[ToME 2.2.5 Character Dump] Name : Mim Age 52 STR: 15 Sex : Male Height 44 INT: 18 Race : Petty-Dwarf Weight 95 WIS: 17 Class : Necromancer Social Class 17 DEX: 13 Body : Player CON: 17 God : Tulkas CHR: 14 + To Melee Hit 29 Level 30 Max Death Points 30 + To Melee Damage 31 Experience 154725 Cur Death Points -2 + To Ranged Hit 7 Max Exp 154725 Max SP (Mana) 96 + To Ranged Damage 0 Exp to Adv. 165000 Cur SP (Mana) 96 AC 22+31 Gold 19318 Piety 353 (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 1 Bows/Throw : Fair Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 1d4+31 Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Slave. You are a well liked child. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 15 (750') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') The Old Forest: Level 15 (750') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 644 enemies. You saved 6 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a Hippogryph on level 15 of The Old Forest. You can detect hidden doors and traps. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You are very unlucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon burns your foes. Your weapon poisons your foes. Skills (points left: 0) - Combat 13.800 [0.400] . Weaponmastery 13.900 [0.600] . Sneakiness 01.000 [0.900] - Magic 10.288 [0.900] . Magic-Device 01.000 [1.200] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Necromancy 34.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 34.330 [1.100] . Corpse-preservation 34.700 [0.900] . Symbiosis 01.000 [0.300] Abilities * Perfect casting * Undead Form 54 of your companions have been killed. [Character Equipment] a) The Dagger 'Narthanc' (E:7424, L:18) (1d4) (+22,+17) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It poisons your foes. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. e) a Ring of Fear Resistance f) a Ring of Protection [+11] You bought it from the Magic shop. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak [1,-1] p) (nothing) s) a Metal Cap of Regeneration [3,+4] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots [6,+7] z) a Grape jelly named Baumog (235 hp) {) (nothing) |) a Dwarven Shovel (+9,+6) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Potion of Slow Poison b) 5 Potions of Cure Serious Wounds c) 10 Potions of Cure Critical Wounds d) 3 Potions of Resistance e) 2 Potions of Curing f) 8 Scrolls of Teleportation g) 3 Scrolls of Word of Recall {50% off} h) 3 Scrolls of Identify i) 8 Scrolls of Satisfy Hunger j) a Staff of Teleportation[4|22] (12 charges) k) a Staff of Identify[1|16] (12 charges) l) a Staff of Identify[2|19] (14 charges) m) a Staff of Identify[4|21] (3 charges) n) a Staff of Sense Monsters[2|16] (14 charges) o) an Amulet of Spell p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) an Iron Rod of Nothing (50/50) c) a Silver Rod of Quickness of Nothing (100/100) d) a Staff of Recovery[2|10] (9 charges) e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.