[ToME 2.2.5 Character Dump] Name : Dookin Age 13 STR: 18/78 Sex : Female Height 54 INT: 18/101 Race : Kobold Weight 133 WIS: 18/138 Class : Geomancer Social Class 4 DEX: 18/138 Body : Player CON: 18/30 God : Melkor Bauglir CHR! 18/160 + To Melee Hit -13 Level 41 Max Hit Points 342 + To Melee Damage -43 Experience 1991122 Cur Hit Points -80 + To Ranged Hit -15 Max Exp 1991122 Max SP (Mana) 769 + To Ranged Damage 0 Exp to Adv. 2325000 Cur SP (Mana) 712 AC 41+89 Gold 76614 Piety 50302 (Miscellaneous Abilities) Fighting : Bad Perception : Very Good Blows/Round: 6 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 6d4-258 Stealth : Good Magic Device: Good Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Small Kobold. You have pale eyes, bright red hair, and black scabby skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 9773 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 9 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by a Great Wyrm of Perplexity on level 52 of Mordor. You can throw poisoned darts. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of good beings. You are unlucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 46.270 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 45.800 [0.700] - Geomancy 45.800 [0.700] . Fire 31.229 [1.050] . Water 01.000 [0.000] . Air 41.729 [1.050] . Earth 31.229 [1.050] . Meta 00.700 [0.700] . Conveyance 01.400 [0.700] . Divination 04.900 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.000 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 09.855 [0.550] . Prayer 05.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Cave orc on level 3. You may find a Ring of Stupidity on level 1. You are fated to die on level 8. You are fated to die on level 1. You are fated to find a Potion of Cure Critical Wounds on level 1. You are fated to find an Essence of Teleport on level 18. [Character Equipment] a) a Mage Staff of Mana (1d4) (+4,-8)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) a Harp of the Eldar (+1) It increases your charisma by 1. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. e) The Ring 'Angwain' (+2 to speed) It increases your dexterity, charisma, searching, infravision, speed and attack speed by 2. It sustains your intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to electricity, confusion, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. f) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Jewelry Shop. k) The Amulet of Gauglad (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. It sustains your strength, dexterity and charisma. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) The Full Plate Armour 'Hyaredh' (-16,-23) [25,+7](20%) {ImmFire, ImmElec, Dur} It increases your hit points by 20%. It sustains your intelligence and charisma. It provides immunity to electricity and fire. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. p) a Demonshield of Reflection [5,+7] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 23 of The Old Forest. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Cuilion [6,+9] It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel (+7,+3) (+2) It increases your ability to tunnel by 2. [Character Inventory] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) a Book of Beginner Cantrips d) a Spellbook of Noxious Cloud e) a Spellbook of Geyser f) The Deck of Wild Magic {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 19 of The Old Forest. g) The Diamond Prism of Light {heal!} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Snaga on level 31 of Moria. h) a Parchment titled ``Household Magic'' i) 10 Potions of Cure Serious Wounds j) a Potion of Restore Mana k) 4 Potions of Restore Life Levels l) 3 Scrolls of Teleportation m) a Scroll of Identify n) 17 Scrolls of Satisfy Hunger o) a Silver Rod of Recall (100/100) p) a Golden Rod of Trap Location (125/125) q) a Golden Rod of Nothing (125/125) r) a Staff of Vision[2|12] (6 charges) s) The Iron Crown 'Haladire' [0,+9] {cursed} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Mind b) a Spellbook of Fireflash c) The Gem of Ice {summon pet} It can be activated for summon pet. You found it in the remains of a Ghoul on level 43 of Moria. d) Heward's Excellent Experimental Earmuffs {summon pet} It can be activated for summon pet. You found it lying on the ground on level 22 of The Sandworm lair. e) Raistlin's Ready Ranger (charging) {acquirement} It can be activated for acquirement. You found it lying on the ground on level 22 of The Sandworm lair. f) 6 Sprigs of Athelas g) 5 Scrolls of Reset Recall h) a Golden Rod of Nothing (125/125) i) a Golden Rod of Nothing (125/125) j) a Golden Rod of Nothing (125/125) k) a Staff of Teleportation[1|21] (9 charges) l) a Staff of Recovery[1|12] (8 charges) m) a Staff of Healing[2|23] (3 charges) n) a Staff of Identify[2|16] (8 charges) o) The Ring 'Angor' (+13) (+4) It increases your searching by 4. It sustains your strength and constitution. It provides resistance to confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. p) The Ring of Gornur (+9) (+2) It increases your strength by 2. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, light, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . q) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 23 of The Sandworm lair. r) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. s) a Ring of Invisibility t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Moria. u) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 40 of Moria. v) The Filthy Rag of the Wight [1,+6] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. w) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) x) a Steel Helm of the Noldor [6,+11] (+1) [Home Inventory - Gondolin ] a) The Gem of Fire {light absorption} It can be activated for light absorption. You found it in the remains of a Guardian naga on level 33 of Maze. b) a Staff of Identify[7|16] (2 charges) c) a Staff of Identify[4|19] (1 charge) d) an Amulet of the Magi (-4,-4) (+1 to searching) It can be used to store a spell. It increases your intelligence and searching by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) an Elven Cloak of Aman [4,+32] (+6 to stealth) {100% off} It increases your stealth, searching and luck by 6. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Minas Anor ] a) 27 Rations of Food b) a Silver Rod of Charging of Polymorph (100/100) c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} [Home Inventory - Lothlorien ] a) a Golden Rod of Nothing (125/125) b) a Wand of Essence of Speed[1|14] (5 charges) c) The Wand of Digging of Thrain (121 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring 'Berimo' (-1) {cursed} It decreases your intelligence by 1. It sustains your strength and charisma. It provides immunity to paralysis. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. e) The Ring of Ulebrad {cursed} It makes you invisible. It sustains your charisma. It provides resistance to acid . It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . f) The Phial of Undeath (-5) {cursed} g) a Mage Staff of Power (1d4) (+1,+3) (+4) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+5) It increases your strength and charisma by 5. It makes you invisible. It sustains your strength. It provides resistance to confusion, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 50 of Moria. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness and nether . It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Duwaith {cursed} It sustains your charisma. It provides immunity to paralysis. It provides resistance to light. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.