[Angband 3.0.4 Character Dump] Name Neleriand Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 -5 +15 18/210 Race High-Elf Height 89 INT! 18/100 +3 +3 +7 18/230 Class Mage Weight 199 WIS! 18/100 -1 +0 +4 18/130 Title Sorcerer Status 37 DEX! 18/100 +3 +1 +0 18/140 HP -7/793 Maximize Y CON! 18/100 +1 -2 +13 18/220 SP 361/361 Preserve Y CHR! 18/100 +5 +1 +2 18/180 Level 45 Armor [18,+169] Saving Throw Heroic Cur Exp 5618172 Fight (+39,+33) Stealth Superb Max Exp 5618172 Melee (+44,+53) Fighting Legendary Adv Exp 6210000 Shoot (+51,+15) Shooting Legendary MaxDepth 3650 ft Blows 4/turn Disarming Superb Gold 1045384 Shots 1/turn Magic Device Legendary Perception Excellent Burden 142.5 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:.+....+...... Confu:.........+... Fire:.+..+.+...... Sound:........+.... Cold:.+....+...... Shard:............. Pois:....+........ Nexus:.......+..... Fear:....+...+.... Nethr:......+...... Lite:+....+......+ Chaos:+.......+.... Dark:+....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:.........+... PLite:+............ Infra:............. Regen:.+........... Tunn.:+............ Telep:............. Speed:..+.+..+..... Invis:.....+...+..+ Blows:............. FrAct:........+.+.. Shots:............. HLife:.....++...... Might:.+........... [Last Messages] > The Great Wyrm of Many Colours magically summons ancient dragons! > You miss the Ancient multi-hued dragon. > You hit the Ancient multi-hued dragon. <2x> > It was a great hit! > You hit the Ancient multi-hued dragon. > The Great Wyrm of Law breathes shards. > The Yellow Speckled Potion of Restore Strength shatters! > The Bubbling Potion of Restore Charisma shatters! > The Ancient green dragon cries out in pain. > The Great crystal drake resists. > The Ancient multi-hued dragon screams in pain. > The Great Wyrm of Chaos shrugs off the attack. > The Great Wyrm of Many Colours shrugs off the attack. > You have been given a deep gash. > You die. [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Jet Ring of Speed (+8) It increases your speed by 8. d) a Gold Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) {@A1} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) a Robe of Permanence [2,+26] It provides resistance to acid, lightning, fire, cold, nether, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {@A2} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+10] (+2) It increases your stealth by 2. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. i) 3 Magenta Potions of Healing {25% off} j) 4 Indigo Potions of Restore Mana {40% off} k) 7 Misty Potions of Restore Life Levels {75% off} l) 4 Coagulated Crimson Potions of Enlightenment m) a Silver Rod of Enlightenment n) 6 Copper Rods of Probing o) a Birch Staff of Healing (3 charges) p) a Silver Amulet of Weaponmastery (+3,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. q) a Cloak of Protection [1,+14] {!d!v!k} It provides resistance to shards. It cannot be harmed by the elements. r) 59 Mithril Arrows (3d4) (+8,+9) {@f1=g} It cannot be harmed by acid and fire. [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 12 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 9 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 23 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 12 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 8 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) 4 Gold Speckled Potions of *Healing* i) 6 Scrolls titled "trolion" of *Identify* {25% off} j) 2 Scrolls titled "triun it" of *Remove Curse* k) a Pearl Ring of Constitution (+6) {10% off} It increases your constitution by 6. It sustains your constitution. l) 2 Jet Rings of Speed (+6) It increases your speed by 6. m) a Tortoise Shell Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. n) a Crystal Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. r) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!v!k} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. t) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. v) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+8,+9) [+4] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) The Flail 'Totila' (3d6) (+8,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)