[Angband 3.0.3 Character Dump] Name Handwash Self RB CB EB Best Sex Male Age 42 Str! 18/100 +2 +5 +10 18/270 18/245 Race Dwarf Height 47 INT! 18/100 -3 -2 +2 18/70 Class Warrior Weight 151 WIS! 18/100 +2 -2 +2 18/120 Title Lord Status 86 DEX! 18/100 -2 +2 +11 18/210 HP -15/1172 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 0/0 Preserve Y CHR! 18/100 -3 -1 +2 18/80 Level 50 Armor [34,+99] Saving Throw Heroic Cur Exp 7166111 Fight (+36,+26) Stealth Superb Max Exp 7166111 Melee (+50,+43) Fighting Legendary Adv Exp ******** Shoot (+46,+14) Shooting Legendary Blows 6/turn Disarming Superb Gold 6867683 Shots 1/turn Magic Device Superb Perception Fair Burden 194.2 lbs Infra 80 ft Searching Very Good You are the only child of a Dwarven Priest. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Last Messages] > The Chaos hound yelps in pain. > One of your Scrolls titled "dalf turstox" of Phase Door (g) was destroyed! > You failed to use the rod properly. > The Black reaver creates a mesmerising illusion. > You disbelieve the feeble spell. > You activate it... > Your Cloak 'Colannon' twists space around you... > The air about you becomes charged... > You unstack your rod. > You feel much better. > You have a Tangerine Potion of Cure Critical Wounds (e). > You feel much better. > You have no more Tangerine Potions of Cure Critical Wounds (e). > The Tarrasque breathes fire. > You die. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) {@w1@A3} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) {2550' lg. st} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Beryl Ring of Speed (+7) It increases your speed by 7. d) a Beryl Ring of Speed (+7) It increases your speed by 7. e) an Agate Amulet of Trickery (+3) {Vault 2850'} It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {@A1} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+12] (+3) (charging) {@A2} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+17] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+4] (+9) It increases your speed by 9. [Character Inventory] a) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. b) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. c) a Tan Mushroom of Restoring d) 16 Chartreuse Potions of Berserk Strength e) 3 Grey Potions of Enlightenment f) 13 Scrolls titled "dalf turstox" of Phase Door g) 2 Iron Rods of Perception {@z5} h) a Tin Rod of Recall {@z6!*, 50% off} i) a Tin Rod of Recall (charging) {@z6!*, 50% off} j) a Tungsten Rod of Enlightenment {@z2} k) 2 Lead Rods of Detection {@z1} l) 7 Tin-Plated Rods of Teleport Other {@z3} m) 3 Lapis Lazuli Rings of Resist Poison It provides resistance to poison. n) a Beryl Ring of Speed (+5) It increases your speed by 5. o) an Agate Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. p) a Shadow Cloak of Stealth [6,+13] (+2 to stealth) It increases your stealth by 2. q) a Scythe (Holy Avenger) (5d3) (+13,+6) [+1] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. r) a Heavy Crossbow of the Haradrim (x4) (+13,+29) (+1) {2800' Ar-Pharazon} It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. s) 24 Seeker Bolts of Lightning (4d5) (+12,+12) It is branded with electricity. It cannot be harmed by electricity. t) 24 Seeker Bolts of Flame (4d5) (+6,+5) It is branded with fire. It cannot be harmed by fire. u) 29 Mithril Bolts of Flame (3d5) (+11,+7) It is branded with fire. It cannot be harmed by acid and fire. [Home Inventory] a) 61 Light Green Potions of Healing b) 9 Green Speckled Potions of *Healing* c) a Yellow Speckled Potion of *Enlightenment* d) 40 Scrolls titled "odhyd valdok i" of *Identify* {25% off} e) 8 Scrolls titled "flitite rogmur" of Banishment f) 5 Tin Rods of Recall {@z6!*, 50% off} g) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. h) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. n) a Pair of Soft Leather Boots of Speed [2,+9] (+7) It increases your speed by 7. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. p) a Pair of Hard Leather Boots of Speed [3,+5] (+5) It increases your speed by 5. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism . It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)