[ToME 2.2.6 Character Dump] Name : Reriloth Age 27 STR: 23 Sex : Male Height 27 INT: 26 Race : Hobbit Weight 60 WIS: 14 Class : Rogue Social Class 14 DEX: 36 Body : Player CON: 30 God : Melkor Bauglir CHR: 22 + To Melee Hit 35 Level 33 Max Hit Points 446 + To Melee Damage 44 Experience 340976 Cur Hit Points 446 + To Ranged Hit 31 Max Exp 340976 Max SP (Mana) 61 + To Ranged Damage 19 Exp to Adv. 371250 Cur SP (Mana) 61 AC 27+75 Gold 137305 Piety 17676 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 7 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 14d4+308 Stealth : Legendary[25]Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a well liked child. You have green eyes, curly black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 16 (800') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 4803 enemies. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : .........32..... Add Int : ...2............ Add Dex : 2........3...... Add Con : .........32..... Add Stea. : ......2......... Add Tun.. : ..............1. Add Speed : 2.*..1.......... Add Blows : 2............... Poison Brd: +............... Fire Brand: .............+.. Cold Brand: +............... Sust Str : .........+...... Sust Int : ........+....... Sust Wis : ...+............ Sust Dex : .........+.....+ Sust Con : .........+...... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : .....+.......... Res Acid : ......++.+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : +.....+..+...... Res Pois : ........+....... Res Fear : .......+.+...... Res Lite : ................ Res Dark : ........++...... Res Blind : ................ Res Conf : ......+......... Res Sound : ........+....... Res Shard : ...+....+....... Res Neth : ................ Res Nexus : ...+.....+...... Res Chaos : ........+....... Res Disen : ................ Levitate : ...+............ Lite : .....+.......... See Invis : +....+.+........ Digestion : +........+...... Regen : +............... Activate : +....+.....+.... Orc.ESP : ......+......... Full ESP : ....+........... Skills (points left: 0) - Combat 34.264 [0.700] - Weaponmastery 34.600 [0.700] - Sword-mastery 11.950 [0.300] . Critical-hits 06.000 [0.500] - Archery 03.700 [0.500] . Sling-mastery 00.000 [0.300] - Sneakiness 15.900 [2.000] . Stealth 28.000 [1.500] . Disarming 07.000 [2.000] . Backstab 09.000 [1.000] . Stealing 19.000 [2.000] . Dodging 01.000 [2.000] - Magic 02.995 [0.700] . Magic-Device 18.050 [1.550] . Conveyance 00.000 [0.500] . Divination 01.500 [0.500] . Temporal 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 01.350 [0.700] . Prayer 00.000 [0.500] . Mindcraft 02.500 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Trapping One of your companion(s) has been killed. [Fates] You are fated to find a Potion of Clumsiness on level 6. You may find Hard Leather Armour on level 8. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+4,+7) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Long Bow of Power (x3) (+11,+19) It was given to you as a reward. e) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Speed Ring Market. f) The Ring of Galdan (+15) (+2) It increases your intelligence by 2. It sustains your wisdom. It provides resistance to shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 32 of Mirkwood. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. n) Elven Metal Scale Mail (-2 to accuracy) [13,+5] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Denduin [3,+6] It sustains your intelligence and charisma. It provides resistance to poison, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 25 of Maze. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Jumping [3,+6] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) (nothing) {) 18 Arrows of Flame (1d4) (+6,+6) |) a Shovel (+4,+4) (+1) [Character Inventory] a) 4 Potions of Healing b) 6 Potions of Restore Life Levels c) 6 Potions of Curing d) 4 Scrolls of Teleportation e) 22 Scrolls of Identify {@r1} f) 2 Scrolls of *Identify* g) 3 Scrolls of Satisfy Hunger h) a Wooden Rod of Trap Location (10/10) {@z1} i) a Copper Rod of Illumination (20/20) {@z0} j) a Silver Rod of Recall (100/100) k) The Wand of Digging of Thrain (10 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Ring of Extra Attacks (+1 attack) m) an Indestructible Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. n) a Ring of Flying o) an Amulet of Anti-Teleportation {100% off} It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. p) a Feanorian Lamp q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision) {} It increases your constitution and infravision by 2. It provides resistance to dark. You stole it from the Footwear Shop. r) 18 Flight Arrows of Slay Animal (1d3) (+6,+6) s) 21 Arrows of Wounding (1d4) (+7,+12) t) 7 Arrows of Wounding (1d4) (+7,+11) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wooden Rod of Nothing (10/10) b) an Iron Rod of Frost Bolts (50/50) c) an Iron Rod of Lightning Bolts (50/50) d) a Rod Tip of Disarming (50 Mana to cast) e) a Ring of Levitation f) a Ring of Sustain Wisdom g) a Ring of Sustain Charisma h) an Amulet of Teleportation i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Venomous Dagger (1d4) (+3,+5) k) a Main Gauche of *Slay Dragon* (1d5) (+15,+10) (+1) It increases your constitution by 1. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid and fire. It allows you to sense the presence of dragons. You found it in the remains of an Algroth in the town of Bree . l) an Acidic Short Sword (1d7) (+9,+7) m) a Broad Sword of Westernesse (2d5) (+9,+10) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) a Long Sword of Aman (2d5) (+9,+14) [+4] (+2) p) a Chaotic Claymore (2d8) (+11,+7) q) 25 Sheaf Arrows of Slay Undead (1d5) (+6,+5) [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) a Moonstone Rod of Nothing (75/75) c) a Moonstone Rod of Nothing (75/75) d) a Silver Rod of Charging of Nothing (100/100) e) a Rod Tip of Light (15 Mana to cast) f) a Wand of Teleport Away[1|22] of Plenty (11 charges) You found it in the remains of a Mind flayer on level 24 of Mirkwood. g) a Ring of Accuracy (+13) {100% off} You stole it from the Black Market. h) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Speed Ring Market. i) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring 'Gungrim' (+3) {100% off} It increases your wisdom, dexterity, stealth and speed by 3. It sustains your dexterity. It provides resistance to acid, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) a Ring of Flying l) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+29] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Rapier of Westernesse (1d6) (+7,+10) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Forest troll Priest on level 30 of Maze. r) The Rapier of Dranglon (1d6) (+4,+12) (+2) It increases your intelligence and wisdom by 2. It does extra damage from frost. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Spectral Broad Sword (2d5) (+9,+6) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Crystal drake on level 29 of Mirkwood. t) a Venomous Scimitar of the Thunderlords (2d5) (+6,+8) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to poison, nexus and chaos. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying on the ground on level 28 of Mirkwood. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 33 of Maze. v) a Spectral Battle Axe (Defender) (2d8) (+6,+7) [+6] (+1 to stealth) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 1 . It strikes at undead with holy wrath. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Mirkwood. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for create hunger. You found it in the remains of a Novice mage on level 36 of Maze. b) The Toenail of Vecna It can be activated for cure fear. You found it lying on the ground on level 12 of Orc Cave. c) a Scroll of Rumour d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 25 of Maze. e) a Wooden Boomerang of Nothingness (1d8) (-61,-14) {cursed} It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Black orc on level 33 of Maze.