[ToME 2.2.6 Character Dump] Name : Nyssa Age 16 STR! 29 Sex : Male Height 63 INT: 19 Race : Human Weight 137 WIS: 20 Class : Loremaster Social Class 87 DEX: 28 Body : Smaug the Golden CON! 31 God : Nobody CHR: 33 + To Melee Hit 26 Level 40 Max Hit Points 957 + To Melee Damage 25 Experience 1542424 Cur Hit Points -19 + To Ranged Hit 26 Max Exp 1542424 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. 1750000 Cur SP (Mana) 13 AC 153+154Gold 1299342 (Miscellaneous Abilities) Fighting : Heroic Perception : Excellent Blows/Round: 6 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 12-960 Stealth : Superb Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noble Lord. You are a well liked child. You have green eyes, straight red hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 42 (2100') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') Maze: Level 34 (1700') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 17 (850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was Smaug the Golden. You have defeated 9462 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. Your adventure lasted 38 days. Your Attributes: You are dead, killed by a Horned Reaper on level 42 of Mordor. You are very smart (INT +4). You can speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You can breathe fire. You can cause critical wounds. You can use confusion. You can fly. You are immortal. You can cause mold to grow near you. You can sense what is beyond walls. You are poisoned. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Skills (points left: 0) - Combat 23.750 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 44.400 [0.700] - Sneakiness 01.630 [0.700] . Stealth 11.500 [0.700] . Disarming 01.000 [0.700] - Magic 02.946 [0.600] . Magic-Device 20.000 [1.000] - Spirituality 05.200 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 18.930 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 17.800 [0.700] . Possession 44.500 [0.500] . Symbiosis 01.500 [0.500] . Mimicry 00.000 [0.500] [Fates] You may meet an Acid vortex on level 11. You are fated to find a Filthy Rag on level 7. You may find a Drum on level 1. You are fated to find a Potion of Cure Serious Insanity on level 9. You are fated to meet a Battle-scarred veteran on level 1. You may meet a Spectre on level 32. You are fated to find a Scroll of Rumour on level 1. [Character Equipment] e) The Ring of Serion It sustains your dexterity. It provides resistance to sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. f) The Ring of Ereith (+0,+0) (+1 to stealth) It increases your stealth by 1. It sustains your wisdom and dexterity. It provides resistance to electricity and fire. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) an Indestructible Ring of Flames [+13] {cursed} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 60 of Erebor. h) The Ring 'Isirin' (+3) {cursed} It increases your constitution, charisma, searching and infravision by 3. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid and nether. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in The Pits of Angband. i) The Ring 'Celluiath' {cursed} It makes you invisible. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, light , sound and shards. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 33 of The Helcaraxe. j) a Ring of Chaos Resistance {cursed} It provides resistance to confusion and chaos. It is cursed. You bought it from the Black Market. k) an Amulet of Sustenance {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) The Cloak of Uindad [1,+11] (+4 to stealth) It increases your stealth by 4. It sustains your constitution and charisma. It provides immunity to cold . It provides resistance to acid, electricity, fire and shards. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. s) a Hard Leather Cap of Seeing [2,+10] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Armoury. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) Tenser's Alteration Manual It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) Balrilbon's Bag of Wondrous Tricks (charging) It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 4 of Barrow-Downs. d) a Mushroom of Restoring e) a Lembas {25% off} f) a Potion of Enlightenment g) 20 Scrolls of Identify h) a Moonstone Rod of Illumination (75/75) i) a Silver Rod of Charging of Recall (62/100) It regenerates its mana faster. You bought it from the Magic shop. j) a Golden Rod of Quickness of Disarming (74/125) It can cast spells faster. You bought it from the Black Market. k) an Adamantite Rod of the Istari of Detection (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) a Rod Tip of Perception (20 Mana to cast) m) a Rod Tip of Recall (80 Mana to cast) n) The Wand of Digging of Thrain (166 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Staff of Shake[2|9] (8 charges) p) a Cursed Ring of Spell q) an Amulet of Anti-Teleportation r) an Indestructible Amulet of the Serpents [+3] (+3) s) a Cleaver of Slaying (4d4) (+12,+8) t) a Khopesh of Westernesse (2d4) (+8,+6) (+1) u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Nyssa It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. b) Benetar's Death Ray Experiment It can be activated for teleport level. You found it lying on the ground on level 24 of The Helcaraxe. c) Benetar's Mana Battery It can be activated for high experience loss. You found it in the remains of a Dark elven warlock on level 38 of The Helcaraxe. d) a Sprig of Athelas {25% off} e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. f) a Scroll of Mass Genocide g) an Indestructible Ring of Light and Darkness Resistance h) a Ring of Nether Resistance It provides resistance to life draining and nether. You bought it from the Black Market. i) an Indestructible Ring of Sound Resistance It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 35 of Mordor. j) an Indestructible Ring of Confusion Resistance It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 35 of Mordor. k) a Cursed Ring of Shard Resistance It provides resistance to shards. It can re-curse itself. You bought it from the Magic shop. l) a Cursed Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It can re-curse itself. You bought it from the Black Market. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 9 Sprigs of Athelas b) 2 Potions of *Healing* c) a Potion of Life d) 10 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) Baalzebub's All-seeing Servant It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master yeek on level 5 of Barrow-Downs. b) The Gem of Fire It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 39 of The Helcaraxe. c) Olive's Omnipotent Ostrich It can be activated for cure insanity. You found it lying on the ground on level 29 of Mirkwood. d) 6 Lembases e) a Sprig of Athelas f) 7 Potions of Speed g) 12 Potions of Healing h) 4 Potions of Enlightenment i) 10 Scrolls of Reset Recall j) a Scroll of Rune of Protection k) a Scroll of Acquirement l) a Golden Rod of Speed (125/125) m) a Golden Rod of Nothing (125/125) n) a Golden Rod of Nothing (125/125) o) a Rod Tip of Recall (80 Mana to cast) p) a Rod Tip of Disarming (50 Mana to cast) q) an Indestructible Ring of Slaying (+13,+3) r) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Elven Cloak [4,+11] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. t) a Shadow Cloak of Protection [6,+28] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 8 of Barrow-Downs. v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Toenail of Vecna It can be activated for cure insanity. You found it lying on the ground on level 17 of Orc Cave. b) a Sprig of Athelas [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven sorcerer on level 37 of The Helcaraxe. b) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It sustains your wisdom. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. d) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 19 of The Old Forest. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 40 of Mordor.