[Angband 3.0.3 Character Dump] Name Gandalf Self RB CB EB Best Sex Male Age 66 STR! 18/100 -1 -5 +9 18/130 Race Gnome Height 43 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 90 WIS! 18/100 +0 +0 +3 18/130 Title Arch-Mage Status 79 DEX! 18/100 +2 +1 +5 18/180 HP 795/795 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 351/369 Preserve Y CHR! 18/100 -2 +1 +5 18/140 Level 48 Armor [52,+126] Saving Throw Heroic Cur Exp 5799298 Fight (+34,+25) Stealth Very Good Max Exp 5799298 Melee (+56,+50) Fighting Legendary Adv Exp 6200000 Shoot (+61,+21) Shooting Legendary Blows 4/turn Disarming Superb Gold 2967819 Shots 2/turn Magic Device Legendary Perception Excellent Burden 186.0 lbs Infra 40 ft Searching Very Good You are one of several children of a Gnome Mage. You are a credit to the family. You have brown eyes, straight blond hair, and a very dark complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0 !d!k!v} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+27,+21) (+1) It increases your shooting speed by 1. c) The Ring of Power 'Narya' (+6,+6) (+1) {Pazuzu} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Alexandrite Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) a Golden Amulet of the Magi [+8] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@t5 @w5} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4 !d!k!v, 25% off} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5=g!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6=g!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7=g!d!k!v} It cannot be harmed by the elements. h) 5 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8=g!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9=g!d!k!v} It cannot be harmed by the elements. j) 4 Violet Potions of Enlightenment {=g !*} k) 3 Maple Staffs of Healing (5 charges) {@u2 !*} l) 2 Hickory Staffs of the Magi (4 charges) {@u1 !*} m) 2 Rosewood Staffs of Power (4 charges) n) a Runed Staff of Holiness (3 charges) o) a Ruby Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. p) The Cloak 'Colannon' [1,+15] (+3) {rNexus !*} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. q) a Shadow Cloak of Protection [6,+27] {rShards !*} It provides resistance to shards. It cannot be harmed by the elements. r) 11 Bolts of Slay Undead (1d5) (+10,+10) It slays undead. s) 16 Seeker Bolts of Lightning (4d5) (+17,+17) {@f0=g} It is branded with electricity. It cannot be harmed by electricity. t) 16 Seeker Bolts of Venom (4d5) (+9,+9) {@f1} It is branded with poison. u) 25 Seeker Bolts of Frost (4d5) (+9,+9) {@f2 =g} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 16 Dark Blue Mushrooms of Restoring {!*=g} b) 38 Light Blue Potions of Healing {!*=g} c) 6 Cloudy Potions of *Healing* d) 23 Bubbling Potions of Restore Mana {10% off} e) an Amethyst Ring of Speed (+12) It increases your speed by 12. f) an Amethyst Ring of Speed (+10) It increases your speed by 10. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It cannot be harmed by the elements. It might have hidden powers. h) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. i) The Amulet of Ingwe (+3) {Mouth} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) Green Dragon Scale Mail (-2) [30,+21] It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) a Shadow Cloak of the Magi [6,+16] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It lights the dungeon around you. It cannot be harmed by acid. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It cannot be harmed by the elements. It might have hidden powers. o) a Golden Crown of the Magi [0,+12] (+3) {hold life} It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It cannot be harmed by the elements. It might have hidden powers. p) The Iron Helm of Dor-Lomin [5,+20] (+4) {Saruman} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0 !d!k!v} It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1 !d!k!v} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {dl.74} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. w) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)