[ToME 2.2.5 Character Dump] Name : Possessey Age 77 STR! 18/200 Sex : Male Height 59 INT: 18/36 Race : Wood-Elf Weight 85 WIS: 18/50 Class : Possessor Social Class 42 DEX: 18/*** Body : Durin's Bane CON: 18/128 God : Tulkas Chr: 18/97 18/152 + To Melee Hit 92 Level 41 Max Hit Points 1149 + To Melee Damage 67 Experience 2461200 Cur Hit Points -54 + To Ranged Hit 89 Max Exp 2461200 Max SP (Mana) 17 + To Ranged Damage 15 Exp to Adv. 2550000 Cur SP (Mana) 0 AC 121+69 Gold 91000 Piety 29825 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Bad Blows/Round: 6 Bows/Throw : Legendary[40]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 24d8+402 Stealth : Bad Magic Device: Excellent Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Nandorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 45 (2250') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 19 (950') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') A lost temple: Level 29 (1450') Your body was Durin's Bane. You have defeated 5316 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 45 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventure lasted 30 days. Your Attributes: You are dead, killed by a Pit Fiend in the town of Khazad-dum. You cannot speak. You have strong breath. You can open doors. You can bash doors. You destroy walls. You can move monsters. You have demon blood in your veins. You are inherently evil. You are not living. You are immune to confusion. You can breathe fire. You can terrify. You can use confusion. You can magically summon a demon. You can magically summon an undead. You are immortal. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can destroy walls. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have normal luck. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 26.500 [0.600] . Weaponmastery 11.200 [0.600] . Archery 32.800 [0.600] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.500] - Magic 02.322 [0.600] . Magic-Device 12.000 [1.000] - Spirituality 04.050 [0.500] . Prayer 05.500 [0.500] . Music 00.000 [0.300] - Monster-lore 12.550 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 45.100 [0.900] . Possession 45.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Tree walking [Fates] You are fated to meet a Giant brown bat on level 1. You are fated to meet a Radiation eye on level 1. You may find a Cloak on level 1. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) {!*} It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in the town of Khazad-dum . d) The Short Bow of Amrod (x4) (+12,+15) (+2) {!*} It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 45 of Mordor. e) an Indestructible Ring of Chaos Resistance {!*} It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Culinique [+10] (+3 to infravision) {!*} It increases your wisdom, dexterity and infravision by 3. It sustains your strength, wisdom and dexterity. It provides resistance to electricity, cold, poison, confusion, sound and shards. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 43 of Mordor. k) The Amulet of Cuingir (+4 to infravision) {!*} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity, charisma and infravision by 4. It sustains your strength and constitution. It provides resistance to cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Star of Elendil (+1) {!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . n) The Hard Leather Armour of Harya (-1 to accuracy) [6,+9] {!*} It sustains your intelligence and wisdom. It provides immunity to electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Cloak of Thorongil [1,+10] {!*} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] {!*} It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 24 of Mirkwood. s) The Steel Helm of Hammerhand [6,+20] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+9] (+9) {!*} It increases your speed by 9. You bought it from the Footwear Shop. z) (nothing) {) 28 Arrows of Acid (1d4) (+6,+9) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. |) a Magical Orcish Pick (+5,+6) (+2) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. It was given to you as a reward. [Character Inventory] a) The Tome of Possessey {@m1 !k!d!v} It cannot be harmed by acid, cold, lightning or fire. b) 8 Potions of Cure Critical Wounds {!*} c) 7 Potions of Healing {!*} d) 4 Potions of Restore Life Levels {!*} e) 4 Scrolls of Teleportation {!*} f) 9 Scrolls of Identify g) a Scroll of *Identify* {!*} h) 11 Scrolls of Satisfy Hunger {!*} i) a Copper Rod of Simplicity of Trap Location (20/20) {@z1 !k!d!v} You bought it from the Black Market. j) a Silver Rod of Recall (100/100) {!*} k) a Silver Rod of Illumination (100/100) {@z2 !k!d!v} l) a Mithril Rod of Cheapness of Nothing (160/160) {!*} m) a Partial Totem of an Ancient green dragon {!*} n) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum . o) The Amulet of Carlammas (+2) {!*} It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . p) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Khazad-dum . q) a Dwarven Lantern of the Magi (+2) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. r) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm in the town of Khazad-dum . s) a Scimitar (2d5) (+7,+6) t) The Glaive of Pain (E:114442, L:28) (9d6) (+23,+41) {!*} It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire. It produces a fiery sheath. It produces an electric sheath. It drains mana and experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Khazad-dum . u) The Halberd of Dinyatath (3d5) (+8,+8) (+3 to speed) {!*} It can be wielded two-handed. It increases your speed and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) 24 Rounded Pebbles 'Angos' (1d2) (+7,+6) {F|XDeU} It does extra damage from fire. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Player corpse {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 34 of Moria. [Home Inventory - Bree ] a) a Potion of Enlightenment b) a Silver Rod of Capacity of Perception (200/200) {@z4 !k!d!v} c) a Rod Tip of Recall (80 Mana to cast) d) a Rod Tip of Detection (80 Mana to cast) {!*} e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!*} It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Small Metal Shield of Alath [3,+11] It makes you completely fearless. It provides resistance to light, dark, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. g) a Broken Dagger of Life (1d1) (+9,+5)(20%) {!*} h) The Dagger 'Dethanc' (E:819441, L:34) (1d4) (+36,+20) {!*} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides resistance to electricity, fire and poison. It allows you to sense the presence of good beings. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!*} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. j) a Dagger of *Slay Evil* (1d4) (+5,+7) (+1) {!*} It increases your wisdom by 1. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature white dragon on level 37 of The Land Of Rhun. k) The Dagger of Dolfin (1d4) (+2,+13) (+6) {!*} It increases your dexterity and charisma by 6. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Dagger of Life (1d4) (+11,+9)(20%) {!*} It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of The Queen Ant on level 38 of Mordor. m) a Dagger of Life (1d4) (+9,+5)(20%) {!*} n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Long Sword 'Geldaind' (2d5) (+8,+17) (+1 attack) {!*} It increases your intelligence and attack speed by 1. It does extra damage from acid and fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) an Elemental Executioner's Sword (4d5) (+8,+10) {!*} It must be wielded two-handed. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Lance of Greater Life (2d8) (+9,+15)(60%) {!*} It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You found it in the remains of an Olog in the town of Gondolin . r) a Green Thunderlord corpse s) Azog, King of the Uruk-Hai's corpse t) Ulik the Troll's corpse u) Lokkak, the Ogre Chieftain's corpse v) Ulfang the Black's corpse w) a High-elven ranger corpse {!*} x) Eol, the Dark Elf's corpse [Home Inventory - Gondolin ] a) 6 Sprigs of Athelas b) 6 Potions of Enlightenment {!*} c) an Indestructible Ring of Extra Attacks (+3 attacks) {!*} It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. d) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {!*} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Rounded Pebble 'Travak' (3d6) (+10,+10) {AEFFiP} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . g) 23 Rounded Pebbles of Kemel (1d2) (+29,+10) {AEP|E} It does extra damage from acid and electricity. It poisons your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) 22 Rounded Pebbles of Nedin (1d2) (+17,+9) {P|XDrUEN} It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. i) 22 Iron Shots 'Gwartar' (1d4) (+13,+10) {AP|XDrGUN} It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. b) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. c) Orfax, Son of Boldor's corpse It cannot be harmed by acid, cold, lightning or fire. d) The Icky Queen's corpse It cannot be harmed by acid, cold, lightning or fire. e) Khim, Son of Mim's corpse It cannot be harmed by acid, cold, lightning or fire. f) a Dark elven druid corpse g) a Black knight corpse