[ToME 2.2.6 Character Dump] Name : Onoli Age 18 STR: 18/128 Sex : Male Height 181 INT! 18/120 Race : Thunderlord Weight 296 WIS: 18/169 Class : Mindcrafter Social Class 100 DEX: 18/44 Body : Player CON! 18/140 God : Tulkas CHR! 18/200 + To Melee Hit 37 Level 28 Max Hit Points 418 + To Melee Damage 35 Experience 173393 Cur Hit Points 418 + To Ranged Hit 38 Max Exp 173393 Max SP (Mana) 173 + To Ranged Damage 0 Exp to Adv. 210000 Cur SP (Mana) 173 AC 20+51 Gold 201048 Piety 9801 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Legendary[10]Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 4d4+140 Stealth : Bad Magic Device: Heroic Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of many Manwe Maia. Your eagle is splendid. In the past you dwelt on earth in the form of a Wizard of legend. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 21 (1050') Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') Moria: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 2827 enemies. You saved 21 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Int : ......3......... Add Wis : ......3......... Add Stea. : ..2....3........ Add Sear. : .2..7433........ Add Infra : .2.............. Add Tun.. : ..............3. Slay Und. : +............... Elec Brand: +............... Sust Str : ..+............. Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ......+......... Hold Life : ................ Res Acid : +.+...+........+ Res Elec : +.....+........+ Res Fire : ......+...+..... Res Cold : ..+...+........+ Res Pois : ................ Res Fear : ..+............. Res Lite : ................ Res Dark : ................ Res Blind : ..+............. Res Conf : ...+............ Res Sound : ................ Res Shard : .......+........ Res Neth : +............... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : +............... Levitate : ...............+ See Invis : ......+......... Xtra Shots: .+.............. Activate : ++...+....+..... Cursed : +............... Fly : ...............+ Dragon.ESP: ...............+ Skills (points left: 0) - Combat 20.200 [0.700] . Weaponmastery 30.400 [0.700] - Sneakiness 01.000 [1.100] . Disarming 01.000 [0.300] - Magic 18.568 [0.900] . Magic-Device 30.900 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 09.700 [1.000] . Prayer 20.800 [0.900] . Mindcraft 35.200 [0.900] . Monster-lore 01.000 [0.500] Abilities * Perfect casting [Fates] You may find a Scroll of Enchant Weapon To-Dam on level 4. [Character Equipment] a) The Dagger 'Dethanc' (E:2816, L:14) (1d4) (+19,+11) {cursed} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It strikes at undead with holy wrath. It provides resistance to acid, electricity and nether. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Nielen (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . f) a Ring of Confusion Resistance k) an Amulet of Searching (+7) It increases your searching by 7. You bought it from the Magic shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 35 of Moria. n) The Robe of Incanus [Divine Aim] [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of Protection [4,+19] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Leather Shield of Reflection [4,+8] s) an Iron Helm [5,+4] u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 31 of Moria. x) a Pair of Hard Leather Boots [3,+8] z) (nothing) {) 18 Iron Shots (1d4) (+0,+0) |) a Dwarven Shovel (+8,+7) (+3) [Character Inventory] a) 12 Rations of Food b) 9 Lembases c) 5 Potions of Healing d) 81 Scrolls of Identify e) 4 Wands of Noxious Cloud[1|25] (28 charges) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 35 of Moria. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 32 of Moria. c) a Battle-scarred veteran corpse [The Mathom-house Inventory - Bree ] a) Orfax, Son of Boldor's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 15 of Mirkwood. b) Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 2 of Barrow-Downs.