[ToME 2.2.7 Character Dump] Name : Cirad Age 139 STR! 18/130 Sex : Female Height 88 INT! 18/190 Race : Wood-Elf Weight 81 WIS! 18/*** Class : Priest(Eru) Social Class 82 DEX! 18/*** Body : Player CON! 18/130 God : Eru Iluvatar CHR! 18/*** + To Melee Hit 36 Level 50 Max Hit Points 737 + To Melee Damage 19 Experience 30189369 Cur Hit Points 737 + To Ranged Hit 38 Max Exp 30189369 Max SP (Mana) 1035 + To Ranged Damage 11 Exp to Adv. ***** Cur SP (Mana) 1035 AC 24+127 Gold 8348184 Piety 95845 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 9 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 9d4+171 Stealth : Fair Magic Device: Legendary[2] Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the only child of a Nandorin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 92 (4600') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 41 (2050') Maze: Level 32 (1600') Orc Cave: Level 22 (1100') Erebor: Level 70 (3500') The Old Forest: Level 17 (850') Moria: Level 45 (2250') Dol Guldur: Level 59 (2950') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 34536 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 92 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 61st Hrive of the 2890th year of the third age. You have been adventuring for 129 days. adefkmnopsuxz{|@ Add Str : ...1.......3..3. Add Int : ...12.22.3...... Add Wis : ...12..2......3. Add Dex : ...1.....34...3. Add Con : ...1.......3..3. Add Chr : ...1...2.3....3. Mul Mana : ....+.+......... Mul SPower: +........+...... Add Stea. : .......2........ Add Sear. : ......2..3...... Add Tun.. : ..............3. Add Speed : .*.1.3.2...3..3. Add Blows : .............23. Chaotic : .............+.. Vampiric : ..............+. Slay Und. : .............+.. Slay Giant: .............+.. Cold Brand: .............+.. Sust Str : ...+............ Sust Int : ....+...+....... Sust Wis : ...++...+....... Sust Dex : ................ Sust Con : ...+....+....... Sust Chr : ...+....+....... Invisible : .......+........ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ...+....+.+..... Hold Life : ....++..+....... Res Acid : .......++++..... Res Elec : ........+....... Imm Fire : .+.*...+++...... Res Cold : .......++....... Res Pois : ........+....... Res Fear : ...+....+..+.... Res Lite : .....+..+......+ Res Dark : .....+.......... Res Blind : ......+......... Res Conf : ......+.+....... Res Sound : .......++....... Res Shard : ........++.+.... Res Neth : .+.+............ Res Nexus : ........+....... Res Chaos : .....+.......... Res Disen : .........+...... Lite : ....+........... See Invis : ...+.++......... Digestion : ....+.....+..... Regen : ...++........... Xtra Might: ...............+ Activate : .+.+.+.+.++..... Hvy Curse : ....+........... Precogn. : ..+............. Orc.ESP : .....+.......... Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ...............+ Skills (points left: 38) - Combat 04.100 [0.700] . Weaponmastery 01.000 [0.700] . Archery 00.000 [0.200] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [0.900] . Magic-Device 30.400 [1.050] . Spell-power 50.000 [0.700] - Spirituality 25.200 [1.000] . Prayer 50.000 [1.500] . Mindcraft 46.800 [0.600] - Monster-lore 06.600 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 10.200 [0.500] Abilities * Perfect casting * Tree walking 2 of your companions have been killed. [Fates] You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 12. You may meet a Scruffy little dog on level 16. You are fated to die on level 7. You are fated to meet a Giant white ant on level 14. You may find a Sabre on level 8. You are fated to meet a Giant black ant on level 13. You may meet a Boil-covered wretch on level 12. You may find a Scroll of Object Detection on level 11. You are fated to find a Horn on level 16. You may find a Rune [Arrow] on level 1. [Character Equipment] a) a Mage Staff of Power (1d4) (+11,+12) (+11) {^f^f} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of a Demilich on level 65 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. e) The Ring of Precognition {!*!*!*} It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos' [Remove Curses](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {@w0!d!v} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Mardor [3,+10] {!d!v} It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, confusion, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 69 of Paths of the Dead. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!v arrows} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 42 of Moria. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) an Eye druj (1000 hp) {Buddy} {) The Bolt 'Ircamed' (1d5) (+6,+8) (+2 attacks) {^f} It increases your attack speed by 2. It does extra damage from frost. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. |) The Gnomish Shovel called 'The Turbo Mole' (+11,+6) (+3 to speed) {^f^f} It increases your strength, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. You bought it from the Black Market. b) The Tome of Cirad {@b0@m0!d!d!d!v!v!v manathrust, identify, charm} It cannot be harmed by acid, cold, lightning or fire. c) Kelek's Wormhole Machine {!d!v genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 25 of The Old Forest. d) Kelek's Wormhole Machine {!d!v genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 35 of Illusory Castle. e) a Parchment titled ``Demigods and their Uses'' {!d!v mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 34 of The Land Of Rhun. f) The Cunning Plan of Zog {!d!v light absorption} It can be activated for light absorption. You found it in the remains of a Barbazu on level 62 of Mordor. g) a Parchment titled ''Famous Last Words'' {!d!v heal 700 HP} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 34 of The Land Of Rhun. h) Cathal's Corrupting Cymbal {!d!v satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Dread on level 63 of The Sacred Land Of Mountains. i) 32 Potions of Cure Critical Wounds {!k!d!v} j) 13 Potions of Healing {!*!*} k) 3 Potions of Restore Mana {25% off} l) 20 Scrolls of Teleportation {!k!d!v} m) an Adamantite Rod of Capacity of Recall (400/400) {@z0!k!k!k!d!d!d!v!v!v} It can hold more mana. You bought it from the Black Market. n) a Wand of Fireflash[7|21] of Plenty (15 charges) {@a0!k!d!v} You found it in the remains of a Hezrou on level 42 of Moria. o) a Ring of Speed (+16) {!k!d!v} It increases your speed by 16. You found it in the remains of a Nightwalker on level 85 of Angband. p) The Anchor of Space-Time {@w0!d!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) 55 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Greater rotting quylthulg (1500 hp) b) 99 Potions of Cure Insanity c) 81 Potions of Detonations {!*!*!*} d) 80 Potions of Healing {!*!*} e) 95 Potions of *Healing* {100% off} f) 11 Potions of Life {100% off} g) 54 Potions of Restore Mana {25% off} h) a Potion of Invulnerability i) 22 Scrolls of Protection from Evil {!*!*} j) a True Totem of Fangorn the Treebeard, Lord of the Ents {!k!d!v} k) a True Totem of Glaurung, Father of the Dragons l) The Ring of Mendil [+15] (+4 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom, dexterity and speed by 4. It sustains your intelligence. It provides resistance to acid, light, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Illusory Castle. o) The Broad Sword 'Aranruth' (3d5) (+18,+11) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Mordor. r) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. s) Climbing Set {@w9!k!k!k!d!v} t) a Young bronze dragon corpse {Piety, thy name is toil} [Home Inventory - Gondolin ] a) a Silent watcher named Nine Lives (1165 hp) b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 69 of Erebor. c) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You bought it from the Black Market. d) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of a Demilich on level 54 of Paths of the Dead. e) an Adamantite Rod of Nothing (200/200) f) an Adamantite Rod of Nothing (200/200) g) a Rod Tip of Recall (80 Mana to cast) {!k!d!v} h) 2 Rod Tips of Healing (120 Mana to cast) i) a Wand of Tidal Wave[8|33] (8 charges) j) a Wand of Noxious Cloud[15|39] (7 charges) k) a Wand of Stone Prison[1|5] of Plenty (9 charges) You bought it from the Black Market. l) a Wand of Stone Prison[2|14] (8 charges) m) a Wand of Stone Prison[3|9] (6 charges) n) The Wand of Digging of Thrain (17 charges) o) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) an Iron Helm of Water Breathing [5,+15] It allows you to breathe underwater. It cannot be harmed by acid. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 69 of Paths of the Dead. t) The Dark Sword of Alenel (3d7) (+9,+16) (+1) It generates an antimagic field. It increases your strength and charisma by 1. It does extra damage from acid. It is especially deadly against giants. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Maze. v) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Angband. w) The Flail of Arauruil (2d6) (+9,+6) (+4 to speed) It can be wielded two-handed. It increases your intelligence, ability to tunnel and speed by 4. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. x) a Mace of Disruption (Defender) (5d8) (+12,+13) [+5] (+4 to stealth) It must be wielded two-handed. It increases your stealth by 4. It strikes at undead with holy wrath. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Tome of Magical Energy b) a Fireproof Tome of the Mind {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. You stole it from the Black Market. c) 2 Fireproof Holy Tomes of Eru Iluvatar {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. You bought it from the Black Market. d) Raal's Voodoo Doll of Revenge {!d!v destruction} It can be activated for Destruction. You found it in the remains of an Emperor wight in the town of Bree . e) The Devil's Pentagram {!d!v teleport level} It can be activated for teleport level. You found it in the remains of a Black orc on level 50 of Cirith Ungol. f) Kelek's Practical Joke (charging) {!d!v cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven priest on level 37 of The Land Of Rhun. g) The Tome of Collected Weird Magic {!d!v cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. h) The Hand of Vecna {!d!v cure stun} It can be activated for cure stun. You found it lying on the ground on level 36 of Mordor. i) a Parchment titled ''Immortality For Dummies'' {!d!v cure stun} It can be activated for cure stun. You found it in the remains of a Hezrou on level 62 of Mordor. j) a Parchment titled ''Famous Last Words'' {!d!v heal 700 HP} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 41 of Illusory Castle. k) Cathal's Corrupting Cymbal {!d!v satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Ghoul on level 40 of Moria. l) Cathal's Corrupting Cymbal {!d!v satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 81 of Angband. m) The Ring of Golin (+1 attack) It increases your charisma and attack speed by 1. It sustains your wisdom and constitution. It provides resistance to poison, sound, nether and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Cirith Ungol. n) The Ring 'Eldolluin' (+2) {rpoison, rsound, rchaos, levitate, +stealth/search} It increases your stealth and searching by 2. It sustains your dexterity . It provides resistance to poison, sound and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Ring 'Hondarain' (+3) It increases your strength, wisdom, infravision and attack speed by 3. It makes you invisible. It sustains your wisdom. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 59 of Dol Guldur. p) a Ring of Speed (+12) {!k!k!k!d!v} It increases your speed by 12. You bought it from the Expensive Black Market. q) The Ring of Flare (+3) {!d!v dimension door} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 55 of Mordor. r) Power Dragon Scale Mail (-3 to accuracy) [40,+21] s) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. v) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Large Leather Shield of Celegorm [4,+20] {rbase, rlight, rdark, rnether} It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Cirith Ungol. [Home Inventory - Lothlorien ] a) Raal's Voodoo Doll of Revenge {!d!v destruction} It can be activated for Destruction. You found it in the remains of a Master mindcrafter on level 91 of Angband. b) 19 Sprigs of Athelas c) 9 Morphic Oils of Spider d) 99 Potions of Cure Insanity {25% off} e) a Scroll of Craftsmanship {100% off} f) a Silver Rod of the Istari of Disarming (200/200) {!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Phantom on level 48 of Paths of the Dead. g) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. h) a Partial Totem of a Great Wyrm of Perplexity {!k!d!v} i) a Partial Totem of a Great Wyrm of Many Colours {!k!d!v} j) a Partial Totem of a Wavelord k) The Ring of Ormen (+4 to speed) {rogrog's escort} It increases your strength, intelligence, dexterity, charisma and speed by 4. It sustains your wisdom. It provides resistance to sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 42 of Moria. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Mordor. m) The Jewel 'Evenstar' (+3) {!d!v restore stats/life levels} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . n) The Cloak 'Vaith' [1,+10] It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold and dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. o) The Small Metal Shield of Thorin [3,+25] (+4) {ImmAcid} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 54 of Mordor. p) The Large Metal Shield 'Glost' [5,+7] {ImmFire ImmElec reflect rdark rshards } It sustains your intelligence and wisdom. It provides immunity to electricity and fire. It provides resistance to dark, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 67 of The Sacred Land Of Mountains. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. r) The Executioner's Sword of Antaret (4d5) (+10,+15) (+2 attacks) It must be wielded two-handed. It increases your dexterity, charisma and attack speed by 2. It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 61 of Mordor. s) a Mage Staff of Power (1d4) (+8,+7) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Dracolisk on level 87 of Angband. t) a Mage Staff of Wizardry (1d4) (-21,+8)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Dracolich on level 68 of Erebor. u) a Mage Staff of Mana (1d4) (+9,+7)(100%) {Maeglin quest} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Lesser Balrog in the town of Gondolin . [Home Inventory - Khazad-dum ] a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*} It cannot be harmed by acid, cold, lightning or fire. b) The Ring 'Hatanang' (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Mordor. e) The Amulet of Firest {rfear/acid/elec/dark/conf/nexus. susWisDexCha} It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to acid, electricity, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 33 of Mirkwood. f) The Phial of Galadriel (+4) {@w0!d!v} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 36 of The Land Of Rhun. g) The Star of Elendil (+1) {@w0!d!v} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. i) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Cap of Tunivril [3,+11] It provides light (radius 2) forever. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 40 of Moria. n) The Set of Gauntlets 'Paurhach' [Manathrust] [2,+14] {@m0@b0!d!v} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. o) The Small Sword 'Sting' (E:12317, L:20) (1d6) (+26,+17) (+3 to speed) {BDw2, } It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 3. It does extra damage from frost. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Captain on level 50 of Moria. r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Illusory Castle. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mindcrafter on level 43 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Land Of Rhun. d) The Crystal Ball of The Witch-King of Angmar It can be activated for cure confusion. You found it in the remains of a Hezrou on level 43 of Mordor. e) Agannazar's Antique Acorn {something weird} It can be activated for something weird. You found it in the remains of a Dread on level 39 of The Land Of Rhun. f) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your intelligence by 2. It makes you invisible. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to fire, sound and shards. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor. g) The Ring of Leglirdor (+3) {one of many, many randarts...} It increases your intelligence by 3. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. h) The Wooden Torch of Gilman (with 4003 turns of light) (+2 to searching) It provides light (radius 4) when fueled. It increases your searching by 2. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. i) The Palantir of Orthanc (+2) {first time I ever found this!} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 45 of Cirith Ungol. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. m) The Long Sword 'Durandil' (2d5) (+5,+7) (+3) (charging) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 44 of Cirith Ungol. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 37 of Cirith Ungol. o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. p) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Mordor. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 40 of The Helcaraxe. t) The Small Wooden Boomerang of Egoros (1d4) (+7,-4) {cursed} It is especially deadly against trolls. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 33 of Maze. u) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. v) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Rogue on level 43 of Moria. w) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 34 of The Land Of Rhun. x) 10 Itangast the Fire Drake's raw meats