[ToME 2.2.6 Character Dump] Name : Yenen X Age 22 STR! 40 Sex : Male Height 86 Int: 20 21 Race : RohanKnight Weight 81 WIS! 30 Class : Swordmaster Social Class 1 DEX! 37 Body : Player CON! 40 God : Tulkas Chr: 33 33 + To Melee Hit 80 Level 43 Max Hit Points 994 + To Melee Damage 58 Experience 3982444 Cur Hit Points -13 + To Ranged Hit 37 Max Exp 3990453 Max SP (Mana) 115 + To Ranged Damage 9 Exp to Adv. 4620000 Cur SP (Mana) 115 AC 35+106 Gold 1119897 Piety 60554 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Superb Blows/Round: 9 Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 2 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 18d5+522 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Serf. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 59 (2950') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 12255 enemies. You saved Bree from a dreadful Nazgul. You saved 49 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a Bone golem on level 59 of Mordor. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can destroy walls. You can use rohir powers. You cannot see. You are bleeding. You can see invisible creatures. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Skills (points left: 0) - Combat 47.171 [0.900] - Weaponmastery 47.851 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 47.080 [0.900] . Stealth 01.000 [0.300] . Disarming 05.500 [0.900] - Magic 01.867 [0.300] . Magic-Device 47.000 [1.150] . Divination 01.000 [0.300] - Spirituality 01.120 [0.400] . Prayer 01.500 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+3,+6) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow 'Nonianwe' (x4) (+7,+9) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 25 of Mirkwood. e) a Ring of Speed (+7) f) The Ring of Ramlan (+4) It increases your charisma by 4. It sustains your wisdom and dexterity. It provides resistance to acid, poison, light, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 36 of Mordor. k) an Amulet of Telepathy {cursed} It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 36 of Mordor. o) a Fur Cloak of Protection [3,+9] p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 16 Arrows (1d4) (+5,+4) |) a Magical Dwarven Pick (+9,+8) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it in the remains of a Grand master mystic on level 57 of Mordor. [Character Inventory] a) Gamenlon's Summoning Manual It can be activated for cure insanity. You found it lying on the ground on level 37 of Moria. b) 2 Sprigs of Athelas c) a Potion of Cure Light Insanity d) 33 Potions of Cure Critical Wounds e) a Potion of Restore Life Levels f) 36 Scrolls of Word of Recall g) 8 Scrolls of Trap Detection h) 30 Scrolls of Satisfy Hunger i) 3 Wands of Noxious Cloud[1|25] (0 charges) j) a Fireproof Staff of Recovery[4|30] (0 charges) k) an Amulet of Brilliance (+5) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Wormhole Machine It can be activated for teleport level. You found it lying on the ground on level 32 of Mirkwood. b) The Grail of Kenault It can be activated for Destruction. You found it lying on the ground on level 32 of Mirkwood. c) The Toenail of Vecna It can be activated for genocide every 500 turns. You found it lying on the ground on level 31 of Mirkwood. d) 13 Potions of Cure Light Insanity e) 3 Potions of Cure Serious Insanity f) 3 Potions of Cure Critical Insanity g) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your intelligence, dexterity, stealth and searching by 1. It makes you invisible. It sustains your strength and dexterity. It provides resistance to poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Adunaphel the Quiet (+2 to searching) It increases your intelligence and searching by 2. It makes you invisible. It sustains your strength. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 47 of Moria. [Home Inventory - Gondolin ] a) 9 Potions of Cure Light Insanity b) a Potion of Cure Serious Insanity c) 5 Potions of Cure Critical Insanity d) a Potion of Cure Insanity e) The Ring of Ereglad (+4 to infravision) It increases your dexterity, constitution and infravision by 4. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria.