[ToME 2.2.6 Character Dump] Name : Kaardoldric Age 75 Str! 40 40 Sex : Male Height 76 INT! 40 Race : Dunadan Weight 216 WIS! 40 Class : Mage Social Class 48 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo Chr! 40 40 + To Melee Hit 31 Level 50 Max Hit Points 1468 + To Melee Damage 3 Experience 20560911 Cur Hit Points 1468 + To Ranged Hit 36 Max Exp 20560911 Max SP (Mana) 1154 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1154 AC 31+109 Gold 699966 Piety 63657 (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 6 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 6d4+18 Stealth : Superb Magic Device: Excellent Infra-Vision: 1250 feet Tactic: coward Explor: slug-like (Character Background) You are the illegitimate but acknowledged child of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Illusory Castle: Level 52 (2600') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') A lost temple: Level 16 (800') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7904 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 94 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ....4....*23..2. Add Int : 3........*....2. Add Wis : ....4....*....2. Add Dex : .........*...42. Add Con : .........*23..2. Add Chr : ....4....*....2. Mul Mana : +............... Mul SPower: +............... Add Sear. : ..9............. Add Infra : .........*...... Add Tun.. : ..............2. Add Speed : .*9*43.....3..2. Add Blows : ..............2. Chaotic : .............+.. Vampiric : ..............+. Slay Anim.: .............+.. Slay Evil : .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : +.......+....... Sust Wis : +............... Sust Dex : ..+...+......... Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : .....+.......... Imm Acid : ..+...*.*+...... Imm Elec : ..+...+.*+...... Imm Fire : .+..+.*.*+...... Imm Cold : ........*+...... Res Pois : ....+....+.+.... Res Fear : ....+......+.... Res Lite : .....+...+...... Res Dark : .....++..+...... Res Blind : ................ Res Conf : ..+......+...... Res Sound : ................ Res Shard : ..+.....+....... Res Neth : .........+...... Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ....+........... Lite : ++.......+...+.. See Invis : +....+...+...... Regen : ...............+ Activate : .+..++.......... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Orc.ESP : .....+.......... Full ESP : .........+...... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] . Sneakiness 01.000 [0.900] - Magic 50.000 [0.900] . Magic-Device 01.000 [1.200] . Spell-power 50.000 [0.600] . Sorcery 07.200 [0.300] . Mana 50.000 [0.900] . Fire 16.000 [1.000] . Water 00.000 [1.000] . Air 09.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 19.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 15.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Blessing on level 1. You are fated to find a Scroll of Identify on level 1. You may find a Lembas on level 1. [Character Equipment] a) The Mage Staff of Nathir [Noxious Cloud] (1d4) (+10,+9) [+4](60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. e) The Ring 'Aegrech' (+9) It increases your searching, speed and ability to score critical hits by 9. It sustains your dexterity. It provides resistance to acid, electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 64 of Erebor. f) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. n) The Splint Mail of Arantar (-10,-24) [19,+11](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Land Of Rhun. o) a Spider Web of Air [1,+7] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. p) The Large Leather Shield of Urith [4,+11] It sustains your intelligence. It provides immunity to acid, electricity , fire and cold. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) The Silver Bolt of Heron (3d5) (+13,+24) (+4) It provides light (radius 1) forever. It increases your dexterity by 4. It does extra damage from frost. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. |) The Dwarven Shovel 'Lernineng' (+11,+2) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {@1} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@3} c) a Fireproof Tome of the Blowing Wind {@2} d) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. e) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of the Tree g) a Fireproof Tome of Knowledge {@5} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Gem of Fire It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. i) 5 Potions of Cure Insanity j) 3 Potions of Speed k) 14 Potions of Healing l) 12 Potions of *Healing* m) a Potion of Restore Mana {!*} n) a Scroll of *Destruction* o) a Mithril Rod of Quickness of Speed (160/160) p) a Staff of Mana[4|29] (0 charges) q) The Anchor of Space-Time {!*} r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Mighty Hammer 'Grond' (E:7459, L:18) (9d9) (+38,+32) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Blowing Wind b) a Fireproof Tome of Meta Spells c) 6 Sprigs of Athelas d) The Ring of Power of Uvatha the Horseman (+2) It increases your charisma by 2. It makes you invisible. It sustains your intelligence . It makes you completely fearless. It provides resistance to cold, dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) an Indestructible Amulet of Reflection f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of The Small Water Cave. g) The Amulet of Tarebre (+2) It can be used to store a spell. It increases your constitution by 2. It provides immunity to paralysis. It provides resistance to light, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. h) The Phial of Galadriel (+4) i) The Phial of Undeath (-5) {cursed} j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) m) a Large Leather Shield of Reflection [4,+16] n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) p) The Steel Helm 'Lebohaum' [20,+80] q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) a Pair of Hard Leather Boots of Speed [3,+13] (+9) t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) v) The Short Bow 'Hunenn' (x4) (+9,+14) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. w) Climbing Set x) The Mage Staff of Imlad (1d4) (+5,+3)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 2. It increases your mana capacity by 40%. It sustains your wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Staff of Vision[3|19] (6 charges) b) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your intelligence by 3. It makes you invisible. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to fire and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of The Sacred Land Of Mountains. c) The Ring of Echel [+16] (+1 to stealth) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your constitution, stealth and infravision by 1. It provides resistance to fire, light, blindness, confusion and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. d) The Ring of Eragaldi [+10] (+2 to stealth) {special} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your stealth by 2. It makes you invisible. It sustains your dexterity. It provides resistance to fire, cold, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Ring of Minden (+7) {100% off} It increases your infravision and speed by 7. It sustains your charisma. It provides resistance to cold, shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Helon (+10) {100% off} It increases your strength, dexterity and speed by 10. It sustains your wisdom and constitution. It provides resistance to blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Submerged Ruins. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 71 of Erebor. j) The Amulet of Himlas (+1 to stealth) {special} It increases your dexterity and stealth by 1. It provides resistance to acid, electricity, fire, cold, blindness and confusion. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet 'Ezelegrod' (+2) {100% off} It increases your charisma by 2. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Amulet of Rinaran (+3) {100% off} It increases your strength, intelligence, wisdom, dexterity, constitution, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to fire, poison, light, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. n) The Ring Mail 'Maranfaur' (+1 to accuracy) [12,+13] {cursed} It sustains your strength. It provides immunity to fire. It provides resistance to confusion and disenchantment. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Filthy Rag of the Wight [1,+2] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution , stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Thunderlord Coat of Mentaur [9,+16] It sustains your intelligence and constitution. It provides immunity to cold. It provides resistance to life draining, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. u) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) 2 Potions of Cure Light Insanity b) a Silver Rod of Simplicity of Recall (100/100) {!*} You found it lying in a vault on level 22 of The Sandworm lair. c) a Rod Tip of Healing (120 Mana to cast) d) a Wand of Tidal Wave[10|40] (0 charges) e) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. f) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your speed and ability to score critical hits by 3. It makes you invisible. It sustains your strength. It provides resistance to blindness, confusion, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 85 of Angband. g) The Ring of Power of Khamul, the Black Easterling (+2 attacks) h) The Ring of Power of Akhorahil the Blind (+3) i) The Ring of Power of The Witch-King of Angmar (+1% of critical hits) It increases your searching, infravision and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to light, dark and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 82 of Angband. j) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your strength, intelligence, stealth and infravision by 1. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to shards. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 77 of Angband. k) The Ring of Power of Akhorahil the Blind (+2) It increases your charisma by 2. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, electricity, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 77 of Angband. l) The Ring 'Caras' (+3 to stealth) It increases your constitution, stealth and infravision by 3. It sustains your wisdom and constitution. It provides resistance to fire , nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 70 of Angband. m) The Ring of Power 'Narya' (+6,+6) (+1) n) The Necklace 'Nauglamir' (+3) o) The Palantir of Orthanc (+2) p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 67 of Angband. r) The Large Metal Shield 'Saleglin' [5,+13] It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 76 of Angband. s) The Golden Crown of Banarath [0,+12] t) The Dagger 'Narthanc' (E:8474, L:18) (1d4) (+16,+9) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 85 of Angband. u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 50 of Submerged Ruins. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Submerged Ruins. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) x) The Seeker Arrow of Bard (8d4) (+20,+15) [Home Inventory - Lothlorien ] a) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. b) The Crumpled Scroll of Mass Resurrection c) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. e) a Dwarven Lantern of the Magi [Recharge] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. h) The Hard Leather Armour of Amranast (-22,-32) [6,+13](20%) i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Erebor. j) a Fur Cloak of Electricity [3,+13] k) The Feathers Cloak of Mabluch [1,+6] It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) a Shield of Deflection of Preservation (-3,-8) [10,+30] m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. q) The Dagger 'Nimthanc' (E:30571, L:24) (1d4) (+17,+10) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides resistance to electricity, cold and poison. It allows you to sense the presence of giants. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) t) The Long Sword of the Dawn (E:78918, L:27) (3d5) (+36,+26) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light, blindness and sound. It allows you to sense the presence of giants. It speeds your regenerative powers. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Illusory Castle. u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. v) The Dark Sword 'Mormegil' (E:54745, L:26) (6d7) (+26,+14) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} [The Mathom-house Inventory - Bree ] a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. b) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair.