[Gumband 2.2.1 Character Dump] Name : Caerenna Age 20 STR: 18/*** Sex : Female Height 82 INT: 18/180 Race : Gambolt Weight 149 WIS: 18/180 Class : Weaponmaster Social Class 1 DEX: 18/*** Specialty : Swords Score 19088766 CON: 18/*** CHR: 18/*** + To Hit 139 Level 50 Max HP 1116 + To Damage 119 Experience 19570427 Cur HP 1116 + To AC 131 Max Exp 19570427 Max SP 0 Base AC 49 Exp to Adv. ***** Cur SP 0 Speed 13 Gold 10822803 Max Dlv 101 (Miscellaneous Abilities) Fighting : Godly 722 Perception : Good 32 Blows/Round: 11 Bows/Throw : Godly 347 Searching : Awesome 54 Shots/Round: 2 Saving Throw: Heroic 95 Disarming : Awesome 100 Wpn.dmg/Rnd: 66d5+1309 Stealth : Heroic 14 Magic Device: Heroic 95 Infravision: 90' Tunneling : Superb 120 (Character Background) You were just one of a large number of kittens in the litter. Your fur is creamy and orange striped, with a white chest and paws. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Recall Depth: Level 101 (5050') You have defeated 6721 enemies. You began the game as an astral being. You defeated Mabelrode the Faceless! Congratulations, your Majesty! [Last Messages] > You have no more Swords of Xiombarg (5d5) (+15,+15) [+15] (+2 speed). > You drop The Quarterstaff of Olorin (2d8) (+10,+13) (+4) {special} (q). > You have no more Quarterstaffs of Olorin (2d8) (+10,+13) (+4) {special}. > That command does not work in stores. > An anti-magic shell disrupts your magic! > You destroy a Chaos Spellbook [Chaos Channels]. > You have no more Chaos Spellbooks [Chaos Channels]. > You cannot run in that direction. > Character dump successful. > Goodbye, Caerenna! You were killed by Ripe Old Age. [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : .......++.... Sound : ........+.... Speed : ..++......+++ Elec : ..+.......... Nether: +.........+.. Free Action : +.+++.+...+.. Fire : ......+...... Nexus : .....+....... See Invisible: ..+++........ Cold : ...+..++..... Chaos : +....++.+..+. Hold Life : +.++.++...+.. Poisn: ............. Disnch: .+........... Telepathy : .........+... Light: ............. Fear : .....+.+....+ Slow Digest : ..+.......... Dark : ..........+.. Reflct: ......+...... Regeneration : ..+++..+..... Shard: ......+...... AuFire: ............. Levitation : ..++......... Blind: .........+... AuElec: ............. Perm Lite : ....+.+...... Conf : +.......+.... Spines: ............. MasterDevices: ....+........ [Character Equipment] a) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed} b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) c) The Ring 'Vilya' (+5,+5) [+5] (+3) d) The Ring 'Nenya' (+10,+10) [+5] (+2) e) The Necklace of the Dwarves (+3) f) The Runestaff (+5) g) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) It can be activated for... demon summoning every 400 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to chaos. It provides permanent light. It reflects bolts and arrows. It cannot be harmed by the elements. h) The Elven Cloak called 'Shrinkwrap' (+12,+5) [4,+14] (+4) It affects your strength. It affects your stealth. It affects your searching. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by the elements. i) The Wooden Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+13] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. It cannot be harmed by the elements. k) The Jeweled Hand of Kwll (+4,+4) [4,+14] (+3) {cursed} It can be activated for... draw forth undead from Limbo every 500 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your strength. It affects your constitution. It affects your speed. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to dark. It provides resistance to nether. It produces an anti-magic shell. It is heavily cursed. It will curse itself. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {uncursed} It affects your strength. It affects your constitution. It affects your speed. It provides resistance to chaos. It cannot be harmed by the elements. [Character Inventory] a) 7 Rations of Food b) 20 Potions of Speed c) 18 Potions of Healing d) 3 Potions of *Healing* e) 2 Potions of Life f) 15 Potions of Resistance g) a Scroll of Set Recall h) a Scroll of Satisfy Hunger i) a Scroll of Genocide j) a Scroll of Mass Genocide k) 6 Rods of Perception l) a Rod of Recall m) 3 Rods of Enlightenment n) 2 Rods of Detection o) 4 Rods of Teleport Other p) an Arrow of Poison (1d4) (+13,+13) [Home Inventory] a) 2 Potions of Detonations b) a Potion of Death c) 2 Potions of Self Knowledge d) 7 Scrolls of Summon Pet e) a Scroll of *Identify* f) 3 Scrolls of Recharging g) 7 Scrolls of Set Recall h) a Scroll of Holy Prayer i) 2 Scrolls of Mass Genocide j) a Staff of Teleportation (0 charges) k) a Staff of Holiness (4 charges) l) The Ring of Lightning 'Mithearon' [+20] (+4) It can be activated for... lightning ball and resist electricity every 50 turns ...if it is being worn. It affects your constitution. It provides resistance to electricity. It provides resistance to nether. It provides resistance to chaos. It provides permanent light. It allows you to see invisible monsters. It cannot be harmed by the elements. a) a Ring of Speed (+9) b) The Ring 'Narya' (+15,+15) [+5] (+1) c) The Amulet of Searching 'Gakypmonaks' [+4] (+4) It can be activated for... heal 4d8 & wounds every 3+d3 turns ...if it is being worn. It affects your intelligence. It affects your dexterity. It affects your searching. It affects your infravision. It sustains your intelligence. It provides resistance to blindness. It allows you to levitate. It cannot be harmed by the elements. d) The Amulet of the Magi 'Onmenak' [+13] (+4) It affects your wisdom. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to paralysis. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by the elements. e) The Rabbit's Foot of Burglary (+4) f) The Chain Mail of Arvedui (-2) [15,+15] (+2) It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by the elements. g) The Full Plate Armour of Jet and Gold [25,+25] (+1) h) The Mithril Plate Mail 'Mad Yisselda's Armour' (-3) [20,+25] (+3) It can be activated for... berserk and haste every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It provides resistance to nether. It speeds your regenerative powers. It is covered with spines. It cannot be harmed by the elements. i) The Robe of Steel [2,+18] (+4) It affects your searching. It provides resistance to poison. It provides resistance to blindness. It provides resistance to confusion. It produces an anti-magic shell. It induces random teleportation. It cannot be harmed by the elements. j) The Hard Leather Armour 'Penig-leda Kiraso' [6,+14] (+2) k) The Hard Leather Armour of Eastwood (+8,+6) [6,+16] It sustains your intelligence. It provides resistance to electricity. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It provides resistance to acid. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by the elements. a) The Iron Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It cannot be harmed by the elements. b) The Iron Crown 'Quagwaithdin' [0,+20] (+3) It affects your intelligence. It affects your wisdom. It affects your stealth. It makes you completely fearless. It provides resistance to electricity. It provides resistance to cold. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to disenchantment. It gives telepathic powers. It cannot be harmed by the elements. c) The Golden Crown 'Aelthor' [0,+17] (+3) It affects your intelligence. It affects your charisma. It affects your stealth. It provides resistance to confusion. It provides resistance to chaos. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by the elements. d) The Jewel Encrusted Crown of Paradise [0,+20] (+4) It affects your speed. It provides resistance to cold. It provides resistance to poison. It provides resistance to sound. It provides resistance to chaos. It cannot be harmed by the elements. e) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} f) The Set of Leather Gloves 'Cammithrim' [1,+10] g) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your attack speed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to light. It provides resistance to chaos. It provides permanent light. It allows you to see invisible monsters. It cannot be harmed by the elements. h) The Dagger of Rilia (2d4) (+4,+3) i) The Dirk 'Belangil' (2d5) (+6,+9) (+2) j) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+2 speed) k) The Broad Sword of the Dawn (3d5) (+20,+20) l) The Broad Sword 'Chainsword' (11d5) (-26,+12) (+2) a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 speed) c) The Scimitar 'Haradekket' (2d6) (+9,+11) (+2 attacks) It affects your dexterity. It affects your attack speed. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by the elements. d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) e) The Sword of Mabelrode (15d5) (+25,+25) [+20] (+3 speed) f) The Sword of Xiombarg (5d5) (+15,+15) [+15] (+2 speed) g) The Sword of Arioch (4d5) (+10,+10) [+10] (+1 speed) h) The Quarterstaff of Olorin (2d8) (+10,+13) (+4) It can be activated for... detection and probing every 100 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining. It provides resistance to fire. It provides resistance to nether. It makes you skilled with magical devices. It provides permanent light. It allows you to see invisible monsters. It cannot be harmed by the elements. i) 24 Hunting Arrows of Slay Animal (1d3) (+12,+18) j) 19 Arrows of Slay Animal (1d4) (+19,+14) k) 20 Seeker Arrows (4d4) (+1,+8)