bedair (+3) It increases your strength, wisdom, dexterity and constitution by 3. It makes you invisible. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 58 of The Sacred Land Of Mountains. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of The Sacred Land Of Mountains. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Naugril' [1,+12] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, electricity, poison and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Narwe [4,+10] It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of The Sacred Land Of Mountains. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Set of Gauntlets 'Pauraegen' [Tidal Wave] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) Chaugnar Faugn, Horror from the Hills (2000 hp) {) The Bolt of Morith (1d5) (+20,+9) (+3 attacks) It increases your strength, dexterity and attack speed by 3. It poisons your foes. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Dwarven Pick of Digging (+4,+12) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of Daoloth, the Render of the Veils on level 68 of The Sacred Land Of Mountains. b) a Fireproof Book of Beginner Cantrips {@bb@mb!k!d!v} It cannot be harmed by fire. c) a Spellbook of Vision d) a Spellbook of Identify e) a Spellbook of Fireflash {25% off} f) Raal's Voodoo Doll of Revenge {heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 21 of Mirkwood. g) The Devil's Pentagram {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Master mindcrafter on level 52 of The Sacred Land Of Mountains. h) The Tome of Collected Weird Magic {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 23 of The Sandworm lair. i) Gamenlon's Summoning Manual {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. j) a Parchment titled ``Planar Travel Made Easy'' {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 71 of Erebor. k) Tenser's Mechanical Magician {genocide} It can be activated for genocide every 500 turns. l) 9 Potions of Healing {100% off} m) a Potion of *Healing* n) 5 Potions of Restore Mana {100% off} o) a Rod Tip of Healing (120 Mana to cast) p) a Wand of Stone Prison[2|7] (8 charges) q) The Wand of Digging of Thrain (98 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Black Market. b) a Tome of the Time c) a Book of Summoning d) a Spellbook of Recall e) a Spellbook of Healing f) 19 Mushrooms of Cure Serious Wounds {100% off} g) 6 Sprigs of Athelas h) a Scroll of *Remove Curse* i) a Scroll of *Acquirement* {100% off} j) 2 Scrolls of Artifact Creation k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Erebor. r) a Mage Staff (1d4) (+6,+6) [Home Inventory - Gondolin ] a) Olive's Omnipotent Ostrich {cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven mage on level 72 of Erebor. b) a Greater demonic quylthulg (1500 hp) c) The Crumpled Scroll of Mass Resurrection d) a Mithril Rod of the Istari of Disarming (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Yibb-Tstll, the Patient One on level 41 of Mordor. e) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 68 of Erebor. f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Akhorahil the Blind (+5 to speed) It increases your intelligence, constitution, speed and ability to score critical hits by 5. It makes you invisible. It sustains your charisma. It provides resistance to dark, blindness and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 67 of Erebor. h) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. i) The Augmented Chain Mail 'Anahiach' (-6,-32) [16,+10](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to acid and cold. It provides resistance to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Tome of Magical Energy b) a Tome of the Blowing Wind c) a Tome of the Impenetrable Earth {100% off} d) a Fireproof Tome of Translocation e) a Tome of the Tree f) a Tome of Knowledge g) a Tome of Meta Spells h) an Unholy Tome of the Hellflame i) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of an Archlich on level 62 of The Sacred Land Of Mountains. j) The Ring of Raugloth (+6) It increases your intelligence, constitution and charisma by 6. It provides resistance to fire, poison, light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 59 of The Sacred Land Of Mountains. k) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of The Sacred Land Of Mountains. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Hard Leather Armour of Aurung (-1 to accuracy) [6,+5] It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in the town of Gondolin . o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) an Elven Cloak of Air [4,+12] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. q) The Large Leather Shield 'Aelvan' [4,+0] It sustains your strength and constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to fire, light , dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of The Sacred Land Of Mountains. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, sound and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 62 of The Sacred Land Of Mountains. u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 60 of The Sacred Land Of Mountains. v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 72 of Erebor. w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 51 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 46 of The Sacred Land Of Mountains. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) The Demonhorn of Gothmog [2,+13] (-5) d) 30 Potions of Cure Light Insanity e) 26 Potions of Cure Serious Insanity f) 5 Potions of Cure Critical Insanity g) 6 Potions of Cure Insanity h) 7 Potions of Corruption i) 13 Potions of Curing {25% off} j) 3 Scrolls of Acquirement k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 59 of The Sacred Land Of Mountains. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 68 of The Sacred Land Of Mountains. m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth) n) The Hard Leather Cap of Thranduil [2,+10] (+2) o) a Pair of Metal Shod Boots of Speed [6,+3] (+6) p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 68 of The Sacred Land Of Mountains. t) The Trident of Wrath (3d8) (+16,+18) (+2) u) The Whip 'Lasher' (1d6) (+12,+15) (+3) v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . x) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. b) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, confusion, shards, nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 61 of Erebor. c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision) It increases your intelligence, wisdom and infravision by 4. It makes you invisible. It provides resistance to confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. d) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your constitution and searching by 2. It makes you invisible. It makes you completely fearless. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bull Gates on level 58 of The Sacred Land Of Mountains. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 64 of Erebor. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 72 of Erebor. j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 65 of Erebor. k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 68 of The Sacred Land Of Mountains. l) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 72 of Erebor. m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire.