[ToME 2.2.5 Character Dump] Name : JustinTimberyeek Age 11 STR: 10 Sex : Male Height 43 INT: 10 Race : Yeek Weight 41 WIS: 8 Class : Bard Social Class 37 DEX: 8 Body : Player CON: 8 God : Eru Iluvatar CHR: 11 + To Melee Hit 13 Level 22 Max Hit Points 163 + To Melee Damage 14 Experience 4861 Cur Hit Points -6 + To Ranged Hit 13 Max Exp 4861 Max SP (Mana) 94 + To Ranged Damage 10 Exp to Adv. 5460 Cur SP (Mana) 68 AC 12+21 Gold 3420 Piety 1468 (Miscellaneous Abilities) Fighting : Good Perception : Very Bad Blows/Round: 1 Bows/Throw : Fair Searching : Very Bad Shots/Round: 1 Saving Throw: Very Bad Disarming : Bad Mel.dmg/Rnd: 2d6+14 Stealth : Bad Magic Device: Poor Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a well liked child. You have blue-gray eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Your body was a Player. You have defeated 449 enemies. You saved 11 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by a Stegocentipede on level 12 of Mirkwood. You are terrified. Your eyes are sensitive to infrared light. You levitate just over the ground. You can sense the presence of orcs. You are unlucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at undead with holy wrath. Skills (points left: 24) - Combat 01.000 [0.700] . Weaponmastery 01.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.600] - Magic 20.320 [0.600] . Magic-Device 01.000 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 03.560 [0.800] . Prayer 00.000 [0.500] . Music 26.600 [0.800] - Monster-lore 03.200 [1.100] . Summoning 01.200 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 10.100 [0.500] . Mimicry 00.000 [0.400] [Character Equipment] a) a Shocking Flail of Slay Undead (2d6) (+6,+2) {cursed} d) a Long Bow of Accuracy (x3) (+6,+10) e) a Ring of Levitation f) a Ring of Invisibility {cursed} k) (nothing) m) a Brass Lantern (with 974 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Elven Hard Leather Armour (-1 to accuracy) [6,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid , electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Mouse Fur of Aman [1,+26] (+2 to stealth) p) (nothing) s) a Metal Cap [3,+6] u) (nothing) x) a Pair of Soft Leather Boots [2,-1] z) a Silent watcher (1049 hp) {) 13 Arrows (1d4) (+0,+0) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 11 Mushrooms of Cure Serious Wounds {100% off} b) 5 Rations of Food c) 3 Flasks of oil d) a Potion of Restore Strength {25% off} e) a Potion of Heroism f) 6 Scrolls of Teleportation g) 4 Scrolls of Word of Recall h) 2 Scrolls of Identify {25% off} i) a Partial Totem of a Half-orc j) a Drum (+1) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Potions of Cure Serious Wounds b) a Potion of Cure Critical Wounds c) a Potion of Healing d) a Rod Tip of Trap Location (8 Mana to cast) e) The Dagger 'Nimthanc' (E:174, L:4) (1d4) (+7,+7) f) a Sling of Accuracy (x2) (+15,+14) g) 15 Arrows of Acid (1d4) (+4,+4) h) a Harp (+1) It increases your charisma by 1. i) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Rotting quylthulg (480 hp) b) 2 Potions of Cure Critical Wounds c) a Partial Totem of a Giant red scorpion d) 5 Arrows (1d4) (+8,+5) e) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.