[ToME 2.2.6 Character Dump] Name : Save K'nor Age 18 STR! 39 Sex : Male Height 67 INT! 40 Race : Human Weight 160 WIS! 35 Class : Sorceror Social Class 1 DEX! 33 Body : Player CON! 40 God : Eru Iluvatar CHR! 29 + To Melee Hit -25 Level 50 Max Hit Points 546 + To Melee Damage -1 Experience 6269008 Cur Hit Points 546 + To Ranged Hit 20 Max Exp 6269008 Max SP (Mana) 1896 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 1896 AC 26+123 Gold 1100761 Piety 37734 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4-4 Stealth : Good Magic Device: Legendary[5] Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the illegitimate but acknowledged child of a Serf. You are the black sheep of the family. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Orc Cave: Level 22 (1100') The Old Forest: Level 22 (1100') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 9520 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 58 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ..5........6..5. Add Int : ..5.2.4..2...... Add Wis : ....2....2...... Add Dex : .4.............. Add Con : .45...4....6.... Mul Mana : +...+........... Add Stea. : ......45........ Add Sear. : .....4.5........ Add Infra : ...........6.... Add Tun.. : ..............5. Add Speed : ...*..4......... Slay Demon: ..............+. Slay Orc : ..............+. Slay Troll: ..............+. Acid Brand: ..............+. Sust Str : ..............+. Sust Int : ..+.+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+....... Hold Life : ..+.+...+....... Imm Acid : ......+.*....... Imm Elec : ......+.*....... Imm Fire : ......*.*.+..... Imm Cold : ..+...+.*....... Res Pois : ..+......+...... Res Fear : ........+....... Res Lite : ..............+. Res Dark : ..+........+..+. Res Blind : .........+...... Res Conf : ..+............. Res Sound : ........+....... Res Shard : ..+............. Res Neth : .+.............. Res Nexus : ......+.+....... Res Chaos : ..+...........+. Res Disen : ..+............. Aura Fire : ......+......... Lite : ....+.........+. See Invis : ..+............. Digestion : ..+.+........... Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+...+. Cursed : ..+............. Hvy Curse : ....+........... Fly : ..+...+......... Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : ....+....+...... TLord.ESP : ......+......... Good.ESP : ....+........... Skills (points left: 0) . Combat 10.200 [0.500] - Sneakiness 01.900 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 28.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.050 [0.550] . Prayer 40.000 [0.500] - Monster-lore 02.500 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Green jelly on level 1. You are fated to find The Dagger 'Nimthanc' on level 16. You may find an Amulet of Acid Resistance on level 1. [Character Equipment] a) a Mage Staff of Mana (1d4) (-20,+2)(80%) {cursed} d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . e) The Ring of 'Save K'nor' [+19] (+5) {cursed} It increases your strength, intelligence and constitution by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, cold, poison, dark, confusion , shards, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Magic shop. k) The Blue Stone 'Toris Mejistos' [Lay of protection](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+16] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. p) The Small Metal Shield of 'Save K'nor' [3,+10] It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You found it lying in a vault on level 24 of The Sandworm lair. z) (nothing) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 24 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying on the ground on level 26 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. k) Gruumsh's Bottle of Death {Heal700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 30 of The Sandworm lair. l) The Skull of Ancient Wisdom {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 28 of The Sandworm lair. m) Mordenkainen's Mysterious Mind-Masher {Heal700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Nether wraith on level 33 of Mirkwood. n) 2 Potions of *Healing* o) 14 Potions of Restore Mana p) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 24 of The Sandworm lair. q) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. r) The Wand of Digging of Thrain (272 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Metal Lamellar Armour 'Nareing' (-3 to accuracy) [23,+10] t) The Thunderlord Coat 'Gwenin' [9,+6] It provides resistance to electricity, fire, cold, poison, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 70 of The Sacred Land Of Mountains. u) The Seeker Arrow of Gondor (10d8) (+10,+20) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 7 Scrolls of Divination c) a Scroll of Mass Genocide d) a Golden Rod of the Istari of Nothing (250/250) e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 6 of Barrow-Downs. f) an Elven Cloak of Air [4,+15] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant Chieftain on level 57 of Mordor. h) The Orcish Pick of Sorelen (+7,+5) (+4) It increases your intelligence, wisdom, dexterity, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Light Crossbow of Rasael (x3) (+17,+10) (+3 to speed) It increases your constitution and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 53 of Mordor. k) a Mage Staff of Wizardry (1d4) (+0,-2)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 27 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Holy Tome of Eru Iluvatar b) a Staff of Genocide[1|8] (3 charges) c) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Ring of Power of Uvatha the Horseman (+2) It increases your strength and wisdom by 2. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to blindness and confusion. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Niruin (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, fire, cold, blindness, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. f) The Ring 'Galin' (+5) It increases your strength and dexterity by 5. It sustains your strength. It provides resistance to fire, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 53 of Mordor. h) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Anchor of Space-Time l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Robe of Permanence [2,+16] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 52 of Mordor. r) a Metal Cap of Seeing [3,+15] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Black Market. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 53 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 36 of Mordor. x) a Mage Staff of Power (1d4) (-2,-16) (+10) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. d) a Staff of Wish[1|1] (0 charges) {SwL29} e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin .