[ToME 2.3.8 (ah) Character Sheet] Name : Edelalith Age 20 STR! 40 Sex : Female Height 71 INT! 40 Race : Maia Weight 137 WIS! 40 Class : Thaumaturgist Social Class 16 DEX! 39 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit -23 Level 50 Hit Points 1577/ 1577 + To Melee Damage -62 Experience 16482872 Spell Points 1270/ 1270 + To Ranged Hit -1 Max Exp 16482872 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 25+120 Gold 1470977 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-248 Stealth : Bad Magic Device: Fair Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are a minor servant of Nienna. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 5741 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 74 princess quests. You have completed 24 lost sword quests. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : ..32....43.....+ Add Int : ...2...2.......+ Add Wis : ...2...2.3.....+ Add Dex : ...2...........+ Add Con : ..323...43...5.+ Add Chr : ..32...2.......+ Add Stea. : ...2...2........ Add Sear. : ..3........4.... Add Infra : ...........4.... Add Tun.. : ...........4..5. Add Speed : .*.2.3.2.3...5.. Chaotic : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Fire Brand: .............+.. Sust Str : ................ Sust Int : ...++........... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ...+..+...+..... Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.+..... Hold Life : ...++++..+...... Imm Acid : ......++*....... Imm Elec : ......*..+...... Imm Fire : .+*....+.+...... Imm Cold : ...*+..+.+...... Res Pois : ........+....... Res Fear : ......+......... Res Light : .....+...++..... Res Dark : ....+++......... Res Blind : ...+.....+...... Res Conf : .....+..+++..... Res Sound : .......+++...... Res Shard : ..........+..... Res Neth : ....+........... Res Nexus : ......+......... Res Chaos : .....+..+++..... Res Disen : ......+......... Lite : ....+....+...... See Invis : ..++.+...+...... Digestion : .+.............. Regen : ....+....+...... Activate : .+++++.+.+...... Drain Exp : ...............+ Aggravate : ...............+ Fly : ..+............. Climb : ...........+.... Orc.ESP : .....+..+....... TLord.ESP : ..+............. Full ESP : ...+...........+ Skills (points left: 0) - Combat 02.300 [0.400] . Weaponmastery 02.600 [0.500] . Archery 01.000 [0.300] - Sneakiness 03.700 [0.900] . Stealth 00.400 [0.500] - Magic 50.000 [0.950] . Magic-Device 07.300 [1.050] . Spell-power 10.200 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 03.500 [0.700] . Divination 05.600 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 10.500 [0.700] . Necromancy 08.400 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 50.000 [0.550] . Mindcraft 50.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 04.700 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-8,-11)(100%) (+5) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 83 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 68 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 53 of Mordor. n) The Leather Scale Mail 'Ninas' (-46,-68) [11,+10](40%) {princess} It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves of Oromirn [1,+10] It sustains your charisma. It provides immunity to paralysis. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. z) (nothing) {) The Seeker Bolt 'Orthimron' (4d5) (+4,+4) (+5 to speed) It increases your constitution and speed by 5. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. |) an Orcish Pick of Digging (+5) {!k} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Translocation b) a Fireproof Tome of the Tree c) The Hand of Vecna {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. d) 24 Potions of *Healing* {100% off} e) 4 Potions of Restore Mana f) 16 Scrolls of *Identify* {!k} g) 13 Scrolls of Satisfy Hunger {!k} h) 2 Scrolls of *Destruction* i) a Scroll of Genocide {100% off} j) a Mithril Rod of Simplicity of Recall (160/160) You found it in the remains of Cantoras, the Skeletal Lord on level 84 of Angband. k) a Staff of Genocide[1|12] (0 charges) l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 68 of The Sacred Land Of Mountains. m) The Leather Scale Mail of Ginin (-1 to accuracy) [11,+17] It sustains your strength. It provides resistance to fire, cold, dark , confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. o) The Iron Helm 'Mornele' [5,+15] It provides resistance to acid, cold, light, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Golden Rod of Simplicity of Nothing (125/125) c) a Rod Tip of Recall (80 Mana to cast) d) 2 Rod Tips of Restoration (140 Mana to cast) e) The Ring of Durin (+2) {cursed} f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 83 of Angband. g) The Soft Studded Leather 'Gildo' (-12,-58) [5,+1](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to acid and fire. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Cloak of Rascar [1,+0] It sustains your strength. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, cold and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 46 of The Sacred Land Of Mountains. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin .